15L G40 Me1945 (Axis) vs. Ghostglider (Allies +21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Philippines to Celebes
                2 fighters moved from 37 Sea Zone to 39 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking Malaya from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Celebes from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 4 fighters remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 39 Sea Zone to 41 Sea Zone
                2 fighters moved from 39 Sea Zone to 37 Sea Zone
                1 bomber moved from Celebes to Sumatra
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
                Germans buy 5 armour, 6 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Germans
                1 infantry moved from Denmark to 113 Sea Zone
                1 artillery moved from Denmark to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 artilleries moved from Denmark to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Sweden
                1 tactical_bomber moved from Western Germany to Norway
                1 tactical_bomber moved from Western Germany to Sweden
                1 fighter moved from Western Germany to Sweden
                3 armour moved from Volgograd to Turkey
                3 armour moved from Caucasus to Turkey
                1 infantry moved from Albania to Greece
                1 mech_infantry moved from Yugoslavia to Greece
                3 infantry moved from Iraq to Turkey
                1 mech_infantry moved from Iraq to Turkey
                2 mech_infantrys moved from Bulgaria to Greece
                1 armour moved from Bulgaria to Greece
                1 tactical_bomber moved from Western Germany to Greece
                1 fighter moved from Western Germany to Greece
                1 tactical_bomber moved from Western Germany to Turkey
                1 mech_infantry moved from Iraq to Turkey
                1 fighter moved from Denmark to Sweden
                1 bomber moved from Western Germany to Sweden
                1 armour moved from Iraq to Turkey

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 factory_minor and 4 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 2 :  2/7 hits
                        Americans roll dice for 4 infantry in Greece, round 2 :  0/4 hits
                        2 infantry owned by the Americans lost in Greece
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Greece, round 3 :  2/7 hits
                        Americans roll dice for 2 infantry in Greece, round 3 :  0/2 hits
                        2 infantry owned by the Americans lost in Greece
                    Germans win, taking Greece from Americans with 1 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 4 infantry
                Battle in Turkey
                    Germans attack with 7 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 7 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  2/13 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  5/8 hits
                        3 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 7 armour and 1 tactical_bomber in Turkey, round 3 :  5/8 hits
                        Neutral_True roll dice for 6 infantry in Turkey, round 3 :  4/6 hits
                        4 armour owned by the Germans and 5 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 3 armour and 1 tactical_bomber in Turkey, round 4 :  1/4 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -17
                    Casualties for Germans: 4 armour, 3 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Norway
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Norway, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Norway
                    Germans win, taking Norway from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Sweden
                    Germans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 cruiser in Sweden, round 2 :  1/1 hits
                        Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Sweden, round 2 :  1/8 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 2 :  4/6 hits
                        2 infantry owned by the Germans, 2 artilleries owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                    Neutral_True win with 4 infantry remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for Neutral_True: 2 infantry
                    1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans retreated

