Yeah we’re not starting with less than 8. We’ll get them
15L G40 L JWW v Rasmustb (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 aaGuns
EDIT: Turning off Edit Mode -
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Volgograd
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Kansu to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Poland to Western Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 bombers moved from Western Germany to Finland
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 destroyers and 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Northwest Persia to Volgograd
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Kansu to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Poland to Western Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 artillery moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 bombers moved from Western Germany to Finland
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
1 fighter moved from 115 Sea Zone to FinlandCombat - Germans
Battle in Finland
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 5 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Vyborg from Russians with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 carrier and 4 transports moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
1 mech_infantry moved from Persia to Trans-Jordan
1 aaGun and 2 infantry moved from Iraq to Trans-Jordan
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Finland to 112 Sea Zone
2 bombers moved from Finland to Western Germany
1 fighter moved from Western Germany to United Kingdom
1 tactical_bomber moved from Southern Italy to United Kingdom
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
1 fighter moved from 95 Sea Zone to 112 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Germany to Poland
6 infantry moved from Germany to Western GermanyPlace Units - Germans
3 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 112 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,2,6,2,4,2
Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Germans :
Kansu : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Trans-Jordan : 1 aaGun, 2 infantry and 1 mech_infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 8 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Poland : 2 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag, 1 mech_infantry
Baltic States : 1 flag
Rostov : 1 aaGun
Vyborg : 1 flag, 1 artillery and 5 mech_infantrys
Archangel : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 3 aaGuns, 5 armour, 5 artilleries, 2 fighters, 17 infantry and 2 tactical_bombers
Western Ukraine : 1 flag, 3 mech_infantrys
Volgograd : 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 mech_infantry
112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 71 / 82
Russians : 11 / 33
Japanese : 45 / 28
Americans : 62 / 89
Chinese : 1 / 5
British : 20 / 0
UK_Pacific : 14 / 17
Italians : 22 / 34
ANZAC : 15 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
No worries! That what I thought had happened actually. It can be almost impossible to click the right units in that and other areas when they are packed with units. I just found it strange that you didn’t even notice but no problem at all. I have no doubt in my mind that you didn’t try to cheat or anything like that
Cheers
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@JWW:
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
No worries! That what I thought had happened actually. It can be almost impossible to click the right units in that and other areas when they are packed with units. I just found it strange that you didn’t even notice but no problem at all. I have no doubt in my mind that you didn’t try to cheat or anything like that
Cheers
major brain fart brother, reviewed attacking GIB but quickly decided against. If I was to do it, I would have hit it with ITA first and then G, of course, but again, really sorry. Thanks for being so gracious. I would like to think I would have been so level headed as well but perhaps not?!? :oops:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Vologda to Archangel
1 fighter moved from Vologda to Smolensk
2 fighters moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
5 artilleries and 5 infantry moved from Bryansk to TambovCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Russians
3 aaGuns, 8 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
8 armour and 2 mech_infantrys moved from Tambov to Russia
2 fighters moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
5 artilleries and 2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Italian Somaliland to EgyptPlace Units - Russians
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Vologda to Archangel
1 fighter moved from Vologda to Smolensk
2 fighters moved from Bryansk to Belarus
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
5 artilleries and 5 infantry moved from Bryansk to TambovCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 5 artilleries and 5 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 fighter and 2 infantryNon Combat Move - Russians
3 aaGuns, 8 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
8 armour and 2 mech_infantrys moved from Tambov to Russia
2 fighters moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
5 artilleries and 2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Italian Somaliland to EgyptPlace Units - Russians
7 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Changing ownership of Rostov from Italians to Russians
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Changing ownership of Tambov from Russians to Russians
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 22
EDIT: Turning off Edit Mode -
Crap I accidentally pushed the wrong button continuing the bad fight Smolensk :cry:
