Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
15L G40 legion386 (Axis) vs bonusbent (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
2 fighters moved from 95 Sea Zone to Gibraltar
1 armour moved from Bessarabia to Western Ukraine
1 bomber moved from Southern France to Western Ukraine
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
2 aaGuns and 2 infantry moved from Northern Italy to Southern France
2 artilleries and 1 infantry moved from Albania to Yugoslavia
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 armour, 2 infantry and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 71 Sea Zone to 75 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 5 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
2 fighters moved from Bessarabia to Rostov
2 tactical_bombers moved from Bessarabia to Rostov
1 infantry moved from Baltic States to Belarus
1 artillery and 7 infantry moved from Karelia to Novgorod
4 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
2 tactical_bombers moved from Bessarabia to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 4 bombers, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 7 armour, 2 artilleries, 7 infantry and 18 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun, 1 armour, 2 artilleries and 8 infantry moved from Ukraine to Western Ukraine
3 fighters and 3 tactical_bombers moved from Rostov to Western Ukraine
2 tactical_bombers moved from Belarus to Western Ukraine
4 bombers moved from Belarus to Eastern Poland
2 mech_infantrys moved from Poland to Western Ukraine
1 bomber moved from Novgorod to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Southern Italy to Gibraltar
1 infantry moved from Romania to Bessarabia
1 cruiser and 1 transport moved from 127 Sea Zone to 126 Sea Zone
1 destroyer moved from 125 Sea Zone to 126 Sea ZonePlace Units - Germans
10 armour placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from GermansCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 2 armour, 8 artilleries, 38 infantry and 1 mech_infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Volgograd to Tambov
3 artilleries moved from Russia to Tambov
1 mech_infantry moved from Nenetsia to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from Kwangtung to 33 Sea Zone
3 bombers moved from Kiangsu to 33 Sea Zone
3 tactical_bombers moved from Kiangsu to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai -
Scramble orders for SZ 33?
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I should invest more time in my planning. I hadnt really seen you could attack with that many planes. Anyway, full scramble and max defense.
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Even if it goes well for me, I don’t think it’ll set you back much. I’m spinning my wheels over here.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Philippines to 44 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
2 tactical_bombers moved from Kwangtung to 33 Sea Zone
3 bombers moved from Kiangsu to 33 Sea Zone
3 tactical_bombers moved from Kiangsu to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to TsinghaiCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 submarine and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 78
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine and 7 tactical_bombers
Battle in Kansu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 artillery and 1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to Szechwan
1 fighter moved from Kiangsu to KweichowPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total -
Well that was a terrible round…
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I will get my turn out tonight or maybe tomorrow. I am going to attack SZ33 with the US. 3 subs, 2 DDs, 1 fighter and 1 strat bomber.
You dont have to give me your OOL just yet, but if you could give me your expected OOL for the first 2-3 hits it would probably allow me to proceed to at least round 2 of the battle.
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Yeah this is a tricky battle; let’s do 1 round at a time.
OOL for the 1st round:
Carrier
Fighter
Destroyer
Fighter
Battleships -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 3 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Japanese
retreated to 33 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 3 submarines
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fightersNon Combat Move - Americans
1 bomber and 1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
I scored 5 hits during the first round. Didnt even dream of such a good first round, but it made it easy to pick casualties.
I will go on with China and the UK.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber, 5 fighters and 2 tactical_bombers moved from Egypt to 92 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
Submerge German sub in SZ92?
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Sub will fight for the 1st round.