15L Adam514 (Axis) vs Boldfresh (Allies+16)

  • '19 '17

    Nope go ahead, shouldn’t be a problem with both issues.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Syria: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Syria: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Belarus to Novgorod

  • '12

    ok - here we go.  i posted the combat map twice - the second one is final and has 2 inf, art going to nov rather than inf, art.

    i am proceeding with the z114 attack as expected.

    here is your defense roll after i rolled a 3 on attack inadvertantly.

    z114 r1 axis defense - sub, cruiser
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)

  • '12

    par for the course.  ok i will roll the rest on the forum just for good measure…

    nov - 2 inf, art vs. arm
    attack
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
    defense
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '12

    annnnnnd good thing i brought the extra inf.  ok i will do the rolling in local and post - so you will see no marti dice this round.

  • '12

    oh shoot - the last map i posted apparently didn’t have the mech going to hunan - i assure you that i had this occurring, boy scouts honor.  let me know if you have a problem with it but i thought i had it on my map - apparently i didn’t hit save just before closing out of local to go to live so i could post the map.  i am against allowing walkins after dice have been rolled, but i promise you, i had it on my map.

  • '19 '17

    Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Syria: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians winGermans win with 1 cruiser and 1 transport remaining, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Hunan from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 aaGun and 16 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                4 artilleries and 4 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Tambov
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Yunnan to Hunan
                3 fighters and 1 tactical_bomber moved from Yunnan to Samara
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Russians
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total

  • '12

    @Adam514:

    Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.

    well, i’m fine with the honor system - if you tell me you truly meant to do a walkin but something goofed up that’s fine.  if you tell me you realized it in noncom that you should have made a walkin, that’s a pretty different deal.  not saying i would never allow it, but i’m resistant to such a thing.

  • '19 '17

    Yeah if the combat dice influenced the decision then it’s a very different situation.

  • '12

    that as well!  but i mean, if the person never even considered doing the walkin until they were in noncom - you know an “oh crap!” moment.

  • '12

    i had an “oh shoot” moment but the oh shoot was that i forgot to save the map which included the walkin to hunan - hence the honor system that i’m apt to go with when playing those i consider to be honorable.

  • '19 '17

    Well I would allow the walk-in in the situation you described, but it does depend on the honour system.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Shan State
                1 bomber moved from French Indo China to Kweichow
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                3 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                2 infantry moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Anhwe to Hunan
                1 bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Hunan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Midway

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
                1 carrier and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 tactical_bombers moved from Malaya to French Indo China
                1 fighter moved from Malaya to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from Kwangtung to Japan
                1 bomber moved from Shan State to Kwangtung
                2 fighters and 2 tactical_bombers moved from Hunan to Kwangtung
                1 bomber moved from Kweichow to French Indo China
                1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Anhwe to Kiangsi
                1 artillery and 1 infantry moved from Anhwe to Hopei
                4 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 carrier and 3 submarines placed in 6 Sea Zone
                1 artillery placed in Japan
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 fighter and 1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                3 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 airfield, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from India to Shan State
                1 artillery moved from Northwest Persia to Iraq
                      British take Iraq from Neutral_Axis

    Combat - British
                Battle in Kweichow
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from 80 Sea Zone to India
                1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 4 fighters moved from United Kingdom to Gibraltar
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                1 bomber and 1 mech_infantry placed in Union of South Africa
                1 airfield placed in Gibraltar

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,1,5,3,4
                British collect 30 PUs (1 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 79 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
                EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 79 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by British to India: 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '12

    meant to have the fleet off west india - that was the point of buying the destroyer.  convoy dice were rolled for trans jordan, but i assure you that did not influence me in any way.  :-P

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 armour and 1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Trans-Jordan to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 1 armour moved from Romania to Eastern Poland
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Morocco: 2 infantry
                EDIT: Adding units owned by French to Algeria: 2 infantry
                EDIT: Turning off Edit Mode

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