@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from Kwangsi to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 7 fighters and 6 tactical_bombers
Chinese defend with 8 infantry
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters
Casualties for Chinese: 8 infantry
Non Combat Move - Japanese
2 fighters moved from 36 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
5 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
2 infantry moved from Kiangsi to Kwangsi
2 artilleries and 4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Jehol to Chahar
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Manchuria
1 harbour placed in Hainan
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters and 6 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 4 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries, 5 infantry and 1 mech_infantry
Hunan : 1 flag, 2 artilleries and 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 2 infantry
Anhwe : 1 flag
33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
36 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 5 transports
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 11 / 20
ANZAC : 14 / 18
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 bomber moved from Western United States to Eastern United States
1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 101 Sea Zone to 102 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 102 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
5 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Suiyuyan: 5 infantry
EDIT: Adding units owned by Chinese to Kansu: 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Ethiopia to Kenya
1 bomber moved from Malta to Kenya
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Kenya to Belgian Congo
2 artilleries and 2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 fighter moved from 91 Sea Zone to French West Africa
3 fighters moved from United Kingdom to French West Africa
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
2 infantry moved from Ethiopia to 76 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from India to West India
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to France
1 fighter moved from 96 Sea Zone to Gibraltar
1 armour moved from Tunisia to Morocco
1 artillery and 3 infantry moved from Tobruk to Libya
1 aaGun, 1 armour and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Gibraltar : 1 fighter
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Algeria : 1 flag, 1 artillery and 1 mech_infantry
Southern France : 1 aaGun and 2 infantry
France : 1 aaGun, 1 armour, 1 bomber and 2 infantry
Tunisia : 1 flag
Slovakia Hungary : 1 aaGun, 1 artillery and 2 infantry
Poland : 1 armour
Northern Italy : 1 factory_major
Libya : 1 artillery and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
91 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 6
British : 31 / 31
UK_Pacific : 21 / 26
Italians : 12 / 22
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from 33 Sea Zone to New Britain
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to 87 Sea Zone
1 fighter moved from 87 Sea Zone to French West Africa
Turn Complete - French
UK scramble?
no intercept
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
before I forget the 1st dice of your aa fire will be against the tac. the last two will be against the bombers……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry, 1 tactical_bomber and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
Combat - Germans
Battle in Scotland
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Finland to Norway
1 armour moved from Southern France to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
3 infantry moved from Germany to Western Germany
1 infantry moved from Finland to Norway
1 fighter moved from Southern Italy to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Western Germany
2 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
1 aaGun moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 infantry moved from Finland to Norway
5 armour moved from Germany to Western Germany
2 artilleries moved from Germany to Poland
1 artillery and 6 infantry moved from Slovakia Hungary to Poland
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
6 transports placed in 113 Sea Zone
1 infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Scotland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 6 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 5 tactical_bombers
Romania : 3 armour, 1 artillery and 1 infantry
Poland : 3 aaGuns, 5 artilleries and 20 infantry
Germany : 1 factory_major and 3 mech_infantrys
Norway : 1 artillery and 3 infantry
Holland Belgium : 1 aaGun, 2 bombers, 3 fighters and 1 infantry
113 Sea Zone : 6 transports
Bulgaria : 1 flag, 3 infantry
Greece : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport
Finland : 1 flag, 2 infantry
111 Sea Zone : 1 battleship and 1 transport
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 6
British : 29 / 31
UK_Pacific : 21 / 26
Italians : 12 / 22
ANZAC : 14 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Hi JWW
You have to roll tactical bombers and strategic bombers separately. You can’t roll them together and just choose tactical bombers as casualties (that would be a safe way to never get a bomber shot down). Its a mistake in tripleA that allows you to do so
Found this from the rulebook and I remember reading FAQ’s about it as well which we could look into if you don’t feel the following quote is enough:
“Each complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each “1” rolled, a bomber of the attacker’s
choice is immediately removed.” (page 17 G40 europe 2nd edition)
I got one hit so the most fair solution might be to roll a die on forum to determine which bomber is hit (1-2 tac.bmr; 3-6 strategic bomber). If a strategic bomber is shot down roll to decide which bomber is downed or just remove half the damage made and then roll the damage for either airbase or navalbase. How does that sound?
cheers
Hi JWW
You have to roll tactical bombers and strategic bombers separately. You can’t roll them together and just choose tactical bombers as casualties (that would be a safe way to never get a bomber shot down). Its a mistake in tripleA that allows you to do so
Found this from the rulebook and I remember reading FAQ’s about it as well which we could look into if you don’t feel the following quote is enough:
“Each complex and base rolls one die against each bomber
directly attacking it (regardless of the number of
bombers). For each �1� rolled, a bomber of the attacker�s
choice is immediately removed.” (page 17 G40 europe 2nd edition)I got one hit so the most fair solution might be to roll a die on forum to determine which bomber is hit (1-2 tac.bmr; 3-6 strategic bomber). If a strategic bomber is shot down roll to decide which bomber is downed or just remove half the damage made and then roll the damage for either airbase or navalbase. How does that sound?
cheers
I can roll the dice on the forum going forward however I specified which triple a dice would count for the tac (first) and which for the bombers prior to the dice being rolled in triple a. I trust you saw that post and the later dice results? This has been done in games previously and assumed that it would suffice for our game? Did you not see that post?
@JWW:
before I forget the 1st dice of your aa fire will be against the tac. the last two will be against the bombers�…
this was posted before the battle began?
if you notice the time stamp (11:51:17am EST) on my aa selected casualties in the forum post versus the time stamped (3:52pm) email notification of the dice results you can see my forum selected casualty post was prior to the dice email results.
The “history” of that combat shows the first dice was a 1……
Like I said, I (we) have used this process previously. I am not sure if it is flawed in anyway or if it can be manipulated but I assumed this was a “standard” of sorts that most people utilized. I apologize if you would prefer to handle these issues with the forum dice. If so I will utilize that solution going forward. let me know.