@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
            Italians buy 1 airfield, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Ukraine to Volgograd
                  Italians take Rostov from Russians
                  Italians take Volgograd from Russians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Algeria
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
            Italians buy 1 airfield, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Ukraine to Volgograd
                  Italians take Rostov from Russians
                  Italians take Volgograd from Russians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Algeria
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
            Battle in Morocco
            Battle in Algeria
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                Italians win, taking Morocco from Americans, taking Algeria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 artillery and 3 infantry moved from Northern Italy to Southern France
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to United Kingdom
            1 carrier, 2 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Northern Italy
            1 armour moved from Iraq to Trans-Jordan
Place Units - Italians
            1 airfield, 1 infantry and 1 mech_infantry placed in Ukraine
            1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs total
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
            EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun
            EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier
            EDIT: Removing units owned by Germans from 92 Sea Zone: 1 fighter
            EDIT: Adding units owned by Italians to 92 Sea Zone: 1 carrier
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by Germans from 95 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Germans to 95 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 1 artillery and 1 infantry
    Alexandria : 1 flag, 1 infantry
    United Kingdom : 2 fighters
    Morocco : 1 flag, 1 infantry
    Algeria : 1 flag, 2 infantry
    Southern France : 1 artillery and 3 infantry
    Syria : 1 flag
    Tunisia : 1 flag
    Northern Italy : 1 armour, 1 factory_major and 1 infantry
    Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
    Rostov : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 infantry and 4 mech_infantrys
    Volgograd : 1 flag, 1 armour and 1 factory_minor
    95 Sea Zone : 1 transport
    93 Sea Zone : 1 flag
    97 Sea Zone : 1 flag
    Iraq : 1 flag
    92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 62 / 84
    Russians : 20 / 33
    Japanese : 47 / 28
    Americans : 62 / 89
    Chinese : 1 / 5
    British : 20 / 0
    UK_Pacific : 14 / 17
    Italians : 22 / 34
    ANZAC : 13 / 18
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Why did you remove 2 american aaguns from Gibraltar?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
            ANZAC buy 1 bomber; Remaining resources: 6 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from Philippines to French Indo China
            2 fighters moved from 42 Sea Zone to French Indo China
Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
            Battle in French Indo China
                ANZAC attack with 2 artilleries, 4 fighters and 2 infantry
                Japanese defend with 2 aaGuns, 1 factory_minor and 3 infantry
                ANZAC win, taking 42 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking French Indo China from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 aaGuns and 3 infantry
                Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Non Combat Move - ANZAC
            1 fighter moved from French Indo China to 37 Sea Zone
            2 fighters moved from French Indo China to Yunnan
            1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            5 submarines moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
Place Units - ANZAC
            1 bomber placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 21 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 2 aaGuns
            EDIT: Turning off Edit Mode
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Northwest Persia to Volgograd
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Kansu to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Belarus to Western Ukraine
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Poland to Western Ukraine
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 artillery moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
            2 bombers moved from Western Germany to Finland
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Vyborg
            1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
            1 fighter moved from 115 Sea Zone to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 destroyers and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Northwest Persia to Volgograd
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 mech_infantry moved from Kansu to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Belarus to Western Ukraine
            1 mech_infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Poland to Western Ukraine
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 artillery moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
            2 bombers moved from Western Germany to Finland
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Vyborg
            1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
            1 fighter moved from 115 Sea Zone to Finland
Combat - Germans
            Battle in Finland
                Germans attack with 2 bombers, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vyborg
                Germans attack with 1 artillery and 5 mech_infantrys
                Russians defend with 1 artillery
                Germans win, taking Vyborg from Russians with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                Germans win, taking Western Ukraine from Russians with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
            1 carrier and 4 transports moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
            4 mech_infantrys moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
            1 mech_infantry moved from Persia to Trans-Jordan
            1 aaGun and 2 infantry moved from Iraq to Trans-Jordan
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Finland to 112 Sea Zone
            2 bombers moved from Finland to Western Germany
            1 fighter moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Southern Italy to United Kingdom
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
            1 fighter moved from 95 Sea Zone to 112 Sea Zone
            2 artilleries and 3 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Germany to Poland
            6 infantry moved from Germany to Western Germany
Place Units - Germans
            3 fighters placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            2 destroyers placed in 112 Sea Zone
            3 fighters placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,2,6,2,4,2
            Germans collect 63 PUs (8 lost to blockades); end with 63 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Territory Summary for Germans :
Kansu : 1 flag
    Evenkiyskiy : 1 flag, 1 mech_infantry
    Yenisey : 1 flag
    Yakut S.S.R. : 1 flag
    Trans-Jordan : 1 aaGun, 2 infantry and 1 mech_infantry
    Scotland : 1 flag, 1 airfield
    United Kingdom : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 8 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Algeria : 1 infantry
    Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
    Western Germany : 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
    Poland : 2 infantry
    Germany : 1 factory_major
    Belarus : 1 flag, 1 mech_infantry
    Karelia : 1 flag, 1 mech_infantry
    Baltic States : 1 flag
    Rostov : 1 aaGun
    Vyborg : 1 flag, 1 artillery and 5 mech_infantrys
    Archangel : 1 flag, 1 mech_infantry
    Eastern Poland : 1 flag
    Tambov : 1 flag, 1 mech_infantry
    Ukraine : 3 aaGuns, 5 armour, 5 artilleries, 2 fighters, 17 infantry and 2 tactical_bombers
    Western Ukraine : 1 flag, 3 mech_infantrys
    Volgograd : 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 1 flag
    Smolensk : 1 flag, 1 mech_infantry
    112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports
    Northwest Persia : 1 flag
    Persia : 1 flag
    115 Sea Zone : 1 transport
    Yugoslavia : 1 flag
    110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 71 / 82
    Russians : 11 / 33
    Japanese : 45 / 28
    Americans : 62 / 89
    Chinese : 1 / 5
    British : 20 / 0
    UK_Pacific : 14 / 17
    Italians : 22 / 34
    ANZAC : 15 / 31
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
@JWW:
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
No worries! That what I thought had happened actually. It can be almost impossible to click the right units in that and other areas when they are packed with units. I just found it strange that you didn’t even notice but no problem at all. I have no doubt in my mind that you didn’t try to cheat or anything like that
Cheers
@JWW:
I need to apologize. I just saw your edit…adding the 2 aa to Gib for the usa and such an edit I don’t allow so I did some research and saw that I accidentally and unknowingly deleted your AA on my ITA turn when I was trying to get the german AF on the right CV…No idea how i did this and missed it. REALLY, Really sorry!
