XDAP2 R3 - Declaration of WEAK vs Team GARL (Allies +20)

  • Liaison TripleA '11 '10

    FYI Karl has been out of town this weekend at a wedding.

    He’ll probably be back for Monday.

  • '15 '14

    Alright, thanks for the update.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, back.  I move at some point today.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hmm… consulting with ally. Move is coming…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Spain to Portugal
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 infantry and 1 mech_infantry moved from Spain to Southern France
                1 bomber moved from Gibraltar to Southern France
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Portugal
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Malaya
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking Malaya from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Southern France
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Southern France from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Southern France to Gibraltar
                2 fighters moved from Portugal to Gibraltar
                4 infantry moved from Central United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 60 Sea Zone
                1 submarine moved from 54 Sea Zone to 60 Sea Zone
                1 bomber moved from Dutch New Guinea to India
                1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 infantry moved from British Columbia to Western United States
                1 fighter moved from Western United States to 91 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 artilleries, 1 fighter and 4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Portugal: 2 infantry
                EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hey, I was doing the turn while trying to feed the baby.  Yes, this is true. Anyhow, wife saw this and demanded I close it out.  That is why there are 2 sets of dice. Ignore the 2nd set.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Kweichow to Shensi
                1 infantry moved from Shensi to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from West India to Afghanistan
                2 fighters and 2 tactical_bombers moved from Eastern Persia to Afghanistan
                5 fighters moved from Persia to Afghanistan
                1 fighter moved from Russia to Afghanistan
                1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
                1 artillery and 1 infantry moved from 65 Sea Zone to Chile
                1 infantry moved from Bolivia to Chile
                1 infantry moved from Peru to Chile

    Combat - British
                Battle in Chile
                    British attack with 1 artillery and 3 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Chile from Neutral_True with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Afghanistan
                    British attack with 8 fighters, 1 infantry and 2 tactical_bombers
                    Neutral_True defend with 4 infantry
                    British win, taking Afghanistan from Neutral_True with 8 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - British
                8 fighters moved from Afghanistan to India
                2 tactical_bombers moved from Afghanistan to India
                2 infantry moved from West India to India
                1 artillery moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Saudi Arabia to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 armour and 1 mech_infantry moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 armour moved from Tanganyika Territory to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Saudi Arabia
                2 infantry moved from Venezuela to Brazil

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                2 fighters and 1 mech_infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - British
                British collect 43 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 2 infantry

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                2 armour moved from Western Ukraine to Belarus

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Belarus
                    Italians attack with 2 armour
                    Russians defend with 1 mech_infantry
                    Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                2 infantry moved from Greece to Turkey
                      Italians take Turkey from Neutral_True
                1 mech_infantry moved from Bulgaria to Turkey
                2 infantry moved from Bulgaria to Greece
                1 fighter moved from Southern France to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 infantry moved from Switzerland to France
                2 infantry moved from Switzerland to Northern Italy
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to France

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                Italians collect 20 PUs; end with 20 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 infantry moved from Caucasus to Volgograd
                1 fighter moved from 60 Sea Zone to India
                1 fighter moved from New South Wales to 60 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from Queensland to 60 Sea Zone
                1 submarine moved from 62 Sea Zone to 60 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Cyprus to Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Caucasus to Volgograd
                2 infantry moved from Morocco to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • Liaison TripleA '11 '10

    This is going to be a wild one. :-)

  • '12

    @Gargantua:

    This is going to be a wild one. :-)

    those are the best kind

  • '15 '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 9 artilleries, 9 infantry and 9 mech_infantrys moved from Ukraine to Rostov
                4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Archangel
                2 bombers moved from Western Ukraine to Russia
                1 bomber moved from Bulgaria to Russia
                1 fighter moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Boldfresh:

    @Gargantua:

    This is going to be a wild one. :-)

    those are the best kind

    I don’t have to tell you what that means:

    KILL! KILL! KILL!

  • '15 '14

    Hey guys,

    I am 99% certain you wont intercept Russia.
    its 3 bombers vs 2 fighters and I am absolutely certain you plan to bring all 3 planes to India because any plane less would significantly increase Japans odds.

    So apologize in advance in case you wanted to intercept. I am sure we find a solution then. However I need to go to bed within the next 15 minutes so I do not want you guys to wait an entire day to proceed.

    Cheers,
    Tobias

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JDOW:

    Hey guys,

    I am 99% certain you wont intercept Russia.
    its 3 bombers vs 2 fighters and I am absolutely certain you plan to bring all 3 planes to India because any plane less would significantly increase Japans odds.

    So apologize in advance in case you wanted to intercept. I am sure we find a solution then. However I need to go to bed within the next 15 minutes so I do not want you guys to wait an entire day to proceed.

    Cheers,
    Tobias

    I just told Garg, so he should have an answer ASAP.

  • Liaison TripleA '11 '10

    No intercept

  • '15 '14

    That was the fastest response

    EVER:D

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    SNAP!  8-)

Suggested Topics

  • 118
  • 70
  • 89
  • 98
  • 126
  • 29
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.8k

Users

40.5k

Topics

1.8m

Posts