@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,3,1,3,4,4,3
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Territory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Samara : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 71 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 38 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Sumatra to Anglo Egyptian Sudan
4 fighters moved from 57 Sea Zone to 80 Sea Zone
2 fighters moved from New South Wales to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern Territory
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - French
Turn Complete - French
2 ANZ FTRs on 1 US AC in z57
2 US FTRs on 1 US AC in z112
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 82 / 89
Russians : 0 / 0
Japanese : 54 / 62
Americans : 75 / 103
Chinese : 0 / 5
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 armour moved from Saudi Arabia to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from French Indo China to Siam
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
Combat - Japanese
Battle in Egypt
Japanese attack with 3 armour
British defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 7 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 armour in Egypt, round 2 : 2/3 hits
British roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/35 hits
2 infantry owned by the British and 3 armour owned by the Japanese lost in Egypt
British win with 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 3 armour
Casualties for British: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in Siam
Japanese attack with 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Siam, round 4 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 2 infantry in Siam, round 5 : 0/2 hits
ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Siam, round 6 : 1/2 hits
ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
Japanese win, taking Siam from ANZAC with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from India to Caucasus
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kazakhstan
1 fighter moved from Malaya to Yunnan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
Place Units - Japanese
2 infantry placed in India
1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,4,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,1,1,2,1,1,6,3,6
Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry and 1 mech_infantry
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 fighter
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun and 1 factory_minor
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
West India : 1 flag, 1 artillery
Trans-Jordan : 1 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 2 fighters
Saudi Arabia : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 82 / 89
Russians : 0 / 0
Japanese : 56 / 48
Americans : 74 / 103
Chinese : 0 / 5
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
Took 2 inf in Egypt. Edit, if you think differently.
I surrender.
Thank you for a good game.
Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.
I have to admit, I can’t believe the Axis turned that game. 8 turns ago or maybe even 10 (when half of Europe was green) I was wondering "Why aren’t the Germans surrendering? Germans are hemorragous.
Then there was this big Norway battle. Would Axis have resigned if this would have gone bad?
But even after Norway, Americans constantly had >100. Could they just buy like 8 fighters each turn and bring them in 2 turns to Egypt?
Gratz ME1945, great turn around and I underestimated the German potential with Russian being taken out!
I surrender.
Thank you for a good game.Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.
Thanks for the game Ghost. Great rematch. May I call you troublemaker?