RIP to the 3 tacs. You died to keep Italy fighting.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Tobruk to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 14 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from BritishCombat - Germans
Non Combat Move - Germans
5 fighters and 5 tactical_bombers moved from Trans-Jordan to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 armour and 7 mech_infantrys moved from Russia to Kazakhstan
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Southern Italy to Egypt
5 armour and 5 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
1 artillery moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
1 aaGun and 12 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
2 mech_infantrys moved from France to Denmark
2 mech_infantrys moved from Germany to Denmark
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 armour and 2 mech_infantrys moved from Spain to France
1 fighter moved from Southern Italy to Western Germany
4 bombers moved from Bryansk to Western Germany
2 bombers moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 artillery moved from Western Germany to France
1 mech_infantry moved from Karelia to Sweden
1 mech_infantry moved from Karelia to Vyborg
1 infantry moved from Finland to Norway
2 infantry moved from Finland to Sweden
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
1 mech_infantry moved from Karelia to Vyborg
4 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Persia
2 armour and 5 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Denmark
1 mech_infantry moved from Germany to Denmark
2 mech_infantrys moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 infantry placed in France
9 mech_infantrys placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 mech_infantrys placed in Russia
2 mech_infantrys placed in Ukraine
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,5,1
Germans collect 70 PUs (5 lost to blockades); end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 armour moved from Afghanistan to Turkmenistan
Russians take Turkmenistan from Japanese
1 armour moved from Turkmenistan to Kazakhstan
4 armour, 12 infantry and 5 mech_infantrys moved from Afghanistan to KazakhstanCombat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Americans loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer, 3 fighters and 1 submarine
Italians win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Russians attack with 5 armour, 12 infantry and 5 mech_infantrys
Germans defend with 2 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry, 9 mech_infantrys and 5 tactical_bombers; Italians defend with 1 aaGun, 1 armour and 1 bomber
Italians win with 3 armour, 1 artillery, 3 bombers, 5 fighters, 6 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is -57
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun
Casualties for Russians: 5 armour, 12 infantry and 5 mech_infantrys
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
Turn Complete - Russians
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that was fun.
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time is up for posting japan. you lose. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from India to West India
1 bomber moved from India to West India
2 fighters and 1 tactical_bomber moved from India to West India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Battle in West India
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Alaska from Americans, taking West India from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from West India to India
1 bomber moved from West India to India
1 bomber moved from Johnston Island to Caroline Islands
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Johnston Island to Caroline Islands
1 fighter moved from French Indo China to India
1 mech_infantry moved from India to Shan State
4 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry and 1 mech_infantry moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 aaGun and 2 infantry placed in French Indo China
3 infantry placed in India
3 mech_infantrys placed in Manchuria
2 artilleries and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,3,4,2,6,1,4,4,5,3,6,6,1,2,3,3,4
Japanese collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Edit off 2 tps from Carolines, couldn’t edit them off.
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time is up for posting japan. you lose. :-P
Heh you overestimate the speed of my laptop :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Americans buy 1 factory_minor and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Afghanistan to West India
1 armour, 3 artilleries and 8 infantry moved from Scotland to 111 Sea Zone
1 armour, 3 artilleries, 4 carriers, 1 destroyer, 3 fighters, 8 infantry, 1 tactical_bomber and 6 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 3 artilleries and 8 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from Scotland to Denmark
1 fighter moved from Scotland to 112 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone -
scramble 112?
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Scramble 1 fighter.
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pummelled!~
great game adam - you’re gonna be a force in the playoffs - good luck! switch sides same bid?
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Thanks, good game!
16 is too low for me to play Allies, Axis are too overpowered. We could rebid, or I could play Allies for something like 19 bid.
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well, 16 was too low for me to play allies too!
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Well that’s what I think too, but no one forced you to bid 16 though! In high tiers I’m sure the right bid amount is in the 20s.
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i hear ya. i’m by no means an axis master though having barely played them this year. since you did bid 17, how about you take them at that?