Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Vologda to Samara
3 tactical_bombers moved from Novgorod to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Rostov to Volgograd
2 bombers and 4 fighters moved from Ukraine to Greece
3 bombers moved from Bryansk to Greece
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 bombers moved from Western Germany to Greece
Airborne Attack Move - Germans
2 infantry moved from Novgorod to Samara
1 infantry moved from Western Germany to Yugoslavia
2 infantry moved from Southern Italy to Yugoslavia
Combat - Germans
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 : 4/8 hits
Russians roll dice for 3 armour in Volgograd, round 2 : 1/3 hits
3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Yugoslavia
Germans attack with 3 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 3 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Samara
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
AA fire in Samara : 0/3 hits
Germans roll dice for 3 infantry and 3 tactical_bombers in Samara, round 2 : 1/6 hits
Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 2/5 hits
2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 3 : 2/4 hits
Russians roll dice for 5 infantry in Samara, round 3 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
retreated to Samara
Russians win with 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Greece
Germans attack with 7 bombers and 4 fighters
British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
Germans roll dice for 7 bombers and 4 fighters in Greece, round 2 : 10/11 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 5/12 hits
2 infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British, 1 bomber owned by the Germans, 1 artillery owned by the British, 4 fighters owned by the British, 1 bomber owned by the Americans and 4 fighters owned by the Germans lost in Greece
Germans roll dice for 6 bombers in Greece, round 3 : 5/6 hits
Americans roll dice for 2 fighters in Greece, round 3 : 2/2 hits
1 fighter owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
Germans win with 4 bombers remaining. Battle score for attacker is 23
Casualties for Germans: 3 bombers and 4 fighters
Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber and 1 fighter
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 tactical_bombers moved from Samara to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
4 bombers moved from Greece to Southern Italy
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Western Ukraine to Romania
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
2 infantry placed in Western Germany
1 mech_infantry placed in Western Germany
3 armour placed in Ukraine
5 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,5,3,4,6,6,4,3,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy nothing; Remaining resources: 14 PUs;
Combat Move - Russians
1 armour and 3 mech_infantrys moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 fighter and 1 infantry moved from Russia to Vologda
1 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 20 PUs total
Russians collect 4 PUs from War Bonds; end with 24 PUs total
Just to be clear, I am certain you are wrong.
as you said, it’s the difference of one aircraft. dutch, why don’t you just scrap an aircraft in order to eliminate all doubt in his mind. :-o
For the sake of keeping this game in good spirits, I’ll remove a bomber from S Italy.
But, I think it is clear that that roll did not come from the previously posted map, so I fail to see why it should be regarded, whether the dice were good or bad for the rolling party. It wasn’t a valid roll. No way would I be on here arguing for it counting had it been an awesome roll of 5 or 6 hits, because it is simple, not valid is not valid.
The rules are clear that is was not a valid roll, but even stepping away from that and just looking at general gamesmanship: Maybe you have different experience, but in a face to face game, if your opponent absent-mindedly or unintentionally rolled for the 2nd round, before the defender rolled his dice for the 1st round, you would not count those dice, no matter how good or bad they were. You can’t be rolling and counting 2nd round dice before the first round dice are rolled. Ever.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 2 carriers, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
2 fighters and 1 tactical_bomber moved from Bulgaria to Albania
Combat - Japanese
Battle in 99 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
2 transports owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in Albania
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Albania, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Albania, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Albania
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 battleship, 1 destroyer, 2 submarines and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangsi to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 infantry moved from Amur to Manchuria
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Iraq to India
1 fighter moved from Iraq to India
1 tactical_bomber moved from Manchuria to Shan State
1 bomber moved from Shan State to Iraq
1 fighter moved from 99 Sea Zone to Iraq
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 6 infantry
EDIT: Adding units owned by Japanese to Korea: 6 infantry
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
British collect 2 PUs from War Bonds; end with 32 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Japanese scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - British
1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour and 1 artillery moved from Trans-Jordan to 98 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
British collect 2 PUs from War Bonds; end with 32 PUs total
Turn Complete - UK_Pacific
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Syria
3 fighters moved from Iraq to Syria
Combat - Italians
Battle in Syria
Italians attack with 3 fighters and 1 infantry
French defend with 1 airfield and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Syria, round 2 : 2/4 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Syria to Iraq
Place Units - Italians
2 infantry placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,2,2
Italians collect 4 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 12 PUs
Sorry, been a tough past week.
Can you clarify what troops are on what transports in zone 98 please?
there’s a trick to do this - go into edit mode and try to delete the transports and troops and it will show you.
Tried, not seeing it. Just says must delete transport…
OK, now I see it. inf, art on the UK tnp. the other 4 uk units are on 2 of the 3 US tnps.
yeah I kind of messed that up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Changed a couple NCMs: ANACs stay in transjordan, french fighter lands in Egypt and french inf boards US transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
Combat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Tambov to Samara
3 tactical_bombers moved from Bryansk to Samara
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
Combat - Germans
Battle in Samara
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Caucasus to Bryansk
3 tactical_bombers moved from Samara to Volgograd
1 mech_infantry moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 5 armour
EDIT: Removing units owned by Germans from Volgograd: 4 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 5 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode