@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
15L G40 L JWW v Rasmustb (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Eastern United States to Hawaiian Islands
2 infantry moved from Central United States to Eastern United States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 25 PUs;
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 submarines; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 fighter moved from United Kingdom to Scotland
3 fighters and 2 tactical_bombers moved from Alexandria to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Belgian Congo to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 mech_infantry moved from India to Shan StateCombat - British
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Scotland
British attack with 1 artillery and 1 fighter
Germans defend with 1 airfield and 2 infantry
retreated to Scotland
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
3 infantry moved from West India to India
3 aaGuns, 4 artilleries and 14 infantry moved from India to Burma
1 fighter moved from Shan State to Burma
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from Iraq to Persia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from French West Africa to Ethiopia
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
2 fighters moved from French West Africa to 101 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 carrier, 1 cruiser and 2 destroyers moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
4 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,2,4,2
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 4 submarines -
Hi JWW
Sry about the long wait for this one. I had a huge axis craving some weeks ago which resulted in too many games started at the same time. It also took some time to digest this late sea lion grrr
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Hi JWW
Sry about the long wait for this one. I had a huge axis craving some weeks ago which resulted in too many games started at the same time. It also took some time to digest this late sea lion grrr
I will accept your honorable capitulation….seeing that the UK will fall.
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@JWW:
Hi JWW
Sry about the long wait for this one. I had a huge axis craving some weeks ago which resulted in too many games started at the same time. It also took some time to digest this late sea lion grrr
I will accept your honorable capitulation….seeing that the UK will fall.
Don’t muck the Dice Gods
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Don’t muck the Dice Gods
they can’t hurt me anymore than they already have. damn them all
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@JWW:
Don’t muck the Dice Gods
they can’t hurt me anymore than they already have. damn them all
As long as you remember your flawless G1 :wink:
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Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
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Then my only hope truly is the favor of the dice gods. Ill sacrifice another sheep at once
a cat or two might help too.
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Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
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Negative! We’re eating the cats
Do you know when you’ll have Italy rdy?
I thought it was your move?
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Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour moved from France to Northern Italy
1 bomber moved from France to Southern Italy
2 fighters moved from Southern Italy to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 armour moved from Poland to Slovakia Hungary
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
France : 1 aaGun and 2 infantry
Tunisia : 1 flag, 1 armour
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Tobruk : 1 artillery, 3 fighters and 3 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major and 5 infantry
Libya : 1 mech_infantry
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
69 Sea Zone : 1 artillery, 1 infantry and 1 transportProduction/PUs Summary :
Germans : 48 / 58
Russians : 36 / 38
Japanese : 58 / 65
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 7 / 8
Italians : 12 / 22
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
wow, sorry for that delay! I was actually pondering sending you a friendly, bump. :lol:
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@JWW:
Sorry read your post, after you moved, apologizing for the delay and I simply assumed you needed more time! LOL. CRAZY. I’ve been waiting for your move for days!
:lol:
I suspected that might be the case…
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And if you didn’t notice, Italy is complete, you are up.
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I noticed :lol:
It might be a week or two before I get ANZ/France out. After all they are very complex powers to play :-D
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No problem