Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 armour moved from Egypt to Kenya
1 artillery moved from Ethiopia to Kenya
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 infantry moved from Yunnan to Hunan
Combat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Yunnan to India
1 fighter moved from Hunan to India
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
3 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Quebec to United Kingdom
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from Yunnan to India
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - British
1 submarine placed in 110 Sea Zone
2 fighters placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
glad i didn’t try to bomb w germany - hideous dice - i know it woulda been shot down :lol:
Heh most people like that outcome in Iraq :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
4 bombers moved from Western Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 submarine and 1 transport
Russians defend with 1 cruiser
Germans win with 4 bombers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
4 bombers moved from 114 Sea Zone to Western Germany
1 infantry moved from Poland to Baltic States
1 armour and 6 mech_infantrys moved from Poland to Eastern Poland
3 aaGuns, 1 armour, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
6 armour moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 tactical_bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 mech_infantrys moved from Holland Belgium to Germany
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Finland to Karelia
1 aaGun and 4 infantry moved from Finland to Karelia
Place Units - Germans
1 mech_infantry placed in Germany
2 fighters and 8 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
so, i admit i’m a little sleep deprived today…. below was posted in a different game by accident.
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Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
« Reply #313 on: Today at 01:43:45 pm »
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but yes, i was actually planning to wait to hear the answer regarding the french infantry before proceeding with Russia. So please confirm how you feel about both issues.
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Boldfresh
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Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
« Reply #312 on: Today at 01:42:32 pm »
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adam, i was working on my russian move and didn’t realize i was in live dice mode. i did realize it when the russian sub rolled in the first battle. i am pretty sure i will be making that attack, so if it’s alright with you, i’d like to decide if i want to actually carry out my move (unlikely as this was the very first iteration) or not. If i make the 114 attac, my first roll with the sub will be a miss, does that sound ok?
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Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
« Reply #311 on: Today at 01:34:06 pm »
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hey adam - i see i missed a french noncom. meant to send my infantry from syria to trj. would that change your german move?
Nope go ahead, shouldn’t be a problem with both issues.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Belarus to Novgorod
ok - here we go. i posted the combat map twice - the second one is final and has 2 inf, art going to nov rather than inf, art.
i am proceeding with the z114 attack as expected.
here is your defense roll after i rolled a 3 on attack inadvertantly.
z114 r1 axis defense - sub, cruiser
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)
par for the course. ok i will roll the rest on the forum just for good measure…
nov - 2 inf, art vs. arm
attack
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
defense
Rolls: 1@3; Total Hits: 11@3: (1)
annnnnnd good thing i brought the extra inf. ok i will do the rolling in local and post - so you will see no marti dice this round.
oh shoot - the last map i posted apparently didn’t have the mech going to hunan - i assure you that i had this occurring, boy scouts honor. let me know if you have a problem with it but i thought i had it on my map - apparently i didn’t hit save just before closing out of local to go to live so i could post the map. i am against allowing walkins after dice have been rolled, but i promise you, i had it on my map.
Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by French from Syria: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Belarus to Novgorod
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians winGermans win with 1 cruiser and 1 transport remaining, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 aaGun and 16 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Tambov
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Yunnan to Hunan
3 fighters and 1 tactical_bomber moved from Yunnan to Samara
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Place Units - Russians
6 armour placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.
well, i’m fine with the honor system - if you tell me you truly meant to do a walkin but something goofed up that’s fine. if you tell me you realized it in noncom that you should have made a walkin, that’s a pretty different deal. not saying i would never allow it, but i’m resistant to such a thing.
Yeah if the combat dice influenced the decision then it’s a very different situation.
that as well! but i mean, if the person never even considered doing the walkin until they were in noncom - you know an “oh crap!” moment.