G40 oysteinloe (Allies +10) vs JeffM (Axis)

  • '12

    @oysteilo:

    I forgot to move UK inf in Malaya. I edited it. Hope it is ok

    No problem!  I had an edit too… I forgot to move a guy to Alexandria to block.

    I did a bombing raid on UK and I did not have you intercept as it was 5v3 on the air battle.  I ended up getting a bomber shot down, but I was certainly due after that insane G1.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns moved from Buryatia to Amur
                12 infantry moved from Buryatia to Amur
                2 aaGuns moved from Novgorod to Belarus
                4 artilleries moved from Novgorod to Belarus
                11 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Bryansk to Belarus
                2 armour moved from Bryansk to Belarus
                2 aaGuns moved from Bryansk to Belarus
                5 infantry moved from Bryansk to Belarus
                2 artilleries moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                2 infantry moved from Ukraine to Bryansk
                4 artilleries and 3 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Kwangsi to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Amur
                4 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                4 fighters and 2 tactical_bombers moved from Kiangsu to Amur
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 fighter and 5 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers could not land in Kweichow and were removed
                1 aaGun moved from Korea to Manchuria
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                2 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                2 fighters moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kwangsi
                2 bombers moved from Amur to Manchuria
                1 fighter moved from Amur to Manchuria
                2 tactical_bombers moved from Amur to Manchuria
                2 fighters moved from Amur to Manchuria
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 4 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 2 artilleries, 5 infantry and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Kwangsi to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Amur
                4 infantry moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                4 fighters and 2 tactical_bombers moved from Kiangsu to Amur
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Amur
                    Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 fighter and 5 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers could not land in Kweichow and were removed
                1 aaGun moved from Korea to Manchuria
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                3 infantry moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                2 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Yunnan to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                2 fighters moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kwangsi
                2 bombers moved from Amur to Manchuria
                1 fighter moved from Amur to Manchuria
                2 tactical_bombers moved from Amur to Manchuria
                2 fighters moved from Amur to Manchuria
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 armour and 1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 4 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Hunan: 2 artilleries, 5 infantry and 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 2 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode
                Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

  • '12

    I had to do an edit at the end of the turn.  I accidentally stacked Kweichow instead of Hunan and hit “place units”.  Once you do this it will not let you go back and change your non-combat move.

    The only way I could fix it was to edit the units off of Kweichow and put them on Hunan.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 battleship, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 submarine moved from 48 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 101 Sea Zone
                3 fighters moved from Western United States to Eastern United States
                1 bomber moved from Central United States to Western United States

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 battleship placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 7 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                1 tactical_bomber moved from Malta to Alexandria
                3 fighters moved from Malta to Alexandria
                1 bomber moved from Malta to Iraq
                1 armour moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Persia to Iraq

    Combat - British
                Battle in Alexandria
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from Shan State: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Iraq to Eastern Persia
                2 fighters moved from Java to Burma
                6 infantry moved from India to Burma
                2 mech_infantrys moved from India to Burma
                1 tactical_bomber moved from India to Burma
                2 aaGuns moved from India to Burma
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 artillery moved from India to West India
                1 infantry moved from 79 Sea Zone to West India
                2 artilleries moved from India to Burma
                1 battleship and 1 cruiser moved from 39 Sea Zone to 56 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                1 fighter moved from Quebec to Iceland
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 armour moved from 123 Sea Zone to Iceland
                1 infantry moved from 123 Sea Zone to Iceland
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                1 fighter moved from United Kingdom to Iceland
                1 fighter moved from United Kingdom to Iceland
                2 infantry moved from Rhodesia to Tanganyika Territory
                3 fighters moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to Burma: 3 infantry
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Units Change Ownership
                    Some Units in Burma change ownership: 3 infantry
                    Some Units in India change ownership: 1 artillery and 6 infantry


  • I had some problems moving my UK dudes in shane state to Burma. Eventually I was able to edit it. Just in case if you wonder what the edit is about.


  • @oysteilo:

    I had some problems moving my UK dudes in shane state to Burma. Eventually I was able to edit it. Just in case if you wonder what the edit is about.

    I think I will have another edit: UK BB and Cruiser in sz 56 should move to sz 60 (from India, sz 39). Probably safe but who knows what you are up to……

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                2 armour moved from Yugoslavia to Eastern Poland
                      Italians take Eastern Poland from Russians
                4 infantry moved from Albania to Greece
                1 fighter moved from Southern Italy to Greece
                1 bomber moved from Southern Italy to Algeria
                1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 fighter and 4 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Algeria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Greece to Southern Italy
                2 infantry moved from Yugoslavia to Northern Italy
                2 artilleries moved from Yugoslavia to Northern Italy
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                3 infantry moved from Kenya to Italian Somaliland
                1 artillery moved from Kenya to Italian Somaliland
                1 artillery moved from Tobruk to Libya
                2 infantry moved from Tobruk to Libya
                1 armour moved from Tobruk to Libya
                1 bomber moved from Algeria to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '12

    @oysteilo:

    @oysteilo:

    I had some problems moving my UK dudes in shane state to Burma. Eventually I was able to edit it. Just in case if you wonder what the edit is about.

    I think I will have another edit: UK BB and Cruiser in sz 56 should move to sz 60 (from India, sz 39). Probably safe but who knows what you are up to……

    Sure, no problem.  If you want to edit, just make the changes on the French/ Anzac turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from 56 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Adding units owned by UK_Pacific to 60 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Java to Burma
                1 infantry moved from Shan State to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 58 Sea Zone to 60 Sea Zone

    Turn Complete - French


  • Test summary from TripleA, engine version: 1.8.0.5, time: 18:31:02

  • '12

    Test summary from TripleA, engine version: 1.8.0.5, time: 17:57:40

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                3 aaGuns, 3 armour, 5 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Romania to Eastern Poland
                2 infantry moved from Bulgaria to Romania
                5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
                10 artilleries moved from Germany to Poland
                5 mech_infantrys moved from Western Germany to Poland
                3 artilleries moved from Western Germany to Germany
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 3 tactical_bombers moved from Southern Italy to Western Germany
                3 fighters moved from Holland Belgium to Western Germany
                2 aaGuns moved from France to Southern France
                1 aaGun moved from Holland Belgium to France
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 battleship, 1 cruiser and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from Morocco to Algeria

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 artillery and 2 infantry moved from Belarus to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with ; Italians defend with 2 armour
                    Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Volgograd to Belarus
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour moved from Ukraine to Belarus
                4 artilleries and 1 infantry moved from Bryansk to Belarus
                1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 mech_infantrys moved from Russia to Belarus
                4 infantry moved from Bryansk to Belarus
                2 infantry moved from Olgiy to Timguska
                6 infantry moved from Yenisey to Timguska
                1 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Ukraine to Belarus

    Place Units - Russians
                3 artilleries placed in Ukraine
                Russians undo move 1.
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

  • '12

    Whoa…


  • @JeffM:

    Whoa…

    What does that mean? If you refere to my italien killings I think it has to be that way as along as Germany does not declare war, right? Or did I mess up somewhere?

Suggested Topics

  • 23
  • 36
  • 80
  • 91
  • 99
  • 806
  • 198
  • 397
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.7k

Users

40.3k

Topics

1.8m

Posts