Hi! (With several more characters are required.)
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Karelia to Baltic States
British take Baltic States from Germans
1 mech_infantry moved from Karelia to Belarus
British take Belarus from Germans
4 armour moved from Northwest Persia to Caucasus
7 artilleries moved from Northwest Persia to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
12 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
8 infantry moved from Northwest Persia to Caucasus
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Norway to Normandy BordeauxCombat - British
Battle in Greece
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Caucasus
British attack with 4 armour, 10 artilleries, 1 bomber, 8 infantry and 13 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
British win, taking Holland Belgium from Germans, taking Caucasus from Japanese with 4 armour, 10 artilleries, 1 bomber, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 aaGun, 3 artilleries and 20 infantry moved from West India to Eastern Persia
11 infantry moved from West India to Eastern Persia
2 aaGuns moved from West India to Eastern Persia
4 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Karelia to Baltic States
British take Baltic States from Germans
1 mech_infantry moved from Karelia to Belarus
British take Belarus from Germans
4 armour moved from Northwest Persia to Caucasus
7 artilleries moved from Northwest Persia to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
12 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
8 infantry moved from Northwest Persia to Caucasus
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from Norway to Normandy BordeauxCombat - British
Battle in Greece
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 3 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Greece from Italians, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Caucasus
British attack with 4 armour, 10 artilleries, 1 bomber, 8 infantry and 13 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
British win, taking Holland Belgium from Germans, taking Caucasus from Japanese with 4 armour, 10 artilleries, 1 bomber, 8 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - British
1 bomber moved from Caucasus to Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 aaGun, 3 artilleries and 20 infantry moved from West India to Eastern Persia
11 infantry moved from West India to Eastern Persia
2 aaGuns moved from West India to Eastern Persia
4 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Finland: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Karelia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
Can you do me a favor? I did forget to move my British dudes in finland to Karelia. Thats the edit. But my bomber needs to land in trans jordan instead of Persia. It came from Egypt With airbase attacking caucasus
-
I concede. I did not expect you to take the Baltic States or Belarus. I cannot defend against the Americans coming in through Novgorod AND the British coming in through Caucasus and Greece.
It doesn’t matter how many units I produce.
Japan is in a slow slide against the American fleet.
Frankly, I should have gone against Russia several turns earlier. Either that or built a fleet of submarines and used those as soakers for the aircraft to push the american fleet off of the shores of Europe.
Play again?
-
I concede. I did not expect you to take the Baltic States or Belarus. I cannot defend against the Americans coming in through Novgorod AND the British coming in through Caucasus and Greece.
It doesn’t matter how many units I produce.
Japan is in a slow slide against the American fleet.
Frankly, I should have gone against Russia several turns earlier. Either that or built a fleet of submarines and used those as soakers for the aircraft to push the american fleet off of the shores of Europe.
Play again?
I agree that germany has some serious trouble and now USA can produce 9 units in Europe . And yes, there is stuff for Japan to worry about too. It also looks like anzac is able to produce some support for the USA. But Japan is still very strong I think. But conceding is your right and choice! I think this has been a very good and fun game. I think the biggest problem for the axis is italy did nothing in the last 5, 6? rounds. Maybe Germany should have helped here. Maybe you should have gone for Russia earlier, but still I had a bunch of planes sitting in Norway /middle east ready to support. I also think you should have bombed Russia more or less every round . I think you played really well with Japan. Maybe you should have invested a little more to make sure I could not hold any of the money islands for more than a round .I have had at least one of the islands for several rounds now. If you have any feedback for me I am happy for that! And YES I would like to play again . Start bidding or suggest something if you have any specific in mind.
-
And of course you were unlucky in the Moscow battle. I am still trying to figure out how unlucky you were
-
Horribly unlucky. I should have come out of that with 33 units, not 9. If I had come out of it with 33 units you would not have been able to take Novgorod. I would have had fighters and Tbombers in it.
I should have had (average): 1 Fighter, 5 Tbombers, 10 Bombers, and 17 Tanks. This assumes your AAA hit 4 fighters at the start (22/6 = 3.66)
6 Infantry, 2 M.Infantry, 1 Fighter, 5 Tbombers, and 10 Bombers could have easily held Novgorod against 1 M.Infantry, 4 Tanks, 2 S.Bombers and then the 2 M.Infantry+4fighters the british could bring on their turn.On Germany’s next turn the 17 Tanks would have grouped up with 12 Infantry, 3 M.Infantry, and 3 AAA in Rostov. That is enough of a force to hold against your British troops while I build a turn or two.
Japan just needed to hold 6-8 turns while the Germans had a free hand in Europe. That should be doable.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 bombers, 5 fighters and 5 tactical_bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
17 armour, 18 artilleries, 52 infantry and 21 mech_infantrys moved from Bryansk to Russia
5 mech_infantrys moved from Belarus to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Rostov to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Smolensk to Russia
2 artilleries and 2 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 26 armour, 18 artilleries, 12 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 5 tactical_bombers
British defend with 10 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 3 fighters; Russians defend with 6 aaGuns, 1 airfield, 3 armour, 23 artilleries, 1 bomber, 1 factory_major, 1 fighter and 82 infantry
Germans win with 8 bombers and 1 tactical_bomber remaining. Battle score for attacker is -69
Casualties for Germans: 26 armour, 18 artilleries, 4 bombers, 5 fighters, 55 infantry, 26 mech_infantrys and 4 tactical_bombers
Casualties for British: 10 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for Americans: 1 tactical_bomber
Casualties for ANZAC: 3 fighters
Casualties for Russians: 6 aaGuns, 3 armour, 23 artilleries, 1 bomber, 1 fighter and 82 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 1 armour
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Turning off Edit Mode
8 bombers moved from Russia to Volgograd
3 infantry moved from Vyborg to Novgorod
10 mech_infantrys moved from Western Germany to Poland
3 aaGuns moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Rostov
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 artilleries placed in France
3 mech_infantrys placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Ukraine
Germans undo move 5.
