@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
15L DutchmanD (axis) vs variance (allies +3WB) GAME 1
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
4 infantry moved from Tobruk to 96 Sea Zone
4 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
2 infantry moved from 97 Sea Zone to Albania
2 bombers moved from Tsinghai to Romania
2 fighters moved from 97 Sea Zone to Romania
2 fighters moved from 96 Sea Zone to Yugoslavia
1 carrier and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 battleship, 5 carriers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese -
Scramble z19 and z97?
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Scramble 19, no scramble 97. Round by round ool in 19 of course.
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kamikazes?
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One each on the acs and bb. So 6 total.
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No Kamikaze hits. Do you want to submerge the subs?
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No
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OK so now I got 3 hits with the fighters, so where do you want those hits? And if the Battleship hits do you want to take that on a sub?
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Bb damage, ac damage, lose dd. All bb hits will go to subs.
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2 more hits
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Ac, cru
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OK now I got 4 hits. I will assume they all go to the fighters. If I fail to sink everything and you want to change that you can edit out the BB and add a fighter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Germans
5 infantry moved from Tsinghai to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Hunan
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in Suiyuyan
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 aaGun moved from Trans-Jordan to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Greece
1 armour and 2 artilleries moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 battleship moved from 6 Sea Zone to 25 Sea ZonePlace Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 4 fighters
EDIT: Adding units owned by British to Greece: 4 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 aaGun
EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun
EDIT: Removing units owned by British from Trans-Jordan: 1 armour
EDIT: Adding units owned by British to Greece: 1 armour
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
British collect 5 PUs from War Bonds; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Syria
Italians take Syria from British
1 fighter moved from Southern Italy to IraqCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Iraq
1 infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,3,5,3,6,6,6,1
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 fighter and 1 infantry moved from Trans-Jordan to SyriaCombat - French
Battle in Syria
French attack with 1 fighter and 1 infantry
Italians defend with 1 airfield and 1 infantry
French win, taking Syria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Syria to 97 Sea Zone
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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My TripleA froze during the German Combat. I had one battle remaining in Greece. 7 bombers, 4 fighters strafing. Im going to have to reload. Discard all dice but the Greece dice, and I will edit it back. You will need OOL for Greece too.
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10 hits in Greece.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Vologda to Samara
3 tactical_bombers moved from Novgorod to Samara
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 mech_infantry moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Rostov to Volgograd
2 bombers and 4 fighters moved from Ukraine to Greece
3 bombers moved from Bryansk to Greece
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 bombers moved from Western Germany to GreeceAirborne Attack Move - Germans
2 infantry moved from Novgorod to Samara
1 infantry moved from Western Germany to Yugoslavia
2 infantry moved from Southern Italy to YugoslaviaCombat - Germans
Battle in Volgograd
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 3 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 armour
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Yugoslavia
Germans attack with 3 infantry and 3 mech_infantrys
Americans defend with 2 infantry
Germans win, taking Yugoslavia from Americans with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Caucasus
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Samara
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 5 infantry
retreated to Samara
Russians win with 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Greece
Germans attack with 7 bombers and 4 fighters
British defend with 1 armour, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 bomber, 1 factory_minor and 1 fighter -
OK, pending edits to that map:
1. There are only 2 German Mech in Yugo
2. There is 4 armor, 3 mech in Volgograd
3. There are only 2 Russian inf in Sam, not 3
4. Tambov is unchanged





