BOOM AND DOOM!
G40 Vold vs Dawg (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Tambov to Rostov
Russians take Rostov from ItaliansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kweichow to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
ANZAC defend with 1 armour and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Kweichow to Kiangsu
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
6 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to KiangsuPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 bomber, 1 fighter and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 bomber moved from Java to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to French Indo China
Americans take French Indo China from Japanese
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea ZoneCombat - Americans
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any kami’s
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2 each on Carriers and Battleship (6 in all)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Americans take 44 Sea Zone from Japanese
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 bomber moved from Java to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 infantry and 1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to French Indo China
Americans take French Indo China from Japanese
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,4
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 57
Casualties for Americans: 3 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 6 submarines and 2 transports
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Siam
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Japanese win, taking Siam from Japanese with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyersNon Combat Move - Americans
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 4 infantry moved from Northern Territory to Western Australia
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 35 Sea Zone to JavaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 battleship and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 battleship placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Yunnan to Kwangsi
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
7 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Caucasus
British attack with 11 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 11 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hainan
Battle in Kwangsi
British attack with 6 infantry
Japanese defend with 1 airfield and 1 infantry
British win, taking Hainan from Japanese, taking Kwangsi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in CelebesNon Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
1 mech_infantry placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Italians take Sikang from Chinese
1 armour moved from Urals to Tsinghai
Italians take Novosibirsk from Russians
Italians take Tsinghai from ChineseCombat - Italians
Battle in Szechwan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
3 infantry moved from Northern Territory to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Java to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to KwangsiPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 7 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Rostov
1 infantry moved from Ukraine to Rostov
5 bombers moved from Bryansk to Rostov
1 bomber moved from Bryansk to Rostov
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
7 bombers moved from Bryansk to 115 Sea Zone
1 cruiser and 1 submarine moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 7 bombers
Russians defend with 1 cruiser
Germans win with 7 bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Rostov
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
6 bombers moved from Rostov to Western Germany
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
7 bombers moved from 115 Sea Zone to Western Germany
1 armour moved from Russia to Tambov
1 infantry moved from Volgograd to TambovPlace Units - Germans
3 artilleries and 7 infantry placed in Western Germany
1 artillery placed in Germany
Germans undo move 1.
Germans undo move 1.
4 artilleries and 5 infantry placed in Western Germany
2 infantry placed in Germany
7 transports placed in 113 Sea Zone
1 bomber placed in FranceTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to JapanPlace Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hopei to Suiyuyan
1 armour and 2 mech_infantrys moved from Anhwe to Suiyuyan
2 bombers moved from Kiangsu to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 artillery moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour, 3 bombers and 3 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
3 bombers moved from Suiyuyan to Chahar
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 mech_infantrys moved from Manchuria to Shantung
1 fighter moved from Kiangsu to JapanPlace Units - Japanese
3 artilleries placed in Manchuria
3 infantry placed in Japan
Japanese undo move 1.
2 artilleries placed in Manchuria
1 destroyer placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to KwangsiCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in KwangtungNon Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Java to Szechwan
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Alexandria to Tobruk
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Siam to KwangsiCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Americans attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in KwangtungNon Combat Move - Americans
Place Units - Americans
1 factory_minor placed in French Indo China
2 transports placed in 10 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 artilleries, 4 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Morocco: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 artillery and 1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
11 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Shensi
6 infantry moved from Kwangsi to Hunan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Egypt to Iraq
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Formosa
Battle in Kazakhstan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Italians win, taking Formosa from Japanese with 1 infantry remaining. Battle score for attacker is -11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 11 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Rostov from Germans with 11 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
10 infantry placed in United Kingdom
2 infantry placed in IraqTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Shensi
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 94 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Shensi
Italians attack with 1 armour
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs





