15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

  • 10

    Ac, cru

  • 17 16 15 14 12

    OK now I got 4 hits.  I will assume they all go to the fighters.  If I fail to sink everything and you want to change that you can edit out the BB and add a fighter.

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Germans
                5 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 infantry placed in Hunan
                Chinese undo move 2.
                Chinese undo move 1.
                4 infantry placed in Suiyuyan
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 aaGun moved from Trans-Jordan to 98 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece
                1 armour and 2 artilleries moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 battleship moved from 6 Sea Zone to 25 Sea Zone

    Place Units - British
                1 destroyer and 1 submarine placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Russia: 4 fighters
                EDIT: Adding units owned by British to Greece: 4 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Greece: 1 aaGun
                EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun
                EDIT: Removing units owned by British from Trans-Jordan: 1 armour
                EDIT: Adding units owned by British to Greece: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                British collect 28 PUs (3 lost to blockades); end with 28 PUs total
                British collect 5 PUs from War Bonds; end with 33 PUs total

    Turn Complete - UK_Pacific

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Syria
                      Italians take Syria from British
                1 fighter moved from Southern Italy to Iraq

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                2 infantry placed in Iraq
                1 infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,3,5,3,6,6,6,1
                Italians collect 2 PUs (10 lost to blockades); end with 2 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 8 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                1 fighter and 1 infantry moved from Trans-Jordan to Syria

    Combat - French
                Battle in Syria
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 airfield and 1 infantry
                    French win, taking Syria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from Syria to 97 Sea Zone
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

  • 10

    My TripleA froze during the German Combat.  I had one battle remaining in Greece. 7 bombers, 4 fighters strafing. Im going to have to reload. Discard all dice but the Greece dice, and I will edit it back.  You will need OOL for Greece too.

  • 10

    10 hits in Greece.

  • 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                3 tactical_bombers moved from Novgorod to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 mech_infantry moved from Rostov to Caucasus
                4 armour and 4 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 4 fighters moved from Ukraine to Greece
                3 bombers moved from Bryansk to Greece
                1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                2 bombers moved from Western Germany to Greece

    Airborne Attack Move - Germans
                2 infantry moved from Novgorod to Samara
                1 infantry moved from Western Germany to Yugoslavia
                2 infantry moved from Southern Italy to Yugoslavia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 3 armour and 1 factory_minor
                    Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 armour
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 infantry and 3 mech_infantrys
                    Americans defend with 2 infantry
                    Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Samara
                    Germans attack with 3 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 5 infantry
                    retreated to Samara
                    Russians win with 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Greece
                    Germans attack with 7 bombers and 4 fighters
                    British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter

  • 10

    OK, pending edits to that map:
    1. There are only 2 German Mech in Yugo
    2. There is 4 armor, 3 mech in Volgograd
    3. There are only 2 Russian inf in Sam, not 3
    4. Tambov is unchanged

  • 12

    @DutchmanD:

    10 hits in Greece.

    10 of 11???

  • 17 16 15 14 12

    @Boldfresh:

    @DutchmanD:

    10 hits in Greece.

    10 of 11???

    I guess I lose all but 1 American fighter

  • 10

    You have 12 units there, so I’ll leave a uk fighter too. Ok?

  • 17 16 15 14 12

    OK

  • 10

    @variance:

    OK

    OK, so I had an issue with the map load, daughter closed it and when I reopened it wasn’t right, so disregard that first die roll you got there just now, that was Germans firing, and of course the next roll is supposed to be from the Allied defenders of Greece.  I have it up and ready to go now.

  • 17 16 15 14 12

    Hold up a second.  I hate to be a dick but the first set of dice rolls are
    6,6,3,6,5,5 for 4 fighters and 2 bombers (1 hit).

    And then the second set says
    3,6,3,1,2,1 for 6 bombers (5 hits).

    I think the first set should stand; not the second set.

