@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
3 fighters moved from Western Germany to Southern Italy
1 infantry moved from Denmark to Western Germany
1 infantry moved from France to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
Place Units - Italians
2 infantry placed in Northern Italy
3 transports placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
I will be offline for a few days. I am back on monday
will try to post tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
7 infantry moved from Queensland to New South Wales
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Russians
2 fighters moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Vyborg
1 bomber moved from Baltic States to Vyborg
1 bomber moved from Baltic States to Vyborg
1 bomber moved from Baltic States to Karelia
Combat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Vyborg from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Tambov
1 aaGun, 1 armour and 3 mech_infantrys moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 aaGun and 3 artilleries moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 8 mech_infantrys moved from Baltic States to Bryansk
4 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Germany to Bryansk
2 bombers moved from Vyborg to Germany
1 bomber moved from Karelia to Germany
Place Units - Germans
5 infantry placed in Germany
1 infantry placed in Novgorod
3 armour placed in Ukraine
2 bombers placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
i wont be able to post before monday. But in any case it looks like a lost cause? Would you give up now if you were the allies? :?
i wont be able to post before monday. But in any case it looks like a lost cause? Would you give up now if you were the allies? :?
This has been a good game!
I think that with the income advantage, the Axis will be hard to be stopped. I would probably call this one but it is up to you. We can call it, keep playing, or start another. Just let me know :-)
yeah that is what I think too. It is nice if you can give me some feedback on the biggest errors. Personally I think
1. Russia was never able to grab the middle east/africa income (A choice I made, poor)
2. Maybe too much spending in the atlantic? (however i give germany some trouble?) would maybe work better with 1)
3. Maybe I should protect hawaii and east indies better with USA, it drains a lot of energy
4. I have big trouble with gibraltar (can this be done diffrently?)
Definately I am up for another game! Good game by you though! (It will be sort of the same pace as this if ok?)