Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsG40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 6 PUs;Combat Move - Germans
5 infantry moved from Baltic States to Belarus
5 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 artilleries and 8 infantry moved from Bessarabia to Ukraine
3 armour moved from Western Ukraine to Ukraine
3 bombers moved from Normandy Bordeaux to Finland
1 bomber moved from Northern Italy to Finland
5 armour moved from Eastern Poland to Belarus
5 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
5 armour and 1 mech_infantry moved from Eastern Poland to NovgorodCombat - Germans
Battle in Finland
Germans attack with 4 bombers
Russians defend with 3 artilleries
Germans win with 4 bombers remaining. Battle score for attacker is 12
Casualties for Russians: 3 artilleries
Battle in Ukraine
Germans attack with 9 armour, 2 artilleries and 8 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 9 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Finland to Western Germany
1 bomber moved from Finland to Norway
1 submarine moved from 103 Sea Zone to 109 Sea Zone
3 aaGuns moved from Northern Italy to FrancePlace Units - Germans
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 armour and 1 mech_infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Vologda to Smolensk
7 infantry moved from Timguska to Novosibirsk
1 artillery moved from Russia to Samara
7 artilleries and 10 infantry moved from Russia to Smolensk
9 infantry moved from Russia to Smolensk
15 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Smolensk
2 aaGuns moved from Russia to Smolensk
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 infantry placed in Volgograd
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
Before I take my turn, were you going to relocate the US Strategic Bomber?
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Before I take my turn, were you going to relocate the US Strategic Bomber?
yes. London is a nice location. I thought I could land in friendly neautrals, but that only applies to the DEI. Sorry
If you dont allow it, land in british guyana then -
You can land anywhere in range of your former location (C. US I believe).
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Right, so I choose London. If you don’t edit it I will on my turn
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Ok. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 armour moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Kweichow to Shensi
2 bombers moved from Kiangsi to Shensi
3 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 34 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kiangsi
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
3 fighters moved from 6 Sea Zone to Japan
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Ulaanbaatar to Central Mongolia
1 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 10 infantry moved from Ulaanbaatar to BuryatiaCombat - Japanese
Battle in Java
Battle in Buryatia
Japanese attack with 1 artillery and 10 infantry
Russians defend with 1 infantry
Japanese win, taking Java from ANZAC, taking Buryatia from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in 63 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking Sumatra from Dutch, taking 63 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 artillery
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 artilleries and 1 infantry moved from Kwangsi to Hunan
3 mech_infantrys moved from Kwangtung to Kwangsi
1 aaGun moved from Manchuria to Jehol
2 bombers moved from Shensi to Kiangsu
2 fighters and 1 tactical_bomber moved from French Indo China to KwangsiPlace Units - Japanese
1 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I just realized I do have a problem with you placing the Bomber in the UK. It can strike my German bomber(s). I probably have done something different had it been there. Please go ahead and place it in Guiana.
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I just realized I do have a problem with you placing the Bomber in the UK. It can strike my German bomber(s). I probably have done something different had it been there. Please go ahead and place it in Guiana.
LOL, ever post something, read it later and wonder how a word got missed? That should have read “I probably would have done something different had it been there.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Western United States to 102 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Western United States
1 fighter moved from 101 Sea Zone to 102 Sea Zone
2 destroyers moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Brazil to Line Islands
1 destroyer moved from 102 Sea Zone to 90 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
2 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to 96 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Burma to 41 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from Burma to India
1 aaGun moved from Burma to India
1 fighter moved from Burma to India
15 infantry moved from Burma to India
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Egypt to IndiaPlace Units - British
2 fighters placed in United Kingdom
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
British collect 29 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
i moved bomber in brazil directly to line island. Still a legal move from Guiana :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Ok, sounds good. :)
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I am still playing. It’s crazy at work but it will calm down during this week
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No worries. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 7 PUs;Combat Move - ANZAC
1 fighter moved from India to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
7 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
2 fighters moved from India to Eastern Persia
1 infantry moved from Burma to IndiaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqTurn Complete - French