    Non Combat Move - Germans
                1 tactical_bomber moved from Turkey to Iraq
                3 artilleries moved from Persia to Iraq
                1 armour and 6 mech_infantrys moved from Bulgaria to Turkey
                1 aaGun, 2 artilleries and 2 infantry moved from France to Southern France
                1 armour moved from Western Germany to Northern Italy
                4 mech_infantrys moved from Western Germany to Northern Italy
                1 armour moved from Denmark to Northern Italy
                2 mech_infantrys moved from Denmark to Northern Italy
                1 artillery moved from Denmark to Western Germany
                2 armour moved from Denmark to Western Germany
                1 aaGun moved from Denmark to Western Germany
                1 mech_infantry moved from Bulgaria to Eastern Poland
                1 aaGun moved from Yugoslavia to Northern Italy
                1 bomber moved from Sweden to Western Germany
                2 fighters moved from Sweden to Western Germany
                1 tactical_bomber moved from Norway to Western Germany
                1 tactical_bomber moved from Sweden to Western Germany
                1 fighter moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 armour moved from Western Germany to Northern Italy
                1 mech_infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                3 infantry placed in Western Germany
                1 bomber and 1 tactical_bomber placed in Western Germany
                3 artilleries placed in Iraq
                3 artilleries placed in Southern France
                2 armour and 1 mech_infantry placed in Caucasus
                3 armour placed in Persia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,5,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,6,1,6,1,1,1,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5,5,4
                Germans collect 69 PUs (12 lost to blockades); end with 69 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
                EDIT: Adding units owned by Germans to Turkey: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Kansu : 1 flag
        India : 1 fighter
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
        Germany : 1 factory_major
        Norway : 1 artillery
        Northern Italy : 1 aaGun, 3 armour and 7 mech_infantrys
        Southern Italy : 1 artillery, 1 fighter and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Smolensk : 1 flag
        113 Sea Zone : 6 carriers, 1 cruiser, 3 destroyers and 3 transports
        Turkey : 1 flag, 4 armour and 7 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Iraq : 1 flag, 1 aaGun, 3 armour, 12 artilleries, 1 factory_minor, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag, 1 aaGun, 4 armour, 1 factory_minor and 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 81 / 93
        Russians : 0 / 0
        Japanese : 55 / 76
        Americans : 66 / 97
        Chinese : 0 / 5
        British : 30 / 30
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 carrier, 1 destroyer, 3 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Saudi Arabia
                1 armour moved from French Indo China to Malaya
                1 fighter moved from French Indo China to Malaya
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Saudi Arabia
                    Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Saudi Arabia
                    Japanese win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 :  3/7 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 armour and 1 fighter
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Malaya, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Iraq to Eastern Persia
                1 mech_infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Manchuria to Anhwe
                1 fighter moved from Malaya to French Indo China
                1 submarine moved from 39 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 fighter moved from 20 Sea Zone to French Indo China
                1 tactical_bomber moved from 20 Sea Zone to French Indo China
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 mech_infantrys placed in French Indo China
                1 aaGun and 2 fighters placed in India
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,6,2,4,5,6,3
                Japanese collect 55 PUs (5 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 6 infantry and 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 infantry and 1 mech_infantry
        Ceylon : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Malaya : 1 flag, 1 armour and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
        Buyant-Uhaa : 1 flag
        West India : 1 flag
        South West Africa : 1 flag, 1 infantry
        Turkmenistan : 1 flag
        Saudi Arabia : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
        Iraq : 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 1 mech_infantry
        72 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 81 / 93
        Russians : 0 / 0
        Japanese : 60 / 62
        Americans : 66 / 97
        Chinese : 0 / 5
        British : 30 / 30
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 fighter, 8 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                2 infantry moved from Iceland to 123 Sea Zone
                2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Iceland to Norway
                6 fighters moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from 37 Sea Zone to Malaya
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Union of South Africa to South West Africa
                1 bomber moved from Trans-Jordan to South West Africa
                1 fighter moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in Norway
                    Americans attack with 3 fighters and 2 infantry
                    Germans defend with 1 artillery
                    Americans win, taking Norway from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Shan State
                Battle in Malaya
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 harbour
                    Americans win, taking Shan State from Japanese, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in South West Africa
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking South West Africa from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from South West Africa to Rhodesia
                1 carrier and 1 submarine moved from 75 Sea Zone to 71 Sea Zone
                1 submarine moved from 75 Sea Zone to 80 Sea Zone
                2 carriers moved from 75 Sea Zone to 80 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone
                2 submarines moved from 78 Sea Zone to 39 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                2 submarines moved from 33 Sea Zone to 20 Sea Zone
                2 fighters moved from Malaya to 37 Sea Zone
                6 fighters moved from 20 Sea Zone to Formosa
                1 carrier, 1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                2 submarines moved from 60 Sea Zone to 42 Sea Zone
                1 carrier and 2 fighters moved from 41 Sea Zone to 57 Sea Zone
                1 carrier and 2 fighters moved from 37 Sea Zone to 57 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                      Americans take Portugal from Neutral_True
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                      Americans take Spain from Neutral_True
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Western United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 112 Sea Zone to Gibraltar
                1 fighter moved from Norway to United Kingdom
                2 fighters moved from Norway to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Central United States to Central America

    Place Units - Americans
                1 bomber placed in Western United States
                1 fighter placed in Western United States
                Americans undo move 2.
                1 fighter placed in Eastern United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                4 transports placed in 101 Sea Zone
                7 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 78 PUs; end with 78 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Production/PUs Summary :

    Germans : 78 / 93
        Russians : 0 / 0
        Japanese : 55 / 62
        Americans : 78 / 103
        Chinese : 0 / 5
        British : 31 / 30
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Ame26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 78 / 93
        Russians : 0 / 0
        Japanese : 55 / 62
        Americans : 78 / 103
        Chinese : 0 / 5
        British : 31 / 30
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Chi26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Denmark
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - British
                2 aaGuns, 5 artilleries, 1 fighter, 14 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 battleship moved from 43 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Tanganyika Territory to Belgian Congo
                1 fighter moved from 112 Sea Zone to Gibraltar
                1 fighter moved from 112 Sea Zone to United Kingdom

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
                British collect 36 PUs (2 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    triplea_35715_UK_26.tsvg

