2d10<=3: 9, 10; Hits: 0
1d10<=3: 10; Hits: 0
2d7<=5: 6, 5; Hits: 1
1d10<=5: 2; Hits: 1
Anniversary training game 7
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TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Norway to 6 Sea Zone
2 infantry moved from United Kingdom to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 12 Sea Zone
3 fighters moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from Trans-Jordan to Morocco Algeria
2 armour, 1 artillery and 5 infantry moved from 12 Sea Zone to Morocco Algeria
1 fighter moved from 6 Sea Zone to United Kingdom
1 armour, 2 artilleries and 6 infantry moved from Trans-Jordan to EgyptCombat - British
Battle in Morocco Algeria
British attack with 2 armour, 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour and 1 infantry
British win, taking Morocco Algeria from Germans with 2 armour, 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Egypt
British attack with 1 armour, 2 artilleries and 6 infantry
Italians defend with 1 infantry
British win, taking Egypt from Italians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Morocco Algeria to 12 Sea Zone
1 aaGun moved from Trans-Jordan to EgyptPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northwestern Europe to France
1 infantry moved from Northwestern Europe to France
2 armour moved from France to Italy
1 fighter moved from France to Italy
2 infantry moved from France to ItalyNon Combat Move - Italians
Place Units - Italians
2 armour and 4 infantry placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 6 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
2 bombers moved from United Kingdom to Germany
1 armour, 1 artillery and 4 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 12 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 12 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 28 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 12 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Italians defend with 1 armour
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 armourNon Combat Move - Americans
2 fighters moved from Gibraltar to 12 Sea Zone
2 bombers moved from Germany to United Kingdom
1 submarine moved from 21 Sea Zone to 19 Sea ZonePlace Units - Americans
3 transports placed in 10 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesCombat Move - Chinese
2 infantry moved from Chinghai to NingxiaCombat - Chinese
Battle in Ningxia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Chinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turn Complete - Americans
Americans collect 37 PUs; end with 37 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 3 submarines and 2 transports moved from 53 Sea Zone to 47 Sea Zone
2 fighters moved from 47 Sea Zone to Australia
4 infantry moved from 47 Sea Zone to Australia
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 57 Sea Zone to 62 Sea Zone
1 infantry moved from Evenki National Okrug to Urals
Japanese take Urals from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 infantry moved from Sikang to Chinghai
1 infantry moved from Ningxia to Chinghai
1 infantry moved from Persia to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 bomber moved from India to Chinghai
3 armour moved from Yunnan to India
1 artillery and 6 infantry moved from Yunnan to Burma
3 armour moved from Manchuria to Ningxia
2 armour moved from Kiangsu to Sikang
2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to ManchuriaCombat - Japanese
Battle in Chinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Australia
Japanese attack with 2 fighters and 4 infantry
British defend with 1 aaGun and 3 infantry
Japanese win, taking Australia from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Japanese
1 bomber moved from Chinghai to India
2 fighters moved from Australia to 47 Sea ZonePlace Units - Japanese
3 armour placed in India
2 armour placed in Kiangsu
3 armour placed in Manchuria
1 carrier, 2 fighters and 1 transport placed in 62 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Russians
1 armour moved from Caucasus to Persia
British take Persia from Japanese
1 armour moved from Persia to Caucasus
2 infantry moved from Russia to Archangel
1 bomber moved from Russia to Archangel
1 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 bomber moved from Archangel to Russia
1 submarine moved from 13 Sea Zone to 15 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 18 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 49 PUs;
Germans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Norway
Germans take Norway from British
1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Karelia S.S.R. to Archangel
2 artilleries and 3 infantry moved from East Poland to Baltic States
1 artillery and 7 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
7 armour and 6 infantry moved from Germany to Poland
3 bombers moved from Germany to United Kingdom
1 armour moved from Anglo-Egypt Sudan to Italian AfricaCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 1,5,4 and causes: 10 damage to unit: factory
Bombing raid in United Kingdom causes 10 damage total.
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from United Kingdom to GermanyPlace Units - Germans
2 infantry placed in Karelia S.S.R.