  • 17 16 15 14 12

    So I would have 6 fighters rolling on round 3.  Two of them rolled 1 and 3 and the other 4 roll….

    dDiceRolls: 4@4; Total Hits: 24@4: (2, 5, 6, 1)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                3 tactical_bombers moved from Novgorod to Samara
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 mech_infantry moved from Rostov to Caucasus
                4 armour and 4 mech_infantrys moved from Rostov to Volgograd
                2 bombers and 4 fighters moved from Ukraine to Greece
                3 bombers moved from Bryansk to Greece
                1 mech_infantry moved from Slovakia Hungary to Yugoslavia
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                2 bombers moved from Western Germany to Greece

    Airborne Attack Move - Germans
                2 infantry moved from Novgorod to Samara
                1 infantry moved from Western Germany to Yugoslavia
                2 infantry moved from Southern Italy to Yugoslavia

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 4 armour and 4 mech_infantrys
                    Russians defend with 3 armour and 1 factory_minor
                        Germans roll dice for 4 armour and 4 mech_infantrys in Volgograd, round 2 :  4/8 hits
                        Russians roll dice for 3 armour in Volgograd, round 2 :  1/3 hits
                        3 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 armour
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Yugoslavia
                    Germans attack with 3 infantry and 3 mech_infantrys
                    Americans defend with 2 infantry
                        Germans roll dice for 3 infantry and 3 mech_infantrys in Yugoslavia, round 2 :  2/6 hits
                        Americans roll dice for 2 infantry in Yugoslavia, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Yugoslavia
                    Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Samara
                    Germans attack with 3 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 5 infantry
                        AA fire in Samara :  0/3 hits
                        Germans roll dice for 3 infantry and 3 tactical_bombers in Samara, round 2 :  1/6 hits
                        Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 :  2/5 hits
                        2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Samara
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 3 :  2/4 hits
                        Russians roll dice for 5 infantry in Samara, round 3 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    retreated to Samara
                    Russians win with 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry
                Battle in Greece
                    Germans attack with 7 bombers and 4 fighters
                    British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
                        Germans roll dice for 7 bombers and 4 fighters in Greece, round 2 :  10/11 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 :  5/12 hits
                        2 infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British, 1 bomber owned by the Germans, 1 artillery owned by the British, 4 fighters owned by the British, 1 bomber owned by the Americans and 4 fighters owned by the Germans lost in Greece
                        Germans roll dice for 6 bombers in Greece, round 3 :  5/6 hits
                        Americans roll dice for 2 fighters in Greece, round 3 :  2/2 hits
                        1 fighter owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the British lost in Greece
                    Germans win with 4 bombers remaining. Battle score for attacker is 23
                    Casualties for Germans: 3 bombers and 4 fighters
                    Casualties for British: 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 bomber and 1 fighter

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 3 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 tactical_bombers moved from Samara to Bryansk
                1 mech_infantry moved from Bryansk to Volgograd
                4 bombers moved from Greece to Southern Italy
                1 mech_infantry moved from Western Ukraine to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour moved from Ukraine to Romania
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Finland to 115 Sea Zone
                1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour moved from Ukraine to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 mech_infantry moved from Western Germany to Yugoslavia

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                2 infantry placed in Western Germany
                1 mech_infantry placed in Western Germany
                3 armour placed in Ukraine
                5 mech_infantrys placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,5,3,4,6,6,4,3,2,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Samara: 1 infantry
                EDIT: Turning off Edit Mode

  • 10

    @variance:

    Hold up a second.  I hate to be a dick but the first set of dice rolls are
    6,6,3,6,5,5 for 4 fighters and 2 bombers (1 hit).

    And then the second set says
    3,6,3,1,2,1 for 6 bombers (5 hits).

    I think the first set should stand; not the second set.

    No, that die roll was before you rolled for Allied defense, so it is invalid.  That was a recreated round 1 that did not have the right air units in it, it is missing 4 bombers.  If you are saying that is my legit round 2, then it wouldn’t work anyway because it doesn’t have the right units in it.  You got five defensive hits, not 4, and I wouldn’t have killed the bombers in round 1 anyway.  The roll you saw has 4 fighters in it.  At any rate, as you can see by the time stamps, that roll occurred before the Allies rolled in defense on round 1.

  • 12

    Time stamps.  Whatever the first valid roll was stands.

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