@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@JWW:
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
No worries! That what I thought had happened actually. It can be almost impossible to click the right units in that and other areas when they are packed with units. I just found it strange that you didn’t even notice but no problem at all. I have no doubt in my mind that you didn’t try to cheat or anything like that
Cheers
major brain fart brother, reviewed attacking GIB but quickly decided against. If I was to do it, I would have hit it with ITA first and then G, of course, but again, really sorry. Thanks for being so gracious. I would like to think I would have been so level headed as well but perhaps not?!? :oops:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Vologda to Archangel
            1 fighter moved from Vologda to Smolensk
            2 fighters moved from Bryansk to Belarus
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Belarus
            5 artilleries and 5 infantry moved from Bryansk to Tambov
Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 5 artilleries and 5 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Russians
            3 aaGuns, 8 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            8 armour and 2 mech_infantrys moved from Tambov to Russia
            2 fighters moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            5 artilleries and 2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Italian Somaliland to Egypt
Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Vologda to Archangel
            1 fighter moved from Vologda to Smolensk
            2 fighters moved from Bryansk to Belarus
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Belarus
            5 artilleries and 5 infantry moved from Bryansk to Tambov
Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 5 artilleries and 5 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Russians
            3 aaGuns, 8 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            8 armour and 2 mech_infantrys moved from Tambov to Russia
            2 fighters moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            5 artilleries and 2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Italian Somaliland to Egypt
Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Rostov from Italians to Russians
            EDIT: Removing units owned by Germans from Rostov: 1 aaGun
            EDIT: Adding units owned by Russians to Rostov: 1 infantry
            EDIT: Changing ownership of Tambov from Russians to Russians
            EDIT: Removing units owned by Russians from Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 20 to 22
            EDIT: Turning off Edit Mode
Crap I accidentally pushed the wrong button continuing the bad fight Smolensk :cry:
Also forgot to move in to Rostov which I hope you will allow
Crap I accidentally pushed the wrong button continuing the bad fight Smolensk :cry:
Also forgot to move in to Rostov which I hope you will allow
no problem…i assume your edited file corrected everything?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
            Japanese buy 2 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Rostov
            1 mech_infantry moved from Sikang to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 bombers moved from Kansu to Rostov
            2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
            2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            5 fighters moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Egypt
            5 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters and 2 tactical_bombers moved from Ukraine to Egypt
            1 bomber moved from Japan to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
            Japanese buy 2 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Rostov
            1 mech_infantry moved from Sikang to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 bombers moved from Kansu to Rostov
            2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
            2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            5 fighters moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Egypt
            5 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters and 2 tactical_bombers moved from Ukraine to Egypt
            1 bomber moved from Japan to 36 Sea Zone
Combat - Japanese
            Battle in Egypt
                Japanese attack with 2 artilleries, 13 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry; French defend with 1 fighter; Russians defend with 1 armour, 1 mech_infantry and 1 tactical_bomber; British defend with 1 armour, 1 artillery, 5 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                    Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 :  3/4 hits
                    Japanese roll dice for 2 artilleries, 13 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 :  8/20 hits
                    British roll dice for 2 armour, 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 :  9/16 hits
                    3 infantry owned by the British, 1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Russians, 1 armour owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 1 artillery owned by the British, 1 fighter owned by the French, 6 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
                    Japanese roll dice for 1 artillery, 7 fighters and 3 tactical_bombers in Egypt, round 3 :  4/11 hits
                    British roll dice for 5 fighters in Egypt, round 3 :  4/5 hits
                    4 fighters owned by the British and 4 fighters owned by the Japanese lost in Egypt
                    Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Egypt, round 4 :  2/7 hits
                    British roll dice for 1 fighter in Egypt, round 4 :  1/1 hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery, 10 fighters, 2 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 fighter
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 armour, 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
            Battle in Rostov
                Japanese attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 :  3/3 hits
                    Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports; Americans defend with 2 submarines
                2 submarines owned by the Americans Submerged
                    2 transports owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Kazakhstan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Suiyuyan to Kansu
            3 fighters and 2 tactical_bombers moved from Kansu to Caucasus
            3 bombers moved from Manchuria to Kansu
            3 fighters moved from Manchuria to Kansu
            2 fighters moved from Japan to Suiyuyan
            2 bombers moved from Rostov to Ukraine
            2 fighters moved from Ukraine to 92 Sea Zone
            3 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
            1 bomber moved from 36 Sea Zone to Manchuria
            1 mech_infantry moved from Siberia to Buryatia
Place Units - Japanese
            2 fighters placed in Manchuria
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,4,3,3,5,1,3,6,1,5,4,6,4,5,6,5,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,5,6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,4,2,3,3,6,4,6,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,5,3,6,1,5,6,2,3,6,6
            Japanese collect 28 PUs (23 lost to blockades); end with 36 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 8 infantry
    Hainan : 1 harbour
    Shensi : 1 flag
    Suiyuyan : 1 flag, 2 fighters
    Kweichow : 1 flag
    Hunan : 1 flag
    Kansu : 1 artillery, 3 bombers and 3 fighters
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 artillery and 1 infantry
    Szechwan : 1 flag
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 mech_infantry
    Amur : 1 flag
    Timguska : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 artillery
    Buryatia : 1 flag, 1 mech_infantry
    41 Sea Zone : 1 flag
    Trans-Jordan : 3 fighters and 2 tactical_bombers
    Egypt : 1 flag, 1 artillery and 1 harbour
    Urals : 1 flag, 1 mech_infantry
    Ukraine : 2 bombers
    Novosibirsk : 1 flag, 1 mech_infantry
    Caucasus : 3 fighters and 2 tactical_bombers
    Samara : 1 flag, 1 mech_infantry
    92 Sea Zone : 2 fighters
    81 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 68 / 82
    Russians : 12 / 22
    Japanese : 51 / 36
    Americans : 62 / 89
    Chinese : 1 / 5
    British : 18 / 0
    UK_Pacific : 14 / 17
    Italians : 20 / 34
    ANZAC : 15 / 31
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 11 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.634
        Median : 4.000
        Variance : 0.494
        Standard Deviation : 0.703
        Total rolls : 82
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 4.500
        Median : 5.000
        Variance : 1.231
        Standard Deviation : 1.109
        Total rolls : 14
Japanese Combat
            1 was rolled 9 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 14 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.600
        Median : 4.000
        Variance : 1.705
        Standard Deviation : 1.306
        Total rolls : 45
Russians Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
British Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.273
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 22
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
@JWW:
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
You wont. I forfeit the game! Im not quite sure all is lost but I dont have the energy atm to play this one through at a level that wouldnt be an easy win for you - even then it might be to late to stop the axis.
Well played! Especially Germany!
cheers
@JWW:
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
You wont. I forfeit the game! Im not quite sure all is lost but I dont have the energy atm to play this one through at a level that wouldnt be an easy win for you - even then it might be to late to stop the axis.
Well played! Especially Germany!
cheers
thanks Alex, haven’t faced your aggressive style of Russia before. I will need to copy that and I hate the tactic I used for Jpn, floating the navy to EGY. It’s been used against me and though I loathe it, it is effective. It is very tough to win as the allies against decent opposition.
Take care