@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
15L Adam514 (Axis) vs Boldfresh (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
5 fighters and 2 infantry moved from Southern France to Northern ItalyCombat - British
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northern Italy
British attack with 5 fighters and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 2 infantryNon Combat Move - British
1 aaGun and 1 armour moved from Southern France to 93 Sea Zone
1 aaGun, 1 armour and 2 transports moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 98 Sea Zone to Syria
4 fighters moved from Northern Italy to Syria
2 destroyers moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 5 mech_infantrys moved from Egypt to Syria
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 119 Sea Zone to Scotland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 bombers moved from Egypt to Syria
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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at least the subs missed!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 7 PUs;Combat Move - Italians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
1 bomber moved from Poland to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 aaGun, 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 armour moved from Rostov to Caucasus
1 bomber moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Caucasus
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2,1,5
Italians collect 19 PUs (3 lost to blockades); end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kwangsi: 1 infantry
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 19 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Manchuria: 1 infantry
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Kwangsi: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Caroline Islands: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to 33 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
EDIT: Removing units owned by Italians from 36 Sea Zone: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from West India: 1 infantry
EDIT: Adding units owned by Italians to India: 1 infantry
EDIT: Turning off Edit Mode -
Sorry about the edits, forgot the Pacific stuff.
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what the - tripleA allows you to move into rostov with a tank in combat and then also move it another space in noncom? that’s an error it shouldn’t allow. i understand you wanted to blitz it but that all has to be done in combat - just for your knowledge - your move is fine.
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Well yeah it’s the logical thing to do right? You aren’t supposed to do non combat moves during combat phase. FYI though triplea allows a mech to invade a territory on combat phase, then move on NC, that’s illegal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Syria
2 aaGuns and 2 fighters moved from New South Wales to Queensland
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
4 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
actually, if you blitz you must do the entire move in combat move. in other words, you must choose where your tank ends its turn in the combat phase, i’m certain of that. if a tank moves in combat, it’s turn is over at the end of the combat move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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That seems illogical to me, but you seem certain of it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 infantry moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 infantry moved from France to Southern France
Germans take Southern France from AmericansCombat - Germans
Battle in Bryansk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
1 aaGun and 3 infantry moved from Novgorod to Belarus
2 bombers moved from Novgorod to Caucasus
1 bomber moved from Novgorod to Western Germany
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
6 armour and 7 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 tactical_bomber moved from Southern Italy to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
7 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
1 aaGun and 3 infantry moved from France to Northern Italy
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Northern Italy
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Belarus
2 armour moved from Western Germany to Poland
7 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 bombers placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,5,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
Page 29 of the Europe rule book. “Tanks can “blitz” by moving through an unoccupied hostile territory as the first part of a 2-space move that can end in a friendly or hostile territory. This complete move MUST occur during the Combat Move phase. By blitzing, the tank establishes control of the first territory before it moves to the next. The second territory can be friendly or hostile, or even the space the tank came from. A tank may not blitz through a territory that contains an enemy unit, even if the unit is an AAA, industrial complex, air base, or naval base.”
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Thanks!
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hey just realized i didn’t send my anzac ftr to queensland as i had intended.
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the one in hawaii - if you don’t mind.
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Yeah no problem.
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oops i did it again - rolled an opening roll in live when i thought i was in local. was just doing a mock initial turn with russia. i will keep this opening roll and roll the defense on the forum.
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actually i don’t need to do that if this ends up being what i want to do - i have it saved right after the opening roll in volgo.
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clever move i am gonna love watching this italian march across siberia! :lol:





