15L Adam514 (Axis) vs Boldfresh (Allies+16)

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                2 infantry moved from Persia to Iraq
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                1 armour moved from Egypt to Kenya
                1 artillery moved from Ethiopia to Kenya
                1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter and 1 infantry moved from Yunnan to Hunan

    Combat - British
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 3 infantry
                Battle in Hunan
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Yunnan to India
                1 fighter moved from Hunan to India
                2 mech_infantrys moved from India to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 artillery moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
                3 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 bomber moved from Quebec to United Kingdom
                1 infantry moved from Malaya to Shan State
                1 tactical_bomber moved from Yunnan to India
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - British
                1 submarine placed in 110 Sea Zone
                2 fighters placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

  • '12

    glad i didn’t try to bomb w germany - hideous dice - i know it woulda been shot down  :lol:

  • '19 '17

    Heh most people like that outcome in Iraq  :lol:

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 armour moved from Greece to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
                1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
                1 cruiser moved from 94 Sea Zone to 98 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '12

    @Adam514:

    Heh most people like that outcome in Iraq  :lol:

    Not me.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tunisia
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 armour moved from Poland to Novgorod
                      Germans take Baltic States from Russians
                      Germans take Novgorod from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                4 bombers moved from Western Germany to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 cruiser moved from 112 Sea Zone to 114 Sea Zone
                1 submarine moved from 110 Sea Zone to 114 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 4 bombers, 1 cruiser, 1 submarine and 1 transport
                    Russians defend with 1 cruiser
                    Germans win with 4 bombers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                4 bombers moved from 114 Sea Zone to Western Germany
                1 infantry moved from Poland to Baltic States
                1 armour and 6 mech_infantrys moved from Poland to Eastern Poland
                3 aaGuns, 1 armour, 5 artilleries and 22 infantry moved from Romania to Eastern Poland
                6 armour moved from Yugoslavia to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                2 tactical_bombers moved from Southern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
                2 mech_infantrys moved from Holland Belgium to Germany
                1 artillery moved from Normandy Bordeaux to France
                1 aaGun moved from Western Germany to France
                1 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Finland to Karelia
                1 aaGun and 4 infantry moved from Finland to Karelia

    Place Units - Germans
                1 mech_infantry placed in Germany
                2 fighters and 8 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '12

    so, i admit i’m a little sleep deprived today….  below was posted in a different game by accident.

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    Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
    « Reply #313 on: Today at 01:43:45 pm »
    0 Reply with quoteQuote

    but yes, i was actually planning to wait to hear the answer regarding the french infantry before proceeding with Russia.  So please confirm how you feel about both issues.

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    Boldfresh
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    Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
    « Reply #312 on: Today at 01:42:32 pm »
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    adam, i was working on my russian move and didn’t realize i was in live dice mode.  i did realize it when the russian sub rolled in the first battle.  i am pretty sure i will be making that attack, so if it’s alright with you, i’d like to decide if i want to actually carry out my move (unlikely as this was the very first iteration) or not.  If i make the 114 attac, my first roll with the sub will be a miss, does that sound ok?
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    Re: 15L BoldFresh (allies +17) v JWW Games 1 & 2
    « Reply #311 on: Today at 01:34:06 pm »
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    hey adam - i see i missed a french noncom.  meant to send my infantry from syria to trj.  would that change your german move?

  • '19 '17

    Nope go ahead, shouldn’t be a problem with both issues.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Syria: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Syria: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Belarus to Novgorod

  • '12

    ok - here we go.  i posted the combat map twice - the second one is final and has 2 inf, art going to nov rather than inf, art.

    i am proceeding with the z114 attack as expected.

    here is your defense roll after i rolled a 3 on attack inadvertantly.

    z114 r1 axis defense - sub, cruiser
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (2)

  • '12

    par for the course.  ok i will roll the rest on the forum just for good measure…

    nov - 2 inf, art vs. arm
    attack
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
    defense
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '12

    annnnnnd good thing i brought the extra inf.  ok i will do the rolling in local and post - so you will see no marti dice this round.

  • '12

    oh shoot - the last map i posted apparently didn’t have the mech going to hunan - i assure you that i had this occurring, boy scouts honor.  let me know if you have a problem with it but i thought i had it on my map - apparently i didn’t hit save just before closing out of local to go to live so i could post the map.  i am against allowing walkins after dice have been rolled, but i promise you, i had it on my map.

  • '19 '17

    Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by French from Syria: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from 114 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Novgorod
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians winGermans win with 1 cruiser and 1 transport remaining, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Hunan from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 aaGun and 16 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
                4 artilleries and 4 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Tambov
                1 armour and 1 mech_infantry moved from Kazakhstan to Russia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Yunnan to Hunan
                3 fighters and 1 tactical_bomber moved from Yunnan to Samara
                1 submarine moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Russians
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 34 PUs total

  • '12

    @Adam514:

    Yeah no problem, I’m pretty open about edits and such. It happens to forget or undo moves that you actually wanted to do.

    well, i’m fine with the honor system - if you tell me you truly meant to do a walkin but something goofed up that’s fine.  if you tell me you realized it in noncom that you should have made a walkin, that’s a pretty different deal.  not saying i would never allow it, but i’m resistant to such a thing.

  • '19 '17

    Yeah if the combat dice influenced the decision then it’s a very different situation.

  • '12

    that as well!  but i mean, if the person never even considered doing the walkin until they were in noncom - you know an “oh crap!” moment.

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