XDAP2 PIT FIGHT Hammers vs Boldman


  • Forgot SBR technically supposed to be rolled before amphibious assaults
    Trust you agree it didn’t make any difference - just wanted to acknowledge

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 1 factory_minor and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
                3 fighters moved from 63 Sea Zone to 54 Sea Zone
                2 bombers moved from New Zealand to 54 Sea Zone
                1 bomber moved from United Kingdom to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                    1 bomber killed by AA
                    Bombing raid in Germany causes 0 damage total.
                Battle in 54 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win, taking 54 Sea Zone from Japanese with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 54 Sea Zone to Hawaiian Islands
                3 fighters moved from 54 Sea Zone to New South Wales
                4 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports moved from 63 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Midway to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 6 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to United Kingdom
                2 bombers moved from Western United States to Hawaiian Islands
                3 fighters and 1 tactical_bomber moved from 109 Sea Zone to Norway
                2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 109 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 destroyer placed in 10 Sea Zone
                4 fighters placed in Eastern United States
                1 airfield and 1 factory_minor placed in Norway

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Finland
                      British take Finland from Germans

    Combat - British

    Non Combat Move - British
                1 armour moved from Finland to Norway
                1 infantry moved from West India to India
                1 armour, 2 fighters and 2 mech_infantrys moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                4 fighters moved from Norway to Russia
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                2 fighters and 1 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 3 mech_infantrys
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Norway : 1 armour, 1 artillery and 2 infantry
        Tobruk : 1 flag
        Russia : 6 fighters and 1 tactical_bomber
        106 Sea Zone : 1 destroyer
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 9 / 14
        Japanese : 71 / 76
        Americans : 55 / 75
        Chinese : 0 / 5
        British : 32 / 32
        UK_Pacific : 6 / 6
        Italians : 20 / 15
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Norway to Finland
                      British take Finland from Germans

    Combat - British

    Non Combat Move - British
                1 armour moved from Finland to Norway
                1 infantry moved from West India to India
                1 armour, 2 fighters and 2 mech_infantrys moved from Eastern Persia to India
                1 artillery and 1 infantry moved from Eastern Persia to West India
                1 infantry moved from Trans-Jordan to Egypt
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                4 fighters moved from Norway to Russia
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                2 fighters and 1 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 3 mech_infantrys
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Norway : 1 armour, 1 artillery and 2 infantry
        Tobruk : 1 flag
        Russia : 6 fighters and 1 tactical_bomber
        106 Sea Zone : 1 destroyer
        Eire : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 9 / 14
        Japanese : 71 / 76
        Americans : 55 / 75
        Chinese : 0 / 5
        British : 32 / 32
        UK_Pacific : 6 / 6
        Italians : 20 / 15
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18 '17 '16

    Every time I post on here it gives me a fault the first time and doesn’t post then it posts twice once I try again. Anyone have a suggestion on what’s wrong?


  • That, the repeated logoff/logon problem, and now porn on the sidebars.  This site is getting pretty bad.


  • Never mind - reported to Dave Jensen and he addressed it right away -

    game on

  • '12

    @Gamerman01:

    That, the repeated logoff/logon problem, and now porn on the sidebars.� This site is getting pretty bad.

    glad to hear I’m not the only one with the log on log off problem.  Didn’t notice port on the sidebars lol……   is it too late to ask for my 2015 patron contribution back?   :lol:


  • @Ferrousgryphon:

    Every time I post on here it gives me a fault the first time and doesn’t post then it posts twice once I try again. Anyone have a suggestion on what’s wrong?

    This thread might help answer your question:
    http://www.axisandallies.org/forums/index.php?topic=35718.0


  • Didn’t matter in this instance, but I want to advise you that the blitzing movement must be completed in the combat movement phase - that is, you were required to move the tank back to Norway before rolling any dice (in this case there were no dice).

    Might save you some angst in the future


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 fighter moved from Rostov to 97 Sea Zone
                1 armour moved from Caucasus to Iraq
                      Italians take Iraq from Russians

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 2 destroyers and 3 fighters
                    British defend with 2 submarines
                    Italians win, taking 97 Sea Zone from British with 2 destroyers and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines

    Non Combat Move - Italians
                1 mech_infantry moved from Rostov to Northwest Persia
                1 armour moved from Caucasus to Iraq
                1 infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 aaGun and 4 infantry moved from Yugoslavia to Romania
                1 artillery moved from France to Western Germany
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from 97 Sea Zone to Northwest Persia
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Bryansk

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs


  • Appears to be posting properly in spite of error message……

  • Liaison TripleA '11 '10

    @Gamerman01:

    Actually, I have an extremely helpful tip for you.

    For a long time, when playing ANZAC, I have looked at the # of unit count in the stats, and counted ANZAC units on the board until I come up with that count.  With their units looking like American, and with them being scattered around the board sometimes, this method has been extremely helpful to me.

    I do this aswell.  Just remember to count the Bases/Complex’s too lol.

  • '19 '18 '17 '16

    Thanks again for the tips Gamerman


  • No problem - I just want to help everyone maximize their enjoyment from playing games, and share what I’ve learned

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 mech_infantry moved from Western Australia to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 mech_infantry moved from Western Australia to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • '14 Customizer

    Sorry for the double post. It seems it posted even though I got the “Summary Text” error message. Yea, Im having problems with the logout as well. I’m not seeing any porn either Bold.

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