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,3,1,3,4,4,3
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 5 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor
        Southern Italy : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Eastern Poland : 1 armour
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Samara : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 71 / 93
        Russians : 0 / 0
        Japanese : 55 / 62
        Americans : 78 / 103
        Chinese : 0 / 5
        British : 38 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Ita26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 transport moved from 37 Sea Zone to 55 Sea Zone
                1 bomber moved from Sumatra to Anglo Egyptian Sudan
                4 fighters moved from 57 Sea Zone to 80 Sea Zone
                2 fighters moved from New South Wales to 57 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                      ANZAC take 36 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Queensland to Northern Territory

    Combat - ANZAC
                Battle in Siam

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to Northern Territory

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_35715_ANZ26.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - French

    Turn Complete - French

    triplea_35715_Fre26.tsvg


  • 2 ANZ FTRs on 1 US AC in z57
    2 US FTRs on 1 US AC in z112

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 82 / 89
        Russians : 0 / 0
        Japanese : 54 / 62
        Americans : 75 / 103
        Chinese : 0 / 5
        British : 30 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 18 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Rus27.tsvg

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                2 armour moved from Saudi Arabia to Egypt
                1 armour moved from Iraq to Egypt
                2 infantry moved from French Indo China to Siam
                2 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Siam
                1 fighter moved from French Indo China to Malaya
                1 tactical_bomber moved from French Indo China to Malaya

    Combat - Japanese
                Battle in Egypt
                    Japanese attack with 3 armour
                    British defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 20 infantry and 7 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 3 armour in Egypt, round 2 :  2/3 hits
                        British roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  12/35 hits
                        2 infantry owned by the British and 3 armour owned by the Japanese lost in Egypt
                    British win with 2 aaGuns, 5 artilleries, 2 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 armour
                    Casualties for British: 2 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 4 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Malaya
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 harbour
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 :  2/2 hits
                        Americans roll dice for 1 artillery in Malaya, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Malaya
                    Japanese win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 artillery
                Battle in Siam
                    Japanese attack with 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 3 infantry in Siam, round 2 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        Japanese roll dice for 3 infantry in Siam, round 3 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Siam, round 3 :  0/1 hits
                        Japanese roll dice for 3 infantry in Siam, round 4 :  0/3 hits
                        ANZAC roll dice for 1 infantry in Siam, round 4 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siam
                        Japanese roll dice for 2 infantry in Siam, round 5 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Siam, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Siam, round 6 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Siam, round 6 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
                    Japanese win, taking Siam from ANZAC with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to Caucasus
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                4 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Amur
                2 mech_infantrys moved from French Indo China to Yunnan
                1 fighter moved from French Indo China to Kazakhstan
                1 fighter moved from Malaya to Yunnan
                1 infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to India
                1 artillery moved from Eastern Persia to West India
                1 mech_infantry moved from Saudi Arabia to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 tactical_bomber moved from French Indo China to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in India
                1 fighter placed in 6 Sea Zone
                3 fighters placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,4,5,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,5,6,1,1,2,1,1,6,3,6
                Japanese collect 43 PUs (13 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag, 1 airfield and 1 harbour
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 infantry
        Siam : 1 infantry
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 5 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 fighter and 2 mech_infantrys
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 infantry and 1 mech_infantry
        Ceylon : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 2 infantry and 1 mech_infantry
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 fighter
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun and 1 factory_minor
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 artillery
        Trans-Jordan : 1 infantry and 2 mech_infantrys
        Turkmenistan : 1 flag
        Caucasus : 2 fighters
        Saudi Arabia : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 82 / 89
        Russians : 0 / 0
        Japanese : 56 / 48
        Americans : 74 / 103
        Chinese : 0 / 5
        British : 30 / 41
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

    triplea_35715_Jap27.tsvg

  • 21 20 18 17 16 15 14 13

    Took 2 inf in Egypt. Edit, if you think differently.


  • I surrender.
    Thank you for a good game.

    Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.

  • 15 14

    I have to admit, I can’t believe the Axis turned that game. 8 turns ago or maybe even 10 (when half of Europe was green) I was wondering "Why aren’t the Germans surrendering? Germans are hemorragous.

    Then there was this big Norway battle. Would Axis have resigned if this would have gone bad?
    But even after Norway, Americans constantly had >100. Could they just buy like 8 fighters each turn and bring them in 2 turns to Egypt?

    Gratz ME1945, great turn around and I underestimated the German potential with Russian being taken out!

  • 21 20 18 17 16 15 14 13

    @Ghostglider:

    I surrender.
    Thank you for a good game.

    Sorry that I did not have time to play this one more round in January - so again, thank you for your patience.

    Thanks for the game Ghost. Great rematch. May I call you troublemaker?

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