Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Samara to Ukraine
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Samara to Western Ukraine
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Yunnan
Combat - Russians
Battle in Belarus
Russians attack with 1 armour and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Rostov
5 armour and 1 mech_infantry moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Russians
2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
with the edit - forgot it :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 26 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Guam
Battle in Johnston Island
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Johnston Island from Americans, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 armour moved from New Guinea to 46 Sea Zone
1 armour and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Anhwe to Kwangtung
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Siberia
1 bomber moved from Kwangtung to Caroline Islands
2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
3 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
Place Units - Japanese
1 airfield, 1 harbour and 3 infantry placed in French Indo China
3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
2 bombers and 2 fighters moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers and 5 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 4 fighters, 7 infantry, 3 mech_infantrys, 1 submarine, 2 tactical_bombers and 6 transports moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 92 Sea Zone to Algeria
Place Units - Americans
2 carriers, 1 destroyer and 3 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kwangsi
5 artilleries and 12 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 5 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 5 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from India to Shensi
1 fighter and 1 mech_infantry moved from Yunnan to Shan State
Combat - British
Battle in Shensi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Sumatra
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 fighter moved from Shan State to Burma
3 aaGuns and 6 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to French West Africa
2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Union of South Africa to Kenya
Place Units - British
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 fighter
EDIT: Adding units owned by British to French Equatorial Africa: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French Equatorial Africa: 1 fighter
EDIT: Adding units owned by British to French Equatorial Africa: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Iraq from British with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Non Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 aaGun and 3 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 aaGun and 3 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Eastern Poland
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Southern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Southeast Mexico: 1 bomber
EDIT: Adding units owned by ANZAC to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Slovakia Hungary to Ukraine
2 bombers moved from Southern Italy to Ukraine
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 1 armour and 1 infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Baltic States
1 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 bombers moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 submarine moved from 113 Sea Zone to 119 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
1 bomber, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 armour moved from Szechwan to Kweichow
2 fighters moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Tsinghai
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 fighters moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Russia to Bryansk
4 mech_infantrys moved from Russia to Rostov
2 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Rostov: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
Russians undo move 1.
1 infantry and 2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 bomber moved from Caroline Islands to Kwangsi
1 fighter moved from 36 Sea Zone to Shan State
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for French: 1 destroyer
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 transports
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 armour and 2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Anhwe to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 aaGun moved from Anhwe to Shantung
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Shantung
2 infantry moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 carrier moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 transports placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
adam, i have a question - where was your landing spot for the 3 ftr, 3 tac? i see only 4 of them able to land - on the japanese acc and the italian acc.
The Caroline islands carrier.
The Caroline islands carrier.
oh right. that’s good - was happy with the result but couldn’t allow an illegal move to occur if i was aware of it.
Triplea wouldn’t let the planes that couldn’t land go.
Triplea wouldn’t let the planes that couldn’t land go.
right but sometimes it makes mistakes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
5 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour, 6 infantry and 3 mech_infantrys moved from Algeria to 94 Sea Zone
1 armour, 6 infantry, 3 mech_infantrys and 5 transports moved from 94 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
3 carriers, 2 destroyers, 3 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 5 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Egypt
Americans attack with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 harbour
Americans win, taking Egypt from Italians with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 bombers, 3 carriers, 2 destroyers, 8 fighters and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 3 carriers, 2 destroyers, 8 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 26 Sea Zone to Western United States
1 aaGun moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 aaGuns moved from Southeast Mexico to Mexico
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
5 artilleries and 15 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Trans-Jordan
2 artilleries and 6 infantry moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Kenya to Trans-Jordan
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
Combat - British
Battle in Alexandria
Battle in Trans-Jordan
British attack with 1 artillery, 2 bombers and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians, taking Trans-Jordan from Italians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 fighter and 6 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - British
1 fighter moved from Hunan to India
3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber moved from Burma to India
1 armour and 4 mech_infantrys moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to 98 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
2 bombers moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
British undo move 1.
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantry
Triplea wouldn’t let the planes that couldn’t land go.
right but sometimes it makes mistakes
I would just like to second that @adam: In terms of landing space and air movements in general (e.g. flying over neutrals) you can definitely not purely trust the tripleA engine to prevent any illegal moves. With critical moves I always recommend a manual check.