G40 Vold vs Dawg (Allies +18)

  • 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Russia to Tambov
                1 mech_infantry moved from Russia to Volgograd
                1 bomber moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Volgograd
                1 bomber moved from Ukraine to Bryansk
                1 bomber moved from Ukraine to Tambov
                1 bomber moved from Ukraine to Kazakhstan
                1 bomber moved from Ukraine to Rostov
                1 bomber moved from Ukraine to Tambov

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Tambov from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Bryansk from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 bombers moved from Rostov to Southern Italy
                1 bomber moved from Volgograd to Greece
                2 bombers moved from Tambov to Greece
                1 bomber moved from Bryansk to Greece
                1 bomber moved from Kazakhstan to Greece
                2 fighters moved from Western Germany to Greece
                2 bombers moved from Southern France to Southern Italy
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                3 artilleries and 3 infantry moved from 97 Sea Zone to Greece
                10 transports moved from 113 Sea Zone to 115 Sea Zone
                3 artilleries and 3 infantry moved from Western Germany to Northern Italy
                3 aaGuns moved from Ukraine to Rostov

    Place Units - Germans
                3 transports placed in 97 Sea Zone
                4 bombers placed in Western Germany
                1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone

    Combat - Japanese
                Battle in 1 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                    Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    ANZAC defend with 2 transports; Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 2 transports
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                2 artilleries moved from Manchuria to Jehol
                1 mech_infantry moved from Shensi to Chahar
                1 artillery moved from Kansu to Suiyuyan
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 33 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Italians
                2 infantry moved from Kwangsi to Hunan
                3 armour moved from French Indo China to Hunan
                1 carrier and 2 fighters moved from 48 Sea Zone to 54 Sea Zone
                1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
                3 destroyers moved from 10 Sea Zone to 8 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters moved from 35 Sea Zone to 18 Sea Zone

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 artilleries and 6 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Shensi
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Syria to Egypt
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Persia to Iraq
                3 armour and 1 mech_infantry moved from India to Eastern Persia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Kiangsi to Shantung
                3 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 artillery and 4 infantry moved from Yunnan to Kweichow

    Combat - British

    Non Combat Move - British
                2 fighters moved from Egypt to Trans-Jordan

    Place Units - British
                1 airfield placed in Trans-Jordan
                2 fighters and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

  • 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                4 artilleries moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                5 infantry moved from Southern Italy to 97 Sea Zone
                5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
                5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to 98 Sea Zone

  • 13

    Scramble?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    no

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                4 artilleries moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                5 infantry moved from Southern Italy to 97 Sea Zone
                5 artilleries, 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
                5 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 5 artilleries and 5 infantry
                    British defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 28
                    Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 fighters, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 artilleries and 3 infantry moved from Greece to 97 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
                6 artilleries, 1 carrier, 4 destroyers, 6 infantry and 6 transports moved from 97 Sea Zone to 98 Sea Zone
                6 artilleries and 6 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Greece to 98 Sea Zone
                1 bomber moved from Greece to 80 Sea Zone
                4 bombers moved from Southern Italy to Egypt
                4 bombers moved from Greece to Egypt
                4 bombers moved from Western Germany to Egypt
                1 infantry moved from Kazakhstan to Sikang
                2 mech_infantrys moved from Volgograd to Sikang
                1 mech_infantry moved from Rostov to Caucasus
                      Germans take Caucasus from British

    Combat - Germans
                Battle in Sikang
                    Germans attack with 1 infantry and 2 mech_infantrys
                    Americans defend with 1 mech_infantry
                    Germans win, taking Sikang from Chinese with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 80 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Egypt
                    Germans attack with 6 artilleries, 12 bombers and 6 infantry
                    ANZAC defend with 2 infantry; French defend with 3 infantry; British defend with 1 airfield, 4 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans win, taking Egypt from British with 6 artilleries and 6 bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 6 bombers and 6 infantry
                    Casualties for French: 3 infantry
                    Casualties for British: 4 armour, 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                6 bombers moved from Egypt to Trans-Jordan
                1 bomber moved from 80 Sea Zone to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Tambov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                3 aaGuns moved from Rostov to Caucasus
                3 artilleries and 3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                2 fighters placed in Western Germany
                3 transports placed in 97 Sea Zone

    Turn Complete - Germans
                Germans collect 69 PUs; end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Manchuria to Shantung
                2 artilleries moved from Jehol to Shantung
                1 mech_infantry moved from Chahar to Shantung

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 armour, 2 artilleries and 3 mech_infantrys
                    ANZAC defend with 1 armour; British defend with 1 mech_infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 artillery moved from Suiyuyan to Chahar

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Manchuria
                2 destroyers placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total

  • 13

    I bypassed your scramble in Egypt, it had no chance and it was best to keep your planes grounded.

    With Egypt down that’s Axis VC on next Ger turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    its your game anyways

  • 13

    You calling it?

    I’m glad to re-do/re-roll the move if you would have scrambled.  Otherwise thanks for the game.

    V

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 battleship, 2 carriers, 4 cruisers, 1 destroyer and 4 fighters moved from 18 Sea Zone to 35 Sea Zone
                3 destroyers moved from 8 Sea Zone to 10 Sea Zone
                1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
                1 transport moved from 54 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone

    Non Combat Move - Americans
                2 infantry moved from 54 Sea Zone to Queensland
                2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                4 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 3 armour
                EDIT: Adding units owned by Americans to French Indo China: 3 armour
                EDIT: Turning off Edit Mode
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Italians
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Italians
                1 artillery moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery
                    Germans defend with 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                3 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 artillery and 3 infantry moved from India to West India
                5 infantry moved from Anhwe to Chahar
                1 artillery and 4 infantry moved from Kweichow to Shensi

    Combat - British
                Battle in Chahar
                    British attack with 5 infantry
                    Japanese defend with 1 artillery
                    British win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British

    Place Units - British
                3 armour placed in Iraq
                1 artillery, 1 infantry and 1 mech_infantry placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,2,2,2,4,3,6,6,3
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I will give it a go if you don’t mind,  8-)

Suggested Topics

  • 51
  • 59
  • 25
  • 142
  • 72
  • 212
  • 51
  • 159
Axis & Allies Boardgaming Custom Painted Miniatures

55

Online

17.9k

Users

40.7k

Topics

1.8m

Posts