68e06e32-478f-46f5-ac1a-9ef99b5880bf-triplea_42139_2 yam.tsvg
G40 Gauss_Death (allies +18) vs Lebowsky (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to Queensland
1 cruiser and 1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Shan State to MalayaPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to Morocco
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 bombers moved from Western Germany to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone -
Scramble SZ 98?
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Bah, no. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 bombers moved from Western Germany to 98 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 9 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 cruiser and 3 destroyers
Germans win with 9 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 cruiser and 3 destroyersNon Combat Move - Germans
1 fighter moved from 98 Sea Zone to Tobruk
9 bombers moved from 98 Sea Zone to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
3 artilleries and 2 infantry moved from Normandy Bordeaux to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 aaGuns, 3 artilleries and 16 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 13 infantry moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Poland
1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
5 artilleries and 7 infantry moved from Western Ukraine to Bryansk
4 artilleries and 16 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Volgograd to Tambov
1 infantry moved from Novgorod to Archangel
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Kansu to Novosibirsk
6 infantry moved from Dzavhan to YeniseyPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
5 infantry moved from Ulaanbaatar to Dzavhan
1 artillery moved from Central Mongolia to Dzavhan
3 mech_infantrys moved from Kiangsu to Kwangtung
3 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 tactical_bomber moved from 36 Sea Zone to Java
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 fighter and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Sumatra
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Japanese: 2 submarines
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
French defend with 1 destroyer
Japanese win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Kwangtung
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sumatra to Siam
1 bomber moved from Malaya to Kwangsi
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour and 2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to 33 Sea Zone
2 tactical_bombers moved from Eastern United States to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 8 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to 41 Sea Zone
3 infantry moved from Burma to Shan State
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 battleship moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Neutral_Axis, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from 41 Sea Zone to India
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
4 fighters and 2 tactical_bombers moved from Trans-Jordan to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 infantry moved from India to BurmaPlace Units - British
3 fighters placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Baltic States
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Romania to Bessarabia
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
French defend with 1 fighter and 1 infantry
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 3 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Baltic States
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
Italians win, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 aaGuns moved from Romania to Bessarabia
1 artillery moved from Bulgaria to RomaniaPlace Units - Italians
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
sigh I made a critical thinking error with Russia. I thought Germany’s turn was next. I don’t know why. Bah.
Probably because there is no clear listing showing who’s turn is when.I thought Germany would open a hole for Italy to exploit, not the other way around. Well, bugger.
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This format is still causing me issues. I don’t know where you have moved except by these forum posts (which are hard to decipher to get the complete picture). I don’t see your move arrows.
In Roll20 I see where people make moves because they draw the moves on the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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Germany’s turn.
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Heres a tip:
Go to game -> show history and you can see every move Ive done, same for purchases and everything else.
Also to view turns, you can go to economy or stats on the right side and its listed in order.
Dont worry for these things, those are test games ;)
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Yeah, just a bit frustrated at my stupid moment. I would have never moved the units I moved into Novgorod or Ukraine. They would be empty right now (knowing you would just blitz into them with Germany).
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Oh, and thanks, I didn’t know about those.





