G40 Gauss_Death (Allies +13) vs oysteilo (Axis)


  • I need you to roll dice for me

    I was attacking caucasus with two british inf, but forgot to move in my 4 british fighters in eastern persia. Can you do the battle (you have two mech inf) for me and edit on italys turn? (dont know how you do the dice and post thing)


  • DiceRolling 4d6:
    (2, 4, 5, 5)  @3


  • Round 1: 1 German M.Infantry casualty, 2 British casualties (choose between 2 infantry and 4 fighters)
    Do you want to take a fighter as a casualty?


  • Errr correction, I didnt read the actual battle report (no british casualties). LOL
    Ok, round 2:
    DiceRolling 1d6:
    (1)  @2 (Germany)
    DiceRolling 2d6:
    (5, 5)  @1 (UK)
    DiceRolling 4d6:
    (2, 3, 3, 6)  @3 (UK)


  • Ok, you got the Caucasus, lost 1 infantry.


  • ok, sounds about right :)

    how do you do this?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Adding units owned by British to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 7 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to 95 Sea Zone
                1 fighter moved from Algeria to 96 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
                Italians collect 8 PUs (3 lost to blockades); end with 15 PUs total


  • I forgot to subtract 2 infantry from NW Persia. Please do so on your turn.

    I type “colon dice Xd6 colon” with colon being “:”.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 infantry moved from West India to Eastern Persia
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                1 tactical_bomber placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French


  • You didnt finish France again. :)

    Also, do you want me to remove the 2 infantry from NW Persia?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Adding units owned by British to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 7 PUs;

    Combat Move - Italians
                2 fighters moved from Algeria to 95 Sea Zone
                1 fighter moved from Algeria to 96 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1
                Italians collect 8 PUs (3 lost to blockades); end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode


  • seems incorrect, let me try again


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode


  • how about now? Dont know why this happens


  • France still isn’t finished.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode


  • now?


  • if not, just keep going, must be a bug


  • No, my guess is you keep hitting post during the combat move rather than “done” and then going to the subsequent phases and then hitting post when those are done.

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