@SuperbattleshipYamato I sent you Japan’s turn. I do like the idea of playing 1914 after. 1914 is fun with a lot of people. We should try to get some more people to play after we finish up this game.
G40 oysteinloe (Allies +10) vs JeffM (Axis)
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I assumed that you did not want to scramble into SZ 110… I was attacking with 1 sub, 3 fighters, and 3 tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 submarine
Germans win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
7 infantry moved from Timguska to Novosibirsk
2 infantry moved from Dzavhan to Yenisey
3 armour and 5 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Volgograd to Samara
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
15 infantry moved from Bryansk to Russia
14 artilleries moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Volgograd
1 infantry moved from Russia to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
2 armour, 4 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Hunan to Shensi
1 bomber moved from Hunan to Kansu
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 artillery moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Dzavhan
1 armour moved from Ulaanbaatar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
1 artillery moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 bomber moved from Shensi to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Manchuria to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to Kwangsi
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 aaGun moved from Anhwe to Hopei
3 mech_infantrys moved from Shantung to Hopei
1 bomber moved from Kansu to Hopei
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 airfield placed in French Indo China
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
might not get to this for a day or two.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Johnston Island to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Philippines
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
retreated to 55 Sea Zone
Japanese win, taking Philippines from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 55 Sea Zone to South Australia
1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters moved from 54 Sea Zone to 30 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Queensland to 30 Sea Zone
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 2 carriers, 4 destroyers, 7 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
4 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 cruiser, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Morocco to Algeria
British take Algeria from Italians
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from Kenya to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 artillery and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Persia to West India
1 infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber moved from India to Persia
1 fighter moved from India to Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 battleship and 1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Turkmenistan to KazakhstanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 cruiser and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 artillery moved from Tunisia to Algeria
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 92 Sea Zone to AlgeriaCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 1 artillery
Italians win, taking Morocco from Americans, taking Algeria from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Algeria to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
1 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to Western Germany
4 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Libya to TunisiaPlace Units - Italians
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
I am still playing. It is crazy at work. I think it will calm down during this week
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No worries, it has been crazy at my job too. Play when you can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 61 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
2 fighters moved from Queensland to 30 Sea Zone
3 fighters moved from India to Eastern PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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not sure how smart the pacific stuff is, but need to give Japan something to do
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
6 armour, 15 artilleries, 25 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
3 bombers moved from Eastern Poland to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone -
Sorry, I did not see the rolls come over for France/ Anzac :-P
Need intercept orders for Moscow… I am attacking w 3 strat bombers. You can scramble 2 planes if you wish.
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scramble all
you did not receive any emails for the anzac battles? Hmmm is there anything I can do to correct that?
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scramble all
you did not receive any emails for the anzac battles? Hmmm is there anything I can do to correct that?
Boom! Let the Moscow air battle begin!
I checked back in my yahoo account and I DID see the rolls where there. I just missed them over the weekend :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
6 armour, 15 artilleries, 25 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
3 bombers moved from Eastern Poland to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 7 armour, 15 artilleries, 27 infantry and 18 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 7 armour, 15 artilleries, 27 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 mech_infantrys moved from Baltic States to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Baltic States to Belarus
2 artilleries moved from Eastern Poland to Belarus
1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 artilleries moved from Southern France to France
1 tactical_bomber moved from 92 Sea Zone to Western Germany
1 fighter moved from 92 Sea Zone to Western Germany
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Ukraine to Bryansk
1 armour moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Germany
2 bombers moved from Russia to NovgorodPlace Units - Germans
3 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
2 artilleries and 1 bomber placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Adding units owned by Germans to Karelia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 17 PUs;
Russians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 mech_infantrys moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Tobruk from Italians to Russians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
7 infantry moved from Novosibirsk to Samara
2 infantry moved from Yenisey to Evenkiyskiy
1 artillery moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
1 infantry placed in Volgograd
Russians undo move 1.
1 infantry placed in Volgograd
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
ok, i did a couple of edits
I put an extra dude in Tambov and i forgot to take tobruk during combat phaseThe developers of this game, were they drunk when they decided that unescorted bombers fight equally with scrambling fighters??? Its crazy to me
I did not like your G2 buy of 10 art. It seems now it was a bad idea not to take iraq with russia