Also forgot to move in to Rostov which I hope you will allow
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Crap I accidentally pushed the wrong button continuing the bad fight Smolensk :cry:
Also forgot to move in to Rostov which I hope you will allow
no problem…i assume your edited file corrected everything?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Rostov
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers moved from Kansu to Rostov
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
5 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
5 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 fighters and 2 tactical_bombers moved from Ukraine to Egypt
1 bomber moved from Japan to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kazakhstan to Rostov
1 mech_infantry moved from Sikang to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers moved from Kansu to Rostov
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
5 fighters moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
5 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
2 fighters and 2 tactical_bombers moved from Ukraine to Egypt
1 bomber moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in Egypt
Japanese attack with 2 artilleries, 13 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; French defend with 1 fighter; Russians defend with 1 armour, 1 mech_infantry and 1 tactical_bomber; British defend with 1 armour, 1 artillery, 5 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 : 3/4 hits
Japanese roll dice for 2 artilleries, 13 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 8/20 hits
British roll dice for 2 armour, 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 9/16 hits
3 infantry owned by the British, 1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Russians, 1 armour owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 1 artillery owned by the British, 1 fighter owned by the French, 6 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
Japanese roll dice for 1 artillery, 7 fighters and 3 tactical_bombers in Egypt, round 3 : 4/11 hits
British roll dice for 5 fighters in Egypt, round 3 : 4/5 hits
4 fighters owned by the British and 4 fighters owned by the Japanese lost in Egypt
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Egypt, round 4 : 2/7 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 10 fighters, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for French: 1 fighter
Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
Battle in Rostov
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
2 transports owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 artillery moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery moved from Suiyuyan to Kansu
3 fighters and 2 tactical_bombers moved from Kansu to Caucasus
3 bombers moved from Manchuria to Kansu
3 fighters moved from Manchuria to Kansu
2 fighters moved from Japan to Suiyuyan
2 bombers moved from Rostov to Ukraine
2 fighters moved from Ukraine to 92 Sea Zone
3 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 bomber moved from 36 Sea Zone to Manchuria
1 mech_infantry moved from Siberia to BuryatiaPlace Units - Japanese
2 fighters placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,4,3,3,5,1,3,6,1,5,4,6,4,5,6,5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,5,6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,4,2,3,3,6,4,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,5,3,6,1,5,6,2,3,6,6
Japanese collect 28 PUs (23 lost to blockades); end with 36 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 8 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 2 fighters
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 artillery, 3 bombers and 3 fighters
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 artillery
Buryatia : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag
Trans-Jordan : 3 fighters and 2 tactical_bombers
Egypt : 1 flag, 1 artillery and 1 harbour
Urals : 1 flag, 1 mech_infantry
Ukraine : 2 bombers
Novosibirsk : 1 flag, 1 mech_infantry
Caucasus : 3 fighters and 2 tactical_bombers
Samara : 1 flag, 1 mech_infantry
92 Sea Zone : 2 fighters
81 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 68 / 82
Russians : 12 / 22
Japanese : 51 / 36
Americans : 62 / 89
Chinese : 1 / 5
British : 18 / 0
UK_Pacific : 14 / 17
Italians : 20 / 34
ANZAC : 15 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 16 times
Average roll : 3.634
Median : 4.000
Variance : 0.494
Standard Deviation : 0.703
Total rolls : 82Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Japanese Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.600
Median : 4.000
Variance : 1.705
Standard Deviation : 1.306
Total rolls : 45Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22 -
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
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@JWW:
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
You wont. I forfeit the game! Im not quite sure all is lost but I dont have the energy atm to play this one through at a level that wouldnt be an easy win for you - even then it might be to late to stop the axis.
Well played! Especially Germany!
cheers
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@JWW:
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
You wont. I forfeit the game! Im not quite sure all is lost but I dont have the energy atm to play this one through at a level that wouldnt be an easy win for you - even then it might be to late to stop the axis.
Well played! Especially Germany!
cheers
thanks Alex, haven’t faced your aggressive style of Russia before. I will need to copy that and I hate the tactic I used for Jpn, floating the navy to EGY. It’s been used against me and though I loathe it, it is effective. It is very tough to win as the allies against decent opposition.
Take care