@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
15L G40 Me1945 (Axis) vs. Ghostglider (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 8 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from Iceland to Norway
6 fighters moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Union of South Africa to South West Africa
1 bomber moved from Trans-Jordan to South West Africa
1 fighter moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Norway
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Norway from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Shan State
Battle in Malaya
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 harbour
Americans win, taking Shan State from Japanese, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South West Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking South West Africa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from South West Africa to Rhodesia
1 carrier and 1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
2 carriers moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 78 Sea Zone to 80 Sea Zone
2 submarines moved from 78 Sea Zone to 39 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
6 fighters moved from 20 Sea Zone to Formosa
1 carrier, 1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 60 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 41 Sea Zone to 57 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 57 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
Americans take Spain from Neutral_True
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Gibraltar
1 fighter moved from Norway to United Kingdom
2 fighters moved from Norway to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Central United States to Central AmericaPlace Units - Americans
1 bomber placed in Western United States
1 fighter placed in Western United States
Americans undo move 2.
1 fighter placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 transports placed in 101 Sea Zone
7 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsProduction/PUs Summary :
Germans : 78 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 78 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 31 / 30
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea ZoneCombat - British
Battle in Denmark
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
2 aaGuns, 5 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 battleship moved from 43 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 112 Sea Zone to Gibraltar
1 fighter moved from 112 Sea Zone to United KingdomPlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,3,1,3,4,4,3
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_minor
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Eastern Poland : 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag
Samara : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 71 / 93
Russians : 0 / 0
Japanese : 55 / 62
Americans : 78 / 103
Chinese : 0 / 5
British : 38 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Sumatra to Anglo Egyptian Sudan
4 fighters moved from 57 Sea Zone to 80 Sea Zone
2 fighters moved from New South Wales to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
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2 ANZ FTRs on 1 US AC in z57
2 US FTRs on 1 US AC in z112 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 82 / 89
Russians : 0 / 0
Japanese : 54 / 62
Americans : 75 / 103
Chinese : 0 / 5
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
2 armour moved from Saudi Arabia to Egypt
1 armour moved from Iraq to Egypt
2 infantry moved from French Indo China to Siam
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to MalayaCombat - Japanese
Battle in Egypt
Japanese attack with 3 armour
British defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 7 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 armour in Egypt, round 2 : 2/3 hits
British roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 12/35 hits
2 infantry owned by the British and 3 armour owned by the Japanese lost in Egypt
British win with 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 3 armour
Casualties for British: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery and 1 harbour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 2/2 hits
Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 artillery
Battle in Siam
Japanese attack with 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 infantry in Siam, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Siam, round 3 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Siam, round 4 : 0/3 hits
ANZAC roll dice for 1 infantry in Siam, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 2 infantry in Siam, round 5 : 0/2 hits
ANZAC roll dice for 1 infantry in Siam, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Siam, round 6 : 1/2 hits
ANZAC roll dice for 1 infantry in Siam, round 6 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
Japanese win, taking Siam from ANZAC with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from India to Caucasus
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Kazakhstan
1 fighter moved from Malaya to Yunnan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Eastern Persia to India
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from French Indo China to 6 Sea ZonePlace Units - Japanese
2 infantry placed in India
1 fighter placed in 6 Sea Zone
3 fighters placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,4,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,1,1,2,1,1,6,3,6
Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 fighter and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry and 1 mech_infantry
Ceylon : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry and 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 fighter
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun and 1 factory_minor
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
Dzavhan : 1 flag
39 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
West India : 1 flag, 1 artillery
Trans-Jordan : 1 infantry and 2 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 2 fighters
Saudi Arabia : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 82 / 89
Russians : 0 / 0
Japanese : 56 / 48
Americans : 74 / 103
Chinese : 0 / 5
British : 30 / 41
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
Took 2 inf in Egypt. Edit, if you think differently.
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I surrender.
Thank you for a good game.Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.
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I have to admit, I can’t believe the Axis turned that game. 8 turns ago or maybe even 10 (when half of Europe was green) I was wondering "Why aren’t the Germans surrendering? Germans are hemorragous.
Then there was this big Norway battle. Would Axis have resigned if this would have gone bad?
But even after Norway, Americans constantly had >100. Could they just buy like 8 fighters each turn and bring them in 2 turns to Egypt?Gratz ME1945, great turn around and I underestimated the German potential with Russian being taken out!
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I surrender.
Thank you for a good game.Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.
Thanks for the game Ghost. Great rematch. May I call you troublemaker?





