@Ragnell804 down to +8 CP now…
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Finland
2 fighters and 2 tactical_bombers moved from Novgorod to Finland
2 bombers moved from Novgorod to Archangel
2 bombers moved from Novgorod to Samara
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Kazakhstan
2 bombers moved from Novgorod to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
4 bombers moved from Novgorod to CaucasusCombat - Germans
Battle in Finland
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 bombers and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
4 bombers moved from Caucasus to Ukraine
2 bombers moved from Kazakhstan to Ukraine
2 bombers moved from Samara to Ukraine
2 bombers moved from Archangel to Ukraine
3 mech_infantrys moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Finland to Novgorod
5 mech_infantrys moved from Germany to Romania
5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Rostov
3 artilleries moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Western Ukraine
2 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Volgograd
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 1 factory_minor
EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 5 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 5 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
EDIT: Adding units owned by Germans to Novgorod: 3 tactical_bombers
EDIT: Removing units owned by Germans from France: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode -
I made the changes I wanted to make. None of those changes would have affected the combat(s) or anything. Except for the purchase change all were in the non-combat move.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Libya to Tunisia
Russians take Tunisia from Italians
1 armour moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Kansu to Timguska
1 bomber moved from Russia to Timguska
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Vologda to Samara
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Timguska
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Timguska to Russia
1 fighter moved from Archangel to Russia
1 artillery and 3 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
2 armour moved from Vologda to RussiaPlace Units - Russians
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode -
your edits OK
Just moved one dude after i was done, russian dude in china. forgot that one
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Libya to Tunisia
Russians take Tunisia from Italians
1 armour moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 infantry moved from Kansu to Timguska
1 bomber moved from Russia to Timguska
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 fighter moved from Russia to Archangel
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Vologda to Samara
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Timguska
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
1 bomber moved from Timguska to Russia
1 fighter moved from Archangel to Russia
1 artillery and 3 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
2 armour moved from Vologda to RussiaPlace Units - Russians
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode -
your edits OK
Just moved one dude after i was done, russian dude in china. forgot that one
and i did one more edit, anglo egypt to trans jordan
-
I forgot to attack a sub on my combat turn (I am in non-combat right now). I will roll it here: (I can attack with 9 fighters, 3 Tbombers, 1destroyer vs your 1 sub).
:@@@ 3@4 9@3 1@2
vs
:@@@ 1@1 -
That didnt work, trying again (3@4, 9@3, 1@2 vs 1@1)
:dice 3 9 1
vs
:dice 1 -
Oh, I was putting in the wrong thing ( : instead of ; )
;dice 3 9 1;
vs
;dice 1; -
Dang it, I know I did this before.
:dice 14d6 -
Rolling 14d6:
(1, 1, 1, 2, 2, 3, 4, 4, 4, 5, 5, 5, 5, 6) -
Finally, ok…so that looks sorted, I will have to break it up.
Rolling 3d6:
(2, 3, 4) (@4)
Rolling 9d6:
(1, 1, 2, 2, 3, 3, 4, 4, 4) (@3)
Rolling 1d6:
(3) (@2)
Rolling 1d6:
(6) (sub @1) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 carriers and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
1 artillery and 9 infantry moved from Tsagaan Olom to Suiyuyan
3 mech_infantrys moved from Kweichow to Suiyuyan
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from Shan State to Suiyuyan
3 mech_infantrys moved from Hopei to Suiyuyan
3 mech_infantrys moved from Anhwe to Suiyuyan
3 artilleries, 4 infantry and 12 mech_infantrys moved from Shensi to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 13 infantry and 21 mech_infantrys
Chinese defend with 5 artilleries and 17 infantry; Russians defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 artilleries, 2 bombers and 18 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Chinese: 5 artilleries and 17 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 13 infantry and 3 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Shantung to Buyant-Uhaa
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Suiyuyan to Jehol
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
3 mech_infantrys moved from Chahar to Buyant-Uhaa
12 mech_infantrys moved from Shensi to Kazakhstan
3 mech_infantrys moved from Kwangtung to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 carriers placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Ok, sorry about the spam with me trying to figure out the dice roller again. Apparently it was me not putting a colon at the end.
-
Ok
I will be offline for 20 hours
-
Ok :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 factory_minor, 1 fighter, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Norway to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Russians take Vyborg from Germans
5 carriers and 1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 42 Sea Zone
8 fighters moved from 54 Sea Zone to Java
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
7 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to AmurCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 2 battleships, 5 carriers, 2 cruisers, 7 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 8 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Java from Japanese with 8 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese, taking Siberia from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 4 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 1 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to Quebec
2 armour moved from Eastern United States to Quebec
5 transports moved from 123 Sea Zone to 106 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 transport moved from 4 Sea Zone to 1 Sea Zone
2 artilleries moved from Norway to Finland
4 infantry moved from Norway to Finland
1 bomber and 1 tactical_bomber moved from United Kingdom to Norway
4 fighters moved from 125 Sea Zone to Finland
8 fighters moved from Java to 42 Sea ZonePlace Units - Americans
1 factory_minor placed in Finland
1 armour and 2 mech_infantrys placed in Norway
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
Can I please redo Americas turn?
-
Can I please redo Americas turn?
Instead of doing tonns of edits its easier to just redo America. I usually play stuff through before I post, but this time there is something seriously I missed. The current situation In DEI is potentially big trouble and I would not have moved this way if I realized earlier what i just did
If you like the battles in soviet far east can be left as is or can redo those as well. Let me know. I might also consider my buying
-
Yes.
Also, can I redo my german attack on Finland? I had forgotten to use 3 T.Bombers that were heading to Novgorod. The existing rolls would still stand, I would just roll an extra 3 T.Bombers.Alternately, it was dumb of me not to move some troops (the 2 Artillery and a couple M.Infantry) into Karelia.
I really haven’t played that section well.