3 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Southern France
3 infantry placed in Western Germany
Germans undo move 5.
3 mech_infantrys placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 20 to 0
EDIT: Changing PUs for Germans from 76 to 96
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 factory_major
EDIT: Adding units owned by Germans to Russia: 16 armour and 1 factory_minor
EDIT: Adding units owned by Germans to Novgorod: 10 bombers, 1 fighter and 5 tactical_bombers
EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
EDIT: Removing units owned by Germans from Volgograd: 8 bombers
EDIT: Turning off Edit Mode -
That is the situation as I expected it (more or less) after the battle with Russia.
-
That is the situation as I expected it (more or less) after the battle with Russia.
I totally agree. This is the expected result. I will try to run the battle several times later to see what happens.
-
I am tempted to request a low luck battle. :P
Alright, I bid 20 for allies.
-
19
But we are playing dice, no tech again ?
-
Bid 18 Allies
I leave it to you whether we do dice or not and whether we do tech or not. Despite my frustration at the horrible luck I had in that battle (and thus the game) I am ok with it either way.
-
I concede. I did not expect you to take the Baltic States or Belarus. I cannot defend against the Americans coming in through Novgorod AND the British coming in through Caucasus and Greece.
It doesn’t matter how many units I produce.
Japan is in a slow slide against the American fleet.
Frankly, I should have gone against Russia several turns earlier. Either that or built a fleet of submarines and used those as soakers for the aircraft to push the american fleet off of the shores of Europe.
Play again?
I agree that germany has some serious trouble and now USA can produce 9 units in Europe . And yes, there is stuff for Japan to worry about too. It also looks like anzac is able to produce some support for the USA. But Japan is still very strong I think. But conceding is your right and choice! I think this has been a very good and fun game. I think the biggest problem for the axis is italy did nothing in the last 5, 6? rounds. Maybe Germany should have helped here. Maybe you should have gone for Russia earlier, but still I had a bunch of planes sitting in Norway /middle east ready to support. I also think you should have bombed Russia more or less every round . I think you played really well with Japan. Maybe you should have invested a little more to make sure I could not hold any of the money islands for more than a round .I have had at least one of the islands for several rounds now. If you have any feedback for me I am happy for that! And YES I would like to play again . Start bidding or suggest something if you have any specific in mind.
Japan is “strong” but not strong enough to hold out while America and Britain rip apart Germany. There is really no way Japan can get the needed VCs. The Allies have an equal or stronger fleet in the pacific.
As for Italy, you are right…but Italy lost a lot early on. It never really recovered. I didn’t know what to do with it after that. If Germany had tried to help Italy it would have cost Germany the battle for Russia.
Once I made the mistake of allowing you to take the money islands I couldn’t stop you from holding them. Japan is only one nation, you can use blockade destroyers to keep me from invading them.
I think the main mistake you made was that you didn’t attack Caucasus with your entire British army. If Germany counter-attacks then Russia grabs all the territory around Moscow and breaks out. Additionally, I would have lost too many units and would be at a disadvantage against Russia.
-
Ok. I prefer dice, no tech, but will play low luck too. Sometimes it is really frustrating with low luck
If we play low luck allies are yours at 18. If dice, I will bid 17 -
I was considering to do Caucasus as you suggested .I was worried you would go south and take out the middle east
-
Your Battle: 8 bombers, 1 tank
Battle 1: 12 bombers, 5 tacs, 3 fig, 16 tanks
Battle 2: 12 bombers, 5 tacs, 1 fig, 6 tanks
Battle 3: 12 bombers, 5 tacs, 3 fig, 3 art, 26 tanks
Battle 4: 12 bombers, 5 tacs, 3 fig, 15 tanks
Battle 5: Russia wins with 11 fig remaining
Battle 6: 12 bombers, 5 tacs, 3fig, 25 tanks
Battle 7: 11 bombers remaining
Battle 8: Russia wins with 9 fig remaining
Battle 9: 12 bombers, 5 tacs, 3 fig, 26 tanks
Battle 10: 12 bombers, 5 tacs, 1 fig, 4 tanks
Battle 11: 12 bombers, 5 tacs, 2 fig, 20 tanks
Battle 12: 12 bombers, 5 tacs, 3 fig, 11 tanks
Battle 13: 12 bombers, 5 tacs, 3 fig, 22 tanks
Battle 14: 12 bombers, 5 tacs, 1 fig
Battle 15: 12 bombers, 5 tacs, 2 fig, 2 art, 26 tanks
Battle 16: 12 bombers, 5 tacs, 1 art, 26 tanksOut of these 16 Battles Russia won 2, 1 was about the same as the actual Battle (11 bombers, for simplicity used kept going without saving a tank)
Low Luck
12 bombers, 5 tacs, 2 fig, 13 tanks
12 bombers, 5 tacs, 2 fig, 13 tanks (exactely same result) -
Test summary from TripleA, engine version: 1.8.0.5, time: 20:17:12
-