6 armour, 1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 26 PUs;
British buy 1 armour and 1 battleship; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Morocco Algeria to Egypt
British take Libya from Italians
1 armour moved from Egypt to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Germans
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
British take French Equatorial Africa from Germans
1 artillery and 3 infantry moved from Morocco Algeria to 12 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry and 4 transports moved from 12 Sea Zone to 7 Sea Zone
4 infantry moved from United Kingdom to 7 Sea Zone
1 artillery and 7 infantry moved from 7 Sea Zone to France
4 fighters moved from 7 Sea Zone to France
1 fighter moved from United Kingdom to FranceCombat - British
Battle in France
British attack with 1 artillery, 5 fighters and 7 infantry
Germans defend with 2 armour and 8 infantry; Italians defend with 1 artillery and 4 infantry
Germans win with 2 armour remaining. Battle score for attacker is 15
Casualties for Germans: 8 infantry
Casualties for British: 1 artillery and 7 infantry
Casualties for Italians: 1 artillery and 4 infantry
5 fighters owned by the British retreatedNon Combat Move - British
1 fighter moved from France to United Kingdom
4 fighters moved from France to 7 Sea ZonePlace Units - British
1 armour placed in United Kingdom
1 battleship placed in 7 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 16 Sea Zone to 15 Sea ZoneCombat - Italians
Battle in 15 Sea Zone
Italians attack with 1 battleship
Russians defend with 1 submarine
1 submarine owned by the Russians SubmergedNon Combat Move - Italians
2 infantry moved from Italy to France
2 infantry moved from Italy to FrancePlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers and 2 transports; Remaining resources: 4 PUs;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Gibraltar to 12 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 12 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to France
2 bombers moved from United Kingdom to Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 23 Sea Zone to 12 Sea Zone
2 fighters moved from Western United States to 12 Sea Zone
5 armour and 7 infantry moved from Western United States to Western Canada
1 artillery and 5 infantry moved from Eastern United States to Eastern Canada
3 transports moved from 10 Sea Zone to 1 Sea Zone
2 armour moved from Western Canada to Eastern Canada
1 submarine moved from 19 Sea Zone to 12 Sea ZoneCombat - Americans
Battle in France
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Germans defend with 2 armour; Italians defend with 4 infantry
Americans win, taking France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Italians: 4 infantry
Casualties for Americans: 1 artillery and 4 infantry
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
2 fighters moved from France to 7 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 47 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 9
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery, 1 factory and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Chinghai to Kazakh S.S.R.
3 armour moved from Ningxia to Chinghai
2 armour moved from Sikang to Chinghai
9 armour, 3 artilleries and 6 infantry moved from India to Persia
Japanese take Persia from British
1 artillery and 6 infantry moved from Burma to India
3 armour moved from Manchuria to Ningxia
2 armour moved from Kiangsu to Sikang
3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Australia to 47 Sea Zone
2 infantry moved from Australia to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 47 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to New Zealand
2 fighters moved from 42 Sea Zone to New Zealand
3 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 artilleries and 2 infantry moved from Manchuria to SuiyuanCombat - Japanese
Battle in New Zealand
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking New Zealand from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Germany
2 fighters moved from New Zealand to 42 Sea ZonePlace Units - Japanese
1 factory placed in Burma
3 armour placed in India
2 armour placed in Kiangsu
3 armour placed in Manchuria
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
okay, c’est bon je jette l’éponge…
Déprimant comme position. Les allemands font juste trop de cash.
Une autre ?
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Je prend les ally 2 sec pour lw + 10
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ok, on rejoue celle la ou tu veux 41 ? et c’est quoi ton bid ?
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Cette carte et un fif Russe en zone 35
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oh que c’est fielleux ca….ok, je prepare et t’envoie le lien.
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tu veux dire un fighter russe ou un sub ?
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un figther russe
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Hmm…je regarde la map et c’est vraiment cochon un fgt a cet endroit la.
Y a plus les odds pour sz53 et sz35 -
Quoi mon bid est pas correct. :roll:
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bah je vais faire avec…





