@zlefin it will likely be a day or two before I can get to my next turn
15L souL (Axis) v. aequitas et veritas (Allies +19)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Amur to Kwangtung
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 bombers moved from Eastern United States to 86 Sea Zone
1 bomber moved from Amur to 37 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 86 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 cruiser
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Kwangtung
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Americans win, taking Kwangtung from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport -
One hit by my SS, Ool please.
Thank you. -
take one to the carrier.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Amur to Kwangtung
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 bombers moved from Eastern United States to 86 Sea Zone
1 bomber moved from Amur to 37 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 86 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 86 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser in 86 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 86 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Kwangtung
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Americans roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 tactical_bombers in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 1 bomber, 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier
2 tactical_bombers owned by the Japanese forced to land in MalayaNon Combat Move - Americans
2 bombers moved from Kwangtung to Yunnan
2 fighters moved from Amur to Korea
2 bombers moved from 86 Sea Zone to BrazilPlace Units - Americans
1 factory_minor placed in Korea
1 destroyer and 3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 5.
1 fighter placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Yunnan : 2 bombers
Kwangtung : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
25 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 transport
20 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
92 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Brazil : 1 flag, 2 bombers and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Manchuria
1 infantry placed in Yunnan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Manchuria : 1 artillery and 1 infantry
Yunnan : 5 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Sikang : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 94 Sea Zone
1 mech_infantry moved from Ethiopia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from India to French Indo China
1 fighter moved from Yunnan to 36 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea ZoneCombat - British
Battle in Rhodesia
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the British lost in Rhodesia
British roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Rhodesia, round 4 : 1/1 hits
1 infantry owned by the British lost in Rhodesia
British roll dice for 1 artillery in Rhodesia, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Rhodesia, round 5 : 1/1 hits
1 artillery owned by the British lost in Rhodesia
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Trans-Jordan
British attack with 2 fighters and 3 infantry
Italians defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Trans-Jordan, round 2 : 0/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 fighters and 2 infantry in Trans-Jordan, round 3 : 0/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 4 : 0/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 5 : 2/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 5 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Indo China
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from French Indo China to Yunnan
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from 94 Sea Zone to Egypt
1 armour moved from Iraq to Caucasus
5 infantry moved from India to Burma
2 infantry moved from Yunnan to Shan StatePlace Units - British
1 artillery and 1 mech_infantry placed in Union of South Africa
1 carrier placed in 81 Sea Zone
British undo move 2.
1 transport placed in 81 Sea Zone
1 carrier placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,4,4,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 2 fighters and 10 infantry
Shan State : 2 infantry
Burma : 5 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 tactical_bomber
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Tanganyika Territory : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour
106 Sea Zone : 1 carrier
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
105 Sea Zone : 1 submarineDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,692
Median : 4,000
Variance : 0,745
Standard Deviation : 0,863
Total rolls : 52Null / Other
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,250
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,808
Median : 4,000
Variance : 0,720
Standard Deviation : 0,849
Total rolls : 26Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,278
Median : 3,500
Variance : 0,235
Standard Deviation : 0,485
Total rolls : 18Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,250
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
My bad. Forgot to change my Account name for this game.
I am previously in a World at war team game where we kind play incognito sort da.I hope this is not a issue for you.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Greece to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Greece to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishCombat - Italians
Battle in Syria
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 3/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
retreated to Bessarabia
Russians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Bessarabia to Romania
1 fighter moved from 98 Sea Zone to Greece
5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Italians undo move 1.Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 harbour
South West Africa : 1 flag, 1 infantry
Malta : 1 flag
Rhodesia : 1 flag
Algeria : 1 flag, 1 artillery
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Romania : 3 aaGuns and 2 fighters
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 fighter and 1 infantry
Yugoslavia : 5 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 35 / 35
Japanese : 45 / 50
Americans : 55 / 75
Chinese : 10 / 16
British : 30 / 30
UK_Pacific : 12 / 9
Italians : 19 / 29
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Greece to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Greece to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 armour moved from Baltic States to Bessarabia
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from BritishCombat - Italians
Battle in Syria
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Bessarabia, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 3/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
retreated to Bessarabia
Russians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Bessarabia to Romania
1 fighter moved from 98 Sea Zone to Greece
5 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Italians undo move 1.Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 1 harbour
South West Africa : 1 flag, 1 infantry
Malta : 1 flag
Rhodesia : 1 flag
Algeria : 1 flag, 1 artillery
Syria : 1 flag, 1 infantry
Tunisia : 1 flag
Romania : 3 aaGuns and 2 fighters
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Libya : 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 fighter and 1 infantry
Yugoslavia : 5 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 35 / 35
Japanese : 45 / 50
Americans : 55 / 75
Chinese : 10 / 16
British : 30 / 30
UK_Pacific : 12 / 9
Italians : 19 / 29
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to Yunnan
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Yunnan : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
42 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine
Trans-Jordan : 1 infantry
Italian Somaliland : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 2 infantry
Rhodesia : 1 infantry
81 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery and 9 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
18 infantry moved from Baltic States to Novgorod
9 artilleries moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
2 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
2 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
2 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Bessarabia
2 armour moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novgorod
Germans attack with 9 artilleries and 18 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 9 artilleries and 18 infantry in Novgorod, round 2 : 4/27 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 artilleries and 18 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 aaGun, 1 armour and 4 artilleries
Germans roll dice for 7 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 7/16 hits
Russians roll dice for 1 aaGun, 1 armour and 4 artilleries in Western Ukraine, round 2 : 2/5 hits
4 artilleries owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 7 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 armour and 4 artilleries
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Poland to Eastern Poland
3 aaGuns moved from Baltic States to Novgorod
1 aaGun and 10 infantry moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Southern Italy to Algeria
1 fighter moved from Western Germany to AlgeriaPlace Units - Germans
2 bombers placed in Western Germany
1 submarine placed in 110 Sea Zone
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 7 bombers, 1 factory_major, 1 harbour and 1 infantry
Romania : 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Poland : 1 aaGun and 10 infantry
Germany : 1 artillery, 1 factory_major and 7 infantry
Belarus : 1 flag, 1 armour and 2 infantry
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 artillery and 9 infantry
Eastern Poland : 1 artillery and 4 infantry
Bessarabia : 1 flag, 1 armour, 1 artillery and 2 infantry
Western Ukraine : 1 flag, 7 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 9 artilleries, 1 factory_minor, 1 harbour and 18 infantry
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 destroyer
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 57
Russians : 29 / 35
Japanese : 45 / 50
Americans : 55 / 75
Chinese : 10 / 16
British : 32 / 30
UK_Pacific : 12 / 9
Italians : 17 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries, 1 fighter and 19 infantry moved from Archangel to Smolensk
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Amur to Manchuria
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 fighter moved from Amur to Korea
1 infantry moved from Northwest Persia to PersiaPlace Units - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Korea : 1 aaGun, 1 fighter and 5 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun and 3 infantry
Bryansk : 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 7 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 7 artilleries, 1 fighter and 21 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 infantry
115 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries, 1 fighter and 19 infantry moved from Archangel to Smolensk
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Amur to Manchuria
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 fighter moved from Amur to Korea
1 infantry moved from Northwest Persia to PersiaPlace Units - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Korea : 1 aaGun, 1 fighter and 5 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun and 3 infantry
Bryansk : 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 7 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 7 artilleries, 1 fighter and 21 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 infantry
115 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 6 artilleries, 1 fighter and 19 infantry moved from Archangel to Smolensk
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 aaGun moved from Amur to Manchuria
