Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 2 carriers, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Bulgaria to Albania
Combat - Japanese
Battle in 99 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Albania
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Albania, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Albania, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Albania
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 battleship, 1 destroyer, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Iraq to India
1 fighter moved from Iraq to India
1 tactical_bomber moved from Manchuria to Shan State
1 bomber moved from Shan State to Iraq
1 fighter moved from 99 Sea Zone to Iraq
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 6 infantry
EDIT: Adding units owned by Japanese to Korea: 6 infantry
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
British collect 2 PUs from War Bonds; end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
British collect 2 PUs from War Bonds; end with 32 PUs total
Turn Complete - UK_Pacific
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Syria
3 fighters moved from Iraq to Syria
Combat - Italians
Battle in Syria
Italians attack with 3 fighters and 1 infantry
French defend with 1 airfield and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Syria, round 2 : 2/4 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Syria to Iraq
Place Units - Italians
2 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,2,2
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 12 PUs
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
Tried, not seeing it. Just says must delete transport…
OK, now I see it. inf, art on the UK tnp. the other 4 uk units are on 2 of the 3 US tnps.
yeah I kind of messed that up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Changed a couple NCMs: ANACs stay in transjordan, french fighter lands in Egypt and french inf boards US transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
Combat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
Combat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 5 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 11 PUs;
Russians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 65 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 65 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 1 fighter and 65 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 3 mech_infantrys moved from Novosibirsk to Shensi
1 fighter moved from Samara to Shensi
2 aaGuns moved from Russia to Samara
Place Units - Russians
1 aaGun and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Russians collect 4 PUs from War Bonds; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
3 tactical_bombers moved from Shan State to Hopei
3 mech_infantrys moved from French Indo China to Kweichow
1 bomber and 1 fighter moved from Iraq to Egypt
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 tactical_bomber moved from Shan State to Kweichow
1 fighter moved from Shan State to 42 Sea Zone
Intercept orders over Egypt please.
full intercept
bump