Intercept in Queensland?
15L G40 L JWW v Rasmustb (allies +18)
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Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
a cat or two might help too.
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Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
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Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
I thought it was your move?
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Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from France to Northern Italy
1 bomber moved from France to Southern Italy
2 fighters moved from Southern Italy to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Poland to Slovakia Hungary
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
France : 1 aaGun and 2 infantry
Tunisia : 1 flag, 1 armour
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Tobruk : 1 artillery, 3 fighters and 3 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 5 infantry
Libya : 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
69 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 48 / 58
Russians : 36 / 38
Japanese : 58 / 65
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 7 / 8
Italians : 12 / 22
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
wow, sorry for that delay! I was actually pondering sending you a friendly, bump. :lol:
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@JWW:
Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
:lol:
I suspected that might be the case…
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And if you didn’t notice, Italy is complete, you are up.
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I noticed :lol:
It might be a week or two before I get ANZ/France out. After all they are very complex powers to play :-D
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No problem
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J/K
anz/fra coming up.
A kind generosity: Do the people on the italian trannie traveling so far south realize the immediate danger from the mighty french airforce in French West Africa?
Also I see that I for some reason left India wide open to attack :( I must have forgotten to sail a blocking to sz 38. Will you allow a late edit to correct this blunder?
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if you are offering an ita ncm move change, Z69 ITA trn, inf & art from z69 to z95 for the UK pacific DD z79 ncm change to z38…I agree.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from 69 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by British from 79 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 38 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
3 fighters moved from New Britain to Queensland
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer; British loiter and taunt
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 fighter moved from French West Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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need to ask, scramble?
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No scram
But I cast the spell “a bit of luck” on all of my aaguns so they get to reroll if they miss
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No scram
But I cast the spell “a bit of luck” on all of my aaguns so they get to reroll if they miss
does this typically work for you?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
4 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Holland Belgium to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
4 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Holland Belgium to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Scotland to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
4 armour and 2 artilleries moved from Western Germany to 113 Sea Zone
4 armour, 2 artilleries, 6 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Holland Belgium to United Kingdom
5 tactical_bombers moved from Western Germany to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in United Kingdom
Germans attack with 4 armour, 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 2 mech_infantrys
AA fire in United Kingdom : 0/12 hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits
Germans roll dice for 4 armour, 3 artilleries, 2 bombers, 5 fighters, 10 infantry and 5 tactical_bombers in United Kingdom, round 2 : 7/29 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 14 infantry and 2 mech_infantrys in United Kingdom, round 2 : 7/19 hits
2 infantry owned by the British, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in United Kingdom, round 3 : 8/22 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys in United Kingdom, round 3 : 8/17 hits
6 infantry owned by the British, 2 infantry owned by the French, 3 infantry owned by the Germans, 2 armour owned by the Germans and 3 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 5 fighters and 5 tactical_bombers in United Kingdom, round 4 : 6/14 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in United Kingdom, round 4 : 4/9 hits
4 infantry owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the British and 3 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 2 fighters and 5 tactical_bombers in United Kingdom, round 5 : 8/10 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in United Kingdom, round 5 : 1/3 hits
1 armour owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 3 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
2 armour, 2 fighters and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 aaGuns, 5 artilleries and 18 infantry moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
1 armour and 1 artillery moved from Romania to Slovakia Hungary
2 armour moved from Romania to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Yugoslavia
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
4 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
3 infantry placed in Normandy Bordeaux
4 artilleries and 3 infantry placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 3 infantry and 4 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 6 artilleries, 2 fighters, 19 infantry and 5 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 mech_infantrys
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory_major and 3 infantry
Norway : 1 artillery and 3 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
89 Sea Zone : 1 destroyer
102 Sea Zone : 1 destroyer
Bulgaria : 1 flag, 1 infantry
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 8 transportsProduction/PUs Summary :
Germans : 55 / 89
Russians : 35 / 38
Japanese : 58 / 65
Americans : 52 / 77
Chinese : 4 / 4
British : 23 / 0
UK_Pacific : 7 / 8
Italians : 12 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0