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 fighter moved from Amur to Korea
1 infantry moved from Northwest Persia to PersiaPlace Units - Russians
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Korea : 1 aaGun, 1 fighter and 5 infantry
Jehol : 1 infantry
Manchuria : 1 aaGun and 3 infantry
Bryansk : 2 aaGuns, 3 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 7 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 7 artilleries, 1 fighter and 21 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 infantry
115 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Jehol
1 fighter and 2 tactical_bombers moved from Anhwe to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
1 bomber moved from Hainan to Kwangsi
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangtung
1 cruiser moved from 45 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 45 Sea Zone to 20 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Jehol, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Jehol to Anhwe
1 fighter moved from Kiangsu to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Kansu to Suiyuyan
2 tactical_bombers moved from Malaya to Philippines
2 fighters and 1 tactical_bomber moved from Kwangtung to KiangsuPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 4 infantry and 3 tactical_bombers
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kansu : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 2 bombers, 2 fighters and 2 tactical_bombers
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 4 fightersProduction/PUs Summary :
Germans : 51 / 57
Russians : 29 / 29
Japanese : 47 / 49
Americans : 55 / 75
Chinese : 11 / 16
British : 32 / 30
UK_Pacific : 9 / 9
Italians : 17 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 aaGun, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Yunnan to KwangtungCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5,4 and causes: 6 damage to unit: harbour
Bombing raid in Kwangtung causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Kwangtung to India
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 10 Sea Zone
2 bombers moved from Brazil to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 4 infantry
EDIT: Adding units owned by Americans to British Guiana: 4 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,6,5,1,4,4,4,2,5,5,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 2 bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 submarines and 2 transports
10 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
British Guiana : 4 infantry
93 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Brazil : 1 flag
91 Sea Zone : 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in Yunnan
Chinese undo move 1.
1 artillery placed in Yunnan
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,4,3,3,5,3,4
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 2 infantry
Kiangsi : 1 infantry
Jehol : 1 artillery and 1 infantry
Shensi : 1 infantry
Yunnan : 1 artillery and 4 infantry
Kweichow : 1 infantry
Hunan : 2 infantry
Hopei : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
2 armour moved from Egypt to Syria
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Tanganyika Territory to South West Africa
1 mech_infantry moved from Union of South Africa to South West Africa
1 artillery moved from Union of South Africa to South West Africa
2 infantry moved from Shan State to Malaya
2 fighters moved from Yunnan to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 destroyer; Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the British, 1 submarine owned by the Italians, 2 fighters owned by the British, 1 destroyer owned by the Germans and 1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 1 bomber in 98 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 2/2 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -38
Casualties for Germans: 1 destroyer
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Syria
British attack with 2 armour
Italians defend with 1 infantry
British roll dice for 2 armour in Syria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in South West Africa
British attack with 1 artillery and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 mech_infantrys in South West Africa, round 2 : 0/3 hits
Italians roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in South West Africa
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 3 : 0/2 hits
Italians roll dice for 1 infantry in South West Africa, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in South West Africa, round 4 : 2/2 hits
Italians roll dice for 1 infantry in South West Africa, round 4 : 0/1 hits
1 infantry owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Malaya
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 artillery moved from French Indo China to Yunnan
5 infantry moved from Burma to Yunnan
5 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Malaya to YunnanPlace Units - British
1 destroyer placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 armour placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 13 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 2 fighters, 15 infantry and 1 tactical_bomber
Burma : 5 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 6 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
South West Africa : 1 artillery and 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Syria : 1 flag, 2 armour
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour
106 Sea Zone : 1 carrier
Eire : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Greece to Syria
1 battleship moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Syria
Italians attack with 2 fighters and 2 infantry
British defend with 2 armour
Italians roll dice for 2 fighters and 2 infantry in Syria, round 2 : 1/4 hits
British roll dice for 2 armour in Syria, round 2 : 2/2 hits
1 armour owned by the British and 2 infantry owned by the Italians lost in Syria
Italians roll dice for 2 fighters in Syria, round 3 : 2/2 hits
British roll dice for 1 armour in Syria, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Syria
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter and 2 infantry
Casualties for British: 2 armourNon Combat Move - Italians
1 fighter moved from Syria to 97 Sea Zone
2 fighters moved from Romania to Southern Italy
5 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Greece to BulgariaPlace Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag
Romania : 3 aaGuns and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 aaGun
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Yugoslavia : 1 artillery and 3 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 57
Russians : 29 / 29
Japanese : 40 / 49
Americans : 55 / 72
Chinese : 14 / 19
British : 34 / 34
UK_Pacific : 13 / 16
Italians : 15 / 22
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





