15L Adam514 (Axis) vs Boldfresh (Allies+16)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Gibraltar to Syria
                2 aaGuns and 2 fighters moved from New South Wales to Queensland
                1 armour and 2 mech_infantrys moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                4 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

  • '12

    actually, if you blitz you must do the entire move in combat move.  in other words, you must choose where your tank ends its turn in the combat phase, i’m certain of that.  if a tank moves in combat, it’s turn is over at the end of the combat move.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Morocco to Algeria

    Turn Complete - French

  • '19 '17

    That seems illogical to me, but you seem certain of it.

  • '12

    @Adam514:

    That seems illogical to me, but you seem certain of it.

    yep

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 infantry moved from Western Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
                1 infantry moved from France to Southern France
                      Germans take Southern France from Americans

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Novgorod to Archangel
                1 aaGun and 3 infantry moved from Novgorod to Belarus
                2 bombers moved from Novgorod to Caucasus
                1 bomber moved from Novgorod to Western Germany
                1 mech_infantry moved from Western Ukraine to Rostov
                1 mech_infantry moved from Bessarabia to Rostov
                6 armour and 7 mech_infantrys moved from Ukraine to Caucasus
                2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                7 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Novgorod
                1 aaGun and 3 infantry moved from France to Northern Italy
                1 artillery moved from France to Western Germany
                2 infantry moved from France to Western Germany
                1 artillery and 1 infantry moved from France to Northern Italy
                1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Poland to Belarus
                2 armour moved from Western Germany to Poland
                7 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Western Germany to Poland
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                3 bombers placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,5,1
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

  • '12

    Page 29 of the Europe rule book.  “Tanks can “blitz” by moving through an unoccupied hostile territory as the first part of a 2-space move that can end in a friendly or hostile territory.  This complete move MUST occur during the Combat Move phase.  By blitzing, the tank establishes control of the first territory before it moves to the next.  The second territory can be friendly or hostile, or even the space the tank came from.  A tank may not blitz through a territory that contains an enemy unit, even if the unit is an AAA, industrial complex, air base, or naval base.”

  • '19 '17

    Thanks!

  • '12

    hey just realized i didn’t send my anzac ftr to queensland as i had intended.

  • '12

    the one in hawaii - if you don’t mind.

  • '19 '17

    Yeah no problem.

  • '12

    oops i did it again - rolled an opening roll in live when i thought i was in local.  was just doing a mock initial turn with russia.  i will keep this opening roll and roll the defense on the forum.

  • '12

    actually i don’t need to do that if this ends up being what i want to do - i have it saved right after the opening roll in volgo.

  • '12

    clever move i am gonna love watching this italian march across siberia!  :lol:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd
                1 tactical_bomber moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter and 1 infantry moved from Russia to Bryansk
                1 fighter and 1 infantry moved from Russia to Smolensk
                1 armour moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Kweichow to Shensi

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 armour and 5 mech_infantrys moved from Samara to Kazakhstan
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                1 armour, 4 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Kazakhstan: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 fighter
                EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 1 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Szechwan to Suiyuyan
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Jehol to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Eastern Persia to Iraq
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                1 bomber moved from French Indo China to 54 Sea Zone
                2 fighters moved from Caroline Islands to 54 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
                1 fighter moved from 33 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 31 Sea Zone
                1 submarine moved from 63 Sea Zone to 30 Sea Zone
                2 fighters moved from 33 Sea Zone to 54 Sea Zone
                1 fighter moved from Caucasus to Southern Italy

  • '19 '17

    Scramble 54?

  • '12

    no scramble.  also just fyi you are making noncoms in the combat phase which could get you into trouble with some other players.  i’m not one of them i will allow them to be undone later because they are technically not allowed.

  • '19 '17

    Well non-combats would only be to my disadvantage…unless my opponent thought that I was trying to hide a move in the combat move summary haha? I usually don’t make NC in combat phase, just didn’t want to forget these.

  • '12

    understood.  one hit again ey?  what in the world?!

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