No worries! That what I thought had happened actually. It can be almost impossible to click the right units in that and other areas when they are packed with units. I just found it strange that you didn’t even notice but no problem at all. I have no doubt in my mind that you didn’t try to cheat or anything like that
Cheers
major brain fart brother, reviewed attacking GIB but quickly decided against. If I was to do it, I would have hit it with ITA first and then G, of course, but again, really sorry. Thanks for being so gracious. I would like to think I would have been so level headed as well but perhaps not?!? :oops:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Vologda to Archangel
            1 fighter moved from Vologda to Smolensk
            2 fighters moved from Bryansk to Belarus
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Belarus
            5 artilleries and 5 infantry moved from Bryansk to Tambov
Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 5 artilleries and 5 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Russians
            3 aaGuns, 8 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            8 armour and 2 mech_infantrys moved from Tambov to Russia
            2 fighters moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            5 artilleries and 2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Italian Somaliland to Egypt
Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
            Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Vologda to Archangel
            1 fighter moved from Vologda to Smolensk
            2 fighters moved from Bryansk to Belarus
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Belarus
            5 artilleries and 5 infantry moved from Bryansk to Tambov
Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 5 artilleries and 5 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Tambov from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 fighter and 2 infantry
Non Combat Move - Russians
            3 aaGuns, 8 armour, 7 artilleries, 11 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            8 armour and 2 mech_infantrys moved from Tambov to Russia
            2 fighters moved from Belarus to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Bryansk
            5 artilleries and 2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Italian Somaliland to Egypt
Place Units - Russians
            7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Rostov from Italians to Russians
            EDIT: Removing units owned by Germans from Rostov: 1 aaGun
            EDIT: Adding units owned by Russians to Rostov: 1 infantry
            EDIT: Changing ownership of Tambov from Russians to Russians
            EDIT: Removing units owned by Russians from Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 20 to 22
            EDIT: Turning off Edit Mode
Crap I accidentally pushed the wrong button continuing the bad fight Smolensk :cry:
Also forgot to move in to Rostov which I hope you will allow
Crap I accidentally pushed the wrong button continuing the bad fight Smolensk :cry:
Also forgot to move in to Rostov which I hope you will allow
no problem…i assume your edited file corrected everything?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
            Japanese buy 2 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Rostov
            1 mech_infantry moved from Sikang to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 bombers moved from Kansu to Rostov
            2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
            2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            5 fighters moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Egypt
            5 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters and 2 tactical_bombers moved from Ukraine to Egypt
            1 bomber moved from Japan to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
            Japanese buy 2 fighters; Remaining resources: 8 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 mech_infantry moved from Kazakhstan to Rostov
            1 mech_infantry moved from Sikang to Samara
                  Japanese take Samara from Russians
            1 mech_infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 bombers moved from Kansu to Rostov
            2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
            2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 3 submarines and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            5 fighters moved from 81 Sea Zone to Egypt
            1 fighter moved from Iraq to Egypt
            5 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
            2 fighters and 2 tactical_bombers moved from Ukraine to Egypt
            1 bomber moved from Japan to 36 Sea Zone
Combat - Japanese
            Battle in Egypt
                Japanese attack with 2 artilleries, 13 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 infantry; French defend with 1 fighter; Russians defend with 1 armour, 1 mech_infantry and 1 tactical_bomber; British defend with 1 armour, 1 artillery, 5 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
                    Japanese roll dice for 2 battleships and 2 cruisers in Egypt, round 2 :  3/4 hits
                    Japanese roll dice for 2 artilleries, 13 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 :  8/20 hits
                    British roll dice for 2 armour, 1 artillery, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 :  9/16 hits
                    3 infantry owned by the British, 1 tactical_bomber owned by the Russians, 1 tactical_bomber owned by the British, 1 armour owned by the Russians, 1 armour owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 1 artillery owned by the British, 1 fighter owned by the French, 6 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
                    Japanese roll dice for 1 artillery, 7 fighters and 3 tactical_bombers in Egypt, round 3 :  4/11 hits
                    British roll dice for 5 fighters in Egypt, round 3 :  4/5 hits
                    4 fighters owned by the British and 4 fighters owned by the Japanese lost in Egypt
                    Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Egypt, round 4 :  2/7 hits
                    British roll dice for 1 fighter in Egypt, round 4 :  1/1 hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery, 10 fighters, 2 infantry and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 fighter
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 armour, 1 artillery, 5 fighters, 3 infantry and 1 tactical_bomber
            Battle in Rostov
                Japanese attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 :  3/3 hits
                    Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports; Americans defend with 2 submarines
                2 submarines owned by the Americans Submerged
                    2 transports owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
            1 artillery moved from Tsinghai to Kazakhstan
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Suiyuyan to Kansu
            3 fighters and 2 tactical_bombers moved from Kansu to Caucasus
            3 bombers moved from Manchuria to Kansu
            3 fighters moved from Manchuria to Kansu
            2 fighters moved from Japan to Suiyuyan
            2 bombers moved from Rostov to Ukraine
            2 fighters moved from Ukraine to 92 Sea Zone
            3 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
            1 bomber moved from 36 Sea Zone to Manchuria
            1 mech_infantry moved from Siberia to Buryatia
Place Units - Japanese
            2 fighters placed in Manchuria
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,4,3,3,5,1,3,6,1,5,4,6,4,5,6,5,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,2,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,5,6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,6,4,2,3,3,6,4,6,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,6,5,3,6,1,5,6,2,3,6,6
            Japanese collect 28 PUs (23 lost to blockades); end with 36 PUs total
Territory Summary for Japanese :
Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 8 infantry
    Hainan : 1 harbour
    Shensi : 1 flag
    Suiyuyan : 1 flag, 2 fighters
    Kweichow : 1 flag
    Hunan : 1 flag
    Kansu : 1 artillery, 3 bombers and 3 fighters
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 artillery and 1 infantry
    Szechwan : 1 flag
    Chahar : 1 flag
    Sikang : 1 flag
    Anhwe : 1 flag
    Ceylon : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Sakha : 1 flag
    Soviet Far East : 1 flag, 1 mech_infantry
    Amur : 1 flag
    Timguska : 1 flag
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 artillery
    Buryatia : 1 flag, 1 mech_infantry
    41 Sea Zone : 1 flag
    Trans-Jordan : 3 fighters and 2 tactical_bombers
    Egypt : 1 flag, 1 artillery and 1 harbour
    Urals : 1 flag, 1 mech_infantry
    Ukraine : 2 bombers
    Novosibirsk : 1 flag, 1 mech_infantry
    Caucasus : 3 fighters and 2 tactical_bombers
    Samara : 1 flag, 1 mech_infantry
    92 Sea Zone : 2 fighters
    81 Sea Zone : 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 68 / 82
    Russians : 12 / 22
    Japanese : 51 / 36
    Americans : 62 / 89
    Chinese : 1 / 5
    British : 18 / 0
    UK_Pacific : 14 / 17
    Italians : 20 / 34
    ANZAC : 15 / 31
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 13 times
            2 was rolled 12 times
            3 was rolled 11 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 16 times
        Average roll : 3.634
        Median : 4.000
        Variance : 0.494
        Standard Deviation : 0.703
        Total rolls : 82
Null / Other
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 4.500
        Median : 5.000
        Variance : 1.231
        Standard Deviation : 1.109
        Total rolls : 14
Japanese Combat
            1 was rolled 9 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 14 times
            5 was rolled 6 times
            6 was rolled 8 times
        Average roll : 3.600
        Median : 4.000
        Variance : 1.705
        Standard Deviation : 1.306
        Total rolls : 45
Russians Combat
            1 was rolled 1 times
        Average roll : 1.000
        Median : 1.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
British Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.273
        Median : 3.000
        Variance : 0.952
        Standard Deviation : 0.976
        Total rolls : 22
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
@JWW:
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
You wont. I forfeit the game! Im not quite sure all is lost but I dont have the energy atm to play this one through at a level that wouldnt be an easy win for you - even then it might be to late to stop the axis.
Well played! Especially Germany!
cheers
@JWW:
wow I got killed in EGY….couldn’t hit anything…hopefully I won’t need those 5-6 fgt’s. :oops:
You wont. I forfeit the game! Im not quite sure all is lost but I dont have the energy atm to play this one through at a level that wouldnt be an easy win for you - even then it might be to late to stop the axis.
Well played! Especially Germany!
cheers
thanks Alex, haven’t faced your aggressive style of Russia before. I will need to copy that and I hate the tactic I used for Jpn, floating the navy to EGY. It’s been used against me and though I loathe it, it is effective. It is very tough to win as the allies against decent opposition.
Take care