@toblerone77 A bit late to the party here but anyway…!
The sculpts are made in a lighter plastic than later versions and the Japanese infantry sculpts, for example, really show this. Lots of them have half their helmets missing and their rifle stocks are too thin and are thus often bowed or malformed. Another example is Italian tanks which have smaller and far inferior sculpts to the europe 1940 version.
This is my favourite Axis and Allies version regardless and I have swapped out all the pieces with better sculpts from other version. Its probably cost me a fortune in potential re sales but I don’t care.
Non-tech games: How many rounds does it usually take for one side to win?
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This question presumes one side eventually concedes when the balance of the game has irreversible tipped against them.
As a follow-on question, what made the difference between a relatively short game and a long game?
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I have not yet played a single game of AA50 with tech. I choosed the 6-10 games option, but I think almost as many games I played have ended rnd 5 or sooner. So for me it’s about 50%-50% split between up to 6 rnds, and more than 6 rnds.
My record for “long game” I think is 9 rnds, maybe 10.
With NOs I would be suprised if games takes longer than 10 rnds. NOs are a mechanism for shortening games, b/c one side will get substansially more money than in a game w/o NOs, as soon as they start getting the upperhand.