Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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Page 29 of the Europe rule book. “Tanks can “blitz” by moving through an unoccupied hostile territory as the first part of a 2-space move that can end in a friendly or hostile territory. This complete move MUST occur during the Combat Move phase. By blitzing, the tank establishes control of the first territory before it moves to the next. The second territory can be friendly or hostile, or even the space the tank came from. A tank may not blitz through a territory that contains an enemy unit, even if the unit is an AAA, industrial complex, air base, or naval base.”
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Thanks!
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hey just realized i didn’t send my anzac ftr to queensland as i had intended.
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the one in hawaii - if you don’t mind.
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Yeah no problem.
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oops i did it again - rolled an opening roll in live when i thought i was in local. was just doing a mock initial turn with russia. i will keep this opening roll and roll the defense on the forum.
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actually i don’t need to do that if this ends up being what i want to do - i have it saved right after the opening roll in volgo.
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clever move i am gonna love watching this italian march across siberia! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 armour moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to ShensiCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 armour and 5 mech_infantrys moved from Samara to Kazakhstan
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 armour, 4 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Kazakhstan: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caucasus to Southern Italy -
Scramble 54?
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no scramble. also just fyi you are making noncoms in the combat phase which could get you into trouble with some other players. i’m not one of them i will allow them to be undone later because they are technically not allowed.
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Well non-combats would only be to my disadvantage…unless my opponent thought that I was trying to hide a move in the combat move summary haha? I usually don’t make NC in combat phase, just didn’t want to forget these.
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understood. one hit again ey? what in the world?!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from French Indo China to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caucasus to Southern ItalyCombat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 54 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 bomber moved from French Indo China to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from 54 Sea Zone to New Guinea
4 artilleries and 8 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 destroyer, 8 infantry and 7 transports moved from 36 Sea Zone to 33 Sea Zone
4 artilleries and 8 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 mech_infantry moved from Anhwe to Szechwan
2 fighters moved from Japan to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
2 fighters moved from Jehol to French Indo China
4 infantry moved from Jehol to Chahar
1 artillery moved from Kiangsu to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
2 mech_infantrys moved from Jehol to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in India
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter
EDIT: Adding units owned by Japanese to New Guinea: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
Yeah the Japanese are rather lucky.
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Yeah the Japanese are rather lucky.
yes, rather. actually ever since i hit 5/5 on bombers i’ve been getting slaughtered. i always fear a little good luck because it always ends up going back the other way even further! :lol:
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Haha yeah seems about right.
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darn it! i see an anzac noncom i missed - i redid the move because i had so many redo and undo. the two infs were to go to trj - any issue?
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No problem.