f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
G40 Gauss_Death (allies +18) vs Lebowsky (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 artilleries and 10 infantry moved from India to BurmaCombat - British
Non Combat Move - British
1 artillery and 4 infantry moved from 81 Sea Zone to Egypt
3 aaGuns moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 factory_minor placed in Iraq
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern France to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 7 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber and 2 fighters moved from Egypt to AlexandriaPlace Units - Italians
2 transports placed in 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Italians undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 mech_infantry
EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Ukraine to Belarus
9 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
2 bombers moved from Western Germany to Belarus
3 infantry moved from Western Ukraine to Bryansk
10 bombers moved from Alexandria to Bryansk
1 fighter moved from Alexandria to 81 Sea Zone
2 infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Novgorod
Germans attack with 1 bomber and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 3 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 10 bombers and 3 infantry
Russians defend with 5 infantry
Germans win, taking Bryansk from Russians with 10 bombers and 3 infantry remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 9 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 9 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Germany
10 bombers moved from Bryansk to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 bomber moved from Novgorod to Germany
1 fighter moved from 81 Sea Zone to EgyptPlace Units - Germans
1 infantry placed in Southern France
1 transport placed in 93 Sea Zone
2 bombers placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Forgot to move destroyer in 125 to 112, please do it on russia turn
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
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I forgot to move your destroyer, and I accidentally hit ‘done’ instead of ‘post’. I hit post at the start of Japan’s turn instead…I hope that is ok.
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Its ok i can check ingame.
Ill move german destroyer with japan turn this afternoon
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At some point I would like to discuss defensive strategies that I could have used. I am not sure how I could have held onto Egypt. Normally I don’t lose it (at least, not before Russia falls).
Is America devoting too much to the Pacific arena? Normally, by this time I would have a major american fleet hitting Europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 2 infantry moved from Yenisey to Timguska
3 infantry moved from Olgiy to Timguska
3 mech_infantrys moved from Kiangsu to Chahar
1 bomber moved from Kwangsi to Chahar
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 artilleries, 2 infantry and 3 mech_infantrys moved from Hopei to Shensi
2 mech_infantrys moved from Hunan to Shensi
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 3 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Timguska
Japanese attack with 1 artillery and 5 infantry
Russians defend with 3 infantry
Japanese win, taking Timguska from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Americans defend with 1 bomber
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 fighter moved from Japan to Kwangsi
1 fighter moved from Philippines to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
1 infantry moved from Amur to Manchuria
1 aaGun moved from Hopei to Shensi
1 bomber moved from Chahar to KwangsiPlace Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
You are doing fine with united states I think, its better to go kill japan first on most games and then go atlantic.
Split incomes as american its not usually good, you couldnt get enough to threat japan and probably germany will have enough air to burst all combined fleet on 1 hit. The best you can do is defend egypt with all youve got, all these RAF on India is pretty much useless, much better defending egypt and attacking italians fleet.
Factory on persia always help also, and I try to get as many axis with russians as i can, italian somaliland and irak are soooo good for them.
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I am at a loss to figure out what strategy might work. Your Japanese fleet is impervious to attack. All it has to do is sit there (or pop over to Japan if I threaten Japan) while your Japanese units grind India and Russia from the east. America cannot build fast enough soon enough to threaten Japan or the japanese fleet.
Your strategies in Europe are really throwing me. Italy+Germany vs Russia is very hard to defend against.
Normally I am used to Germany vs Russia and Italy vs UK-Africa.I think I have lost this.
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You lost russians and chinesse on pacific board so soon and with almost no harm done to the japanese. Also Anzac didnt conquer new guinea and needs to threat the “money islands” with transports and ground troops, so jap must spend money and time to recapture them. With america you just need to have enough fleet to stay there (caroline, australia or even philippines) and hold against jap fleet/air, then start convoing sea zones and offload troops with anzac/america.
India is almost impossible to defend, you just have to be strong enough so if japan wants to conquer will need to spend a lot of resources there, opening windows for america to destroy him on long term.
In europe the best thing you can try is to defend egypt and cripple Italia, get Irak and africa originally axis with russia and send planes to moscow when needed until america can offload troops to europe.
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Yeah, I’m not sure what to do with the Chinese. As for the Russians, I think that sending infantry to Moscow just hastens the defeat in the east. I don’t know why the strategy guides suggest sending it west.
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So, I think I may have some better idea of how to defend against this if you want to play again. If not, thanks for the eye opener, I have a lot to work on.
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Of course!! Im not at home yet, not playing until tonight. Will make new game then
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Ok, thanks.
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Im out for the weekend, probably cant play until monday





