Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsG40 Gauss_Death (allies +18) vs Lebowsky (Axis)
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sigh I made a critical thinking error with Russia. I thought Germany’s turn was next. I don’t know why. Bah.
Probably because there is no clear listing showing who’s turn is when.I thought Germany would open a hole for Italy to exploit, not the other way around. Well, bugger.
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This format is still causing me issues. I don’t know where you have moved except by these forum posts (which are hard to decipher to get the complete picture). I don’t see your move arrows.
In Roll20 I see where people make moves because they draw the moves on the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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Germany’s turn.
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Heres a tip:
Go to game -> show history and you can see every move Ive done, same for purchases and everything else.
Also to view turns, you can go to economy or stats on the right side and its listed in order.
Dont worry for these things, those are test games ;)
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Yeah, just a bit frustrated at my stupid moment. I would have never moved the units I moved into Novgorod or Ukraine. They would be empty right now (knowing you would just blitz into them with Germany).
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Oh, and thanks, I didn’t know about those.
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You can edit them if you want, its ok
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I would have left the aircraft in Russia with the Novgorod infantry going to Archangel and the units in Ukraine would have been placed in Bryansk.
If that would have changed any of your italian moves you should of course do that.On the other hand, it almost feels like cheating. I screwed up. I leave it up to you.
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Ill edit then, doing turn
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Also, look at start on dice servers, I think I didnt fill it right and you are sending messages to other mail.
My mail is bicharraco86@hotmail.com
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 2 fighters, 1 infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Russians from Ukraine: 1 aaGun, 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun, 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
9 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 bomber moved from Western Germany to Egypt
1 mech_infantry moved from Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Egypt
Germans attack with 10 bombers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Germans win with 10 bombers and 1 fighter remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 infantry
Casualties for British: 2 artilleries, 3 fighters and 2 infantryNon Combat Move - Germans
1 fighter moved from Egypt to Alexandria
10 bombers moved from Egypt to Alexandria
3 aaGuns, 4 armour, 5 artilleries, 28 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
2 artilleries and 2 infantry moved from France to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
5 armour and 3 mech_infantrys moved from Poland to Western UkrainePlace Units - Germans
2 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Smolensk to Belarus
3 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Yenisey to Olgiy
3 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Novgorod
Russians attack with 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 armour, 11 artilleries and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
25 infantry moved from Bryansk to Russia
3 infantry moved from Tambov to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
Thanks for the edits. I so didn’t expect the attack on Egypt from your German aircraft. I don’t think Egypt is going to hold. Oh well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Malaya to Shan State
1 bomber, 4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Siam to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 artillery and 1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Dzavhan to Yenisey
3 infantry moved from Dzavhan to OlgiyCombat - Japanese
Battle in Celebes
Battle in Shan State
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 bomber; British defend with 3 infantry
Japanese win, taking Celebes from Dutch with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 bomber
Casualties for British: 3 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yenisey
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Olgiy
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking Olgiy from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 aaGun moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
2 artilleries and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Siberia to Amur
3 mech_infantrys moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Paulau Island to Philippines
2 fighters moved from Japan to Philippines
2 bombers, 4 fighters and 4 tactical_bombers moved from Shan State to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Shan State
1 armour, 2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 3 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Wake Island
1 artillery, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 bombers and 1 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
6 artilleries and 10 infantry moved from India to BurmaCombat - British
Non Combat Move - British
1 artillery and 4 infantry moved from 81 Sea Zone to Egypt
3 aaGuns moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 factory_minor placed in Iraq
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern France to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 7 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 aaGuns, 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Baltic States to Western Ukraine
1 bomber and 2 fighters moved from Egypt to AlexandriaPlace Units - Italians
2 transports placed in 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Italians undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 mech_infantry
EDIT: Adding units owned by Italians to Tunisia: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs





