That’s just America,
I’ll get Russia another time. Tomorrow night is likely
XDAP2 R3 - Declaration of WEAK vs Team GARL (Allies +20)
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so much for strafing Bryansk LOL!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Burma to Kweichow
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 2 cruisers and 4 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 artillery and 4 infantry moved from Amur to Buryatia
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from French Indo China to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Hopei
1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from Burma to Hopei
3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to Hopei
1 bomber moved from Burma to Hopei
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to Kweichow
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to HopeiCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/8 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 3 bombers, 5 fighters and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 bombers, 5 fighters and 5 tactical_bombers in Hopei, round 2 : 7/13 hits
Chinese roll dice for 6 infantry in Hopei, round 2 : 4/6 hits
4 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Japanese win with 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 fightersNon Combat Move - Japanese
1 fighter and 5 tactical_bombers moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
2 armour and 6 mech_infantrys moved from Burma to Yunnan
1 bomber moved from Kweichow to French Indo China
3 bombers moved from Hopei to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 55 / 79
Russians : 19 / 20
Japanese : 67 / 82
Americans : 53 / 78
Chinese : 6 / 10
British : 44 / 49
UK_Pacific : 2 / 0
Italians : 17 / 15
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Burma to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Burma to Kweichow
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 2 cruisers and 4 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 artillery and 4 infantry moved from Amur to Buryatia
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from French Indo China to Hopei
2 fighters and 2 tactical_bombers moved from Burma to Hopei
1 tactical_bomber moved from French Indo China to Hopei
1 fighter moved from Burma to Hopei
3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to Hopei
1 bomber moved from Burma to Hopei
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to Kweichow
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to HopeiCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/8 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 18
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 3 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 4 infantry in Buryatia, round 4 : 1/5 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 3 bombers, 5 fighters and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 bombers, 5 fighters and 5 tactical_bombers in Hopei, round 2 : 7/13 hits
Chinese roll dice for 6 infantry in Hopei, round 2 : 4/6 hits
4 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei
Japanese win with 3 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 fightersNon Combat Move - Japanese
1 fighter and 5 tactical_bombers moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
2 armour and 6 mech_infantrys moved from Burma to Yunnan
1 bomber moved from Kweichow to French Indo China
3 bombers moved from Hopei to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4
Japanese collect 67 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 55 / 79
Russians : 19 / 20
Japanese : 67 / 82
Americans : 53 / 78
Chinese : 6 / 10
British : 44 / 49
UK_Pacific : 2 / 0
Italians : 17 / 15
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
minor NCM edit, if you allow
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 10 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Spain to Southern France
3 fighters moved from Gibraltar to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 armour and 1 infantry moved from Spain to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
2 artilleries, 5 infantry and 2 mech_infantrys moved from Spain to Normandy Bordeaux
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Turkey
Americans attack with 1 armour and 1 infantry
Italians defend with 1 infantry
Americans win, taking Turkey from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
3 fighters moved from Southern France to Spain
1 fighter moved from Spain to 91 Sea Zone
2 fighters moved from Spain to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 aaGun moved from Spain to Normandy Bordeaux
2 aaGuns, 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 1 artillery, 3 infantry, 1 submarine and 3 transports moved from 90 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to New South WalesPlace Units - Americans
2 infantry placed in Spain
1 fighter placed in 91 Sea Zone
6 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 74 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 72 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode -
hmm, I think I want to edit.
hold on
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 74 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 72 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 submarines and 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 submarines and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 74 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 72 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 submarines and 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 submarines and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Spain to Southern France
British take Southern France from Italians
1 armour moved from Mozambique to Angola
1 mech_infantry moved from Union of South Africa to Angola
1 bomber moved from Union of South Africa to Angola
1 infantry moved from Kazakhstan to Samara
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
4 fighters moved from Russia to Persia
5 artilleries and 2 infantry moved from Iraq to Persia
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Mozambique to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Angola
British attack with 1 armour, 1 bomber and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 bomber moved from Angola to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns, 7 artilleries and 7 infantry moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 artillery placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
British collect 46 PUs (2 lost to blockades); end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsTurn Complete - UK_Pacific
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1 minor NCM I missed.
DST india sz to Iraq sz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Spain to Southern France
British take Southern France from Italians
1 armour moved from Mozambique to Angola
1 mech_infantry moved from Union of South Africa to Angola
1 bomber moved from Union of South Africa to Angola
1 infantry moved from Kazakhstan to Samara
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
4 fighters moved from Russia to Persia
5 artilleries and 2 infantry moved from Iraq to Persia
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to French Guiana
1 artillery and 1 infantry moved from Mozambique to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Angola
British attack with 1 armour, 1 bomber and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 bomber moved from Angola to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns, 7 artilleries and 7 infantry moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 artillery placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,3
British collect 46 PUs (2 lost to blockades); end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Is Italy going to happen?
:)
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tonight
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries, 6 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Greece to Turkey
1 infantry moved from Northwest Persia to Turkey
1 bomber moved from Southern Italy to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Italians win, taking Turkey from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Southern France
Italians attack with 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 bomber moved from Turkey to Southern Italy
1 mech_infantry moved from Northwest Persia to Rostov
1 mech_infantry moved from Greece to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Eastern Poland to UkrainePlace Units - Italians
1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from Russia to Persia
2 infantry moved from Samara to RussiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Spain to Normandy BordeauxNon Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Spain to Normandy BordeauxNon Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Tambov: 1 infantry
EDIT: Adding units owned by French to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
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