@pacifiersboard scramble orders for 36?
15L axis-dominion (axis) vs Adam514 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Szechwan to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Iraq
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 fighter and 1 tactical_bomber; British defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Russians: 1 armour
Casualties for British: 1 mech_infantry
Air Battle in Russia
Japanese attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 7,7,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
4 bombers moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Manchuria to Chahar
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 artilleries, 9 infantry and 1 mech_infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Novosibirsk to YunnanPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 5.
2 mech_infantrys and 1 tactical_bomber placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from Szechwan to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Novosibirsk to Russia
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Battle in Iraq
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 fighter and 1 tactical_bomber; British defend with 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Russians: 1 armour
Casualties for British: 1 mech_infantry
Air Battle in Russia
Japanese attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 7,7,8,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
4 bombers moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from 42 Sea Zone to Java
1 battleship, 3 carriers, 1 cruiser, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 destroyer and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Novosibirsk
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Manchuria to Chahar
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 artilleries, 9 infantry and 1 mech_infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Novosibirsk to YunnanPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 5.
2 mech_infantrys and 1 tactical_bomber placed in French Indo China
1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Urals: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 42 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Southern Italy to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter and 4 submarines moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from British Columbia to Western United States
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to Southern Italy
3 fighters moved from Egypt to Southern Italy
2 infantry moved from Trans-Jordan to 81 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
3 artilleries, 1 fighter and 2 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Southern Italy to France
1 tactical_bomber moved from Southern Italy to Northern Italy
1 fighter moved from Syria to Northern Italy
1 bomber moved from Egypt to Northern Italy
6 fighters moved from Southern Italy to Northern ItalyCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Air Battle in Northern Italy
British attacks with 9 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
1 tactical_bomber killed by AA
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Northern Italy causes 5 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Northern Italy to Southern Italy
7 fighters moved from Northern Italy to Southern Italy
1 bomber moved from France to Southern Italy
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
4 infantry moved from Egypt to 81 Sea Zone
4 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
2 battleships and 2 cruisers moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 carrier moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to EgyptPlace Units - British
2 destroyers placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
3 artilleries placed in Southern ItalyTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 32 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 bomber moved from Northern Italy to 79 Sea ZoneCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 79 Sea Zone to West IndiaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from 55 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 fighter and 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 2 infantry
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from Java to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 fighters moved from Southern Italy to EgyptPlace Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Southern Italy to EgyptNon Combat Move - French
1 infantry moved from 95 Sea Zone to Southern ItalyTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Belarus to Vologda
1 mech_infantry moved from Belarus to Vologda
1 bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Belarus to Bryansk
26 infantry moved from Belarus to Smolensk
17 artilleries moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to VologdaCombat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 17 artilleries and 26 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 17 artilleries and 26 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Novosibirsk
1 bomber moved from Bryansk to Northern Italy
5 artilleries and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
1 infantry and 2 mech_infantrys moved from France to Northern Italy
2 infantry moved from Southern France to Northern Italy
2 armour and 2 mech_infantrys moved from Nenetsia to Novosibirsk
2 infantry moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novosibirsk
2 armour moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 aaGun, 8 armour and 8 mech_infantrys moved from Belarus to Smolensk
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Northern Italy
3 infantry placed in Southern France
3 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,3,2,5,6,2
Germans collect 53 PUs (8 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 21 PUs;Combat Move - Russians
2 bombers moved from Russia to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sardinia
1 armour moved from 95 Sea Zone to Sicily
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to Bryansk -
Scramble 95?
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no
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Changing buy: 3 inf
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 21 PUs;Combat Move - Russians
2 bombers moved from Russia to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sardinia
1 armour moved from 95 Sea Zone to Sicily
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Sicily
Battle in Sardinia
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Sicily from Italians, taking Sardinia from Italians, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Volgograd
1 aaGun moved from Tambov to Volgograd
2 mech_infantrys moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
2 aaGuns, 6 artilleries and 38 infantry moved from Tambov to Russia
2 bombers moved from 95 Sea Zone to Southern ItalyPlace Units - Russians
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Adding units owned by Russians to Volgograd: 2 infantry
EDIT: Changing PUs for Russians from 21 to 15
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 16 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
forgot about my german sub in 109…ok to move it to 124?
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Yup no problem.
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oh man, i’ve been so absorbed in this game i have neglected some of my other games, among other things (family) haha
this japan is a bit complicated, so i’ll probably slow this down at this point. i have family things happening today, but will most likely have my turn done later tonight or early in the morning
very interesting struggle, and for sure the hardest allies i’ve ever faced! to be honest, i still can’t believe how much of an impact your taking italy has become…i guess i really underestimated it, or else i would’ve guarded better.
good move with the russian bombers…i don’t know if you baited me in iraq, but i thought if i could only knock out even one of those russian planes…i knew it was really risky, and man that hurt, as i lost 5 japanese planes that round!
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Haha it truly is a very interesting game!
No problem.
Yeah you had everything else guarded, but with that big of an Allied fleet I would hope somewhere in Europe was available to land on… and Italy was pretty much guaranteed, but certainly not ideal cost-wise in the beginning.
I saw that you could attack it with air, and if you succeeded in killing both planes then I would give up on Sicily and Sardinia, but it was risky and if you won you would have had to send a carrier there as well, so it was probably costly for you either way. It had to be Iraq since everywhere else was within range of your German air.
I was planning on a J3 unfortunately haha, never faced a J4 DOW that turned out well! If I knew about the J4 I would have rushed the Pacific).
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter
EDIT: Adding units owned by Japanese to Vologda: 1 fighter
EDIT: Turning off Edit Mode -
as far as the iraq strike and needing to send the carrier, i was counting on at least two planes of mine to get downed, so that i wouldn’t have to commit the carrier…heck, even if i had lost all of my planes, but if i had taken out yours as well, would’ve been quite worth it. just got pretty unlucky there i guess
i was really planning on a j3, but i saw how hard you were building up, so i decided to hold off to give the euro axis some more time to prepare for the assault. i thought i prepared well, but alas i guess i didn’t guard as carefully as i thought…although, everything was so tight, seemed like something had to give. poor italy…
Haha it truly is a very interesting game!
No problem.
Yeah you had everything else guarded, but with that big of an Allied fleet I would hope somewhere in Europe was available to land on… and Italy was pretty much guaranteed, but certainly not ideal cost-wise in the beginning.
I saw that you could attack it with air, and if you succeeded in killing both planes then I would give up on Sicily and Sardinia, but it was risky and if you won you would have had to send a carrier there as well, so it was probably costly for you either way. It had to be Iraq since everywhere else was within range of your German air.
I was planning on a J3 unfortunately haha, never faced a J4 DOW that turned out well! If I knew about the J4 I would have rushed the Pacific).





