Will have to come to this later.
Bonusbent (Axis) vs dawgoneit (Allies + 12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to Quebec
British take Quebec from Germans
1 armour moved from Eastern United States to Ontario
1 infantry moved from Eastern United States to Ontario
2 fighters moved from Eastern United States to Ontario
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from India to Timguska
3 submarines moved from 7 Sea Zone to 6 Sea Zone
8 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 4 Sea Zone
1 cruiser moved from 7 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East -
scramble in sz6 ?
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I think the answer is obvious. No scramble :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Eastern United States to Quebec
British take Quebec from Germans
1 armour moved from Eastern United States to Ontario
1 infantry moved from Eastern United States to Ontario
2 fighters moved from Eastern United States to Ontario
2 fighters moved from Northwest Persia to Caucasus
1 bomber moved from India to Timguska
3 submarines moved from 7 Sea Zone to 6 Sea Zone
8 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 4 Sea Zone
1 cruiser moved from 7 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Timguska
Americans attack with 1 bomber
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 6 Sea Zone
Americans attack with 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 8 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ontario
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Ontario from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Germans win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in KoreaNon Combat Move - Americans
1 battleship, 5 carriers, 5 cruisers and 2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Queensland to Guam
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
2 fighters moved from Ontario to 10 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 81 Sea Zone to 71 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 1.
1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 armour placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
2 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from India to Burma
1 bomber moved from India to Caucasus
2 fighters moved from Northwest Persia to India
1 mech_infantry moved from Persia to West India
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Libya to Tobruk
2 armour moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 infantry moved from India to Burma
1 bomber moved from India to Caucasus
2 fighters moved from Northwest Persia to India
1 mech_infantry moved from Persia to West India
4 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Caucasus to Eastern PersiaPlace Units - British
3 armour placed in Egypt
1 armour, 1 artillery and 1 infantry placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
2 armour moved from Bessarabia to UkrainePlace Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
3 armour moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 armour placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 103 PUs;
Germans buy 9 armour, 3 bombers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Turkmenistan
4 fighters and 4 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 bombers moved from Bryansk to Turkmenistan
2 bombers moved from Bryansk to Turkmenistan
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Germans win with 3 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Turkmenistan
Germans attack with 5 bombers and 1 mech_infantry
British defend with 1 armour
Germans win, taking Turkmenistan from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 4 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from British with 4 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from Caucasus to Volgograd
5 bombers moved from Turkmenistan to Volgograd
1 aaGun moved from Ukraine to Rostov
3 armour moved from Ukraine to Volgograd
3 aaGuns moved from Bryansk to Rostov
6 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 artilleries moved from Russia to Tambov
12 mech_infantrys moved from Russia to Volgograd
12 armour and 6 mech_infantrys moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
3 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
2 submarines placed in 93 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
18 infantry moved from Buryatia to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Buryatia to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Timguska to Yakut S.S.R.
Japanese take Yenisey from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Manchuria to Korea
5 fighters moved from Japan to Korea
2 bombers moved from Japan to 4 Sea Zone
2 mech_infantrys moved from Hopei to Yunnan
3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from Anhwe to YunnanCombat - Japanese
Battle in 4 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 cruiser and 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 5 fighters and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Korea from Americans with 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
5 fighters moved from Korea to Japan
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 artillery moved from Suiyuyan to Chahar
1 artillery moved from Tsinghai to Shensi
5 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from 4 Sea Zone to Japan
2 destroyers and 3 submarines moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in French Indo China
3 armour placed in French Indo China
3 armour placed in Malaya
3 mech_infantrys placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,1,4,5,3,1,1,3,2,3,1,4,5,2,2,4,3,5,3,5,2,2,3,2,5,2,2,5,4,1,2,4,3,5
Japanese collect 64 PUs (11 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Tunisia to Tobruk
4 fighters moved from 6 Sea Zone to Korea -
scramble and kami’s in sz6
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No thanks. Proceed :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Tunisia to Tobruk
4 fighters moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Americans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 infantry
Americans win, taking Korea from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Americans
2 fighters moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Korea to 7 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to AmurPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 1 carrier, 2 cruisers and 1 destroyer
EDIT: Adding units owned by Americans to 83 Sea Zone: 1 carrier, 2 cruisers and 1 destroyer
EDIT: Turning off Edit Mode
British buy 3 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
1 bomber moved from Eastern Persia to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 3 mech_infantrys
British win, taking Caucasus from Germans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Turkmenistan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 armour moved from Iraq to Northwest Persia
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
4 armour moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
3 armour moved from Eastern Persia to Northwest Persia
2 transports moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from West India to India
2 infantry moved from India to West India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 armour placed in Persia
British undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 1 carrier, 8 destroyers, 3 infantry, 4 submarines and 3 transports moved from 97 Sea Zone to 92 Sea Zone
3 artilleries moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 bomber and 1 fighter moved from Southern Italy to CaucasusCombat - Italians
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 2 artilleries and 1 infantry
Italians win, taking Caucasus from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Italians
2 artilleries and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Guam to Korea
3 fighters moved from Queensland to Guam
3 artilleries and 5 infantry moved from South Australia to Northern Territory
2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs