15L G40 Karl7 (Allies +25) vs Shin Ji (Axis)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I will say with the higher bid and the ability of the UK to hold Egypt has allowed the US to basically let its self be total fodder…. they really have nothing on the board… compared to a more traditional game

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Philippines to Jehol
                7 fighters moved from 6 Sea Zone to Jehol
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                2 bombers and 1 fighter moved from Japan to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 6 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Chinese: 1 artillery and 6 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                8 fighters moved from Jehol to 6 Sea Zone
                1 tactical_bomber moved from Jehol to Manchuria
                1 fighter moved from Jehol to Manchuria
                2 bombers moved from Jehol to Japan

    Place Units - Japanese
                1 fighter and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 21 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Philippines to Jehol
                7 fighters moved from 6 Sea Zone to Jehol
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 artillery moved from 19 Sea Zone to Jehol
                2 bombers and 1 fighter moved from Japan to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 6 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Chinese: 1 artillery and 6 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                8 fighters moved from Jehol to 6 Sea Zone
                1 tactical_bomber moved from Jehol to Manchuria
                1 fighter moved from Jehol to Manchuria
                2 bombers moved from Jehol to Japan

    Place Units - Japanese
                1 fighter and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 21 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
                EDIT: Adding units owned by Japanese to Caucasus: 1 infantry
                EDIT: Turning off Edit Mode

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 96 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 carriers and 2 destroyers placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Chahar to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Kiangsu to Shantung

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Sikang to Kazakhstan
                      Russians take Kazakhstan from Japanese
                5 mech_infantrys moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Persia to Turkmenistan
                1 bomber moved from Russia to Ukraine

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 infantry and 5 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                8 fighters and 2 tactical_bombers moved from Persia to Russia
                1 aaGun and 6 infantry moved from Sikang to Kazakhstan
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                3 fighters moved from India to Persia

    Place Units - British
                3 armour placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 fighters and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 2 fighters and 2 mech_infantrys

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                2 tactical_bombers moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                3 fighters and 3 tactical_bombers moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                1 fighter moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from New Guinea to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Shan State to Tsinghai

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
                Germans buy 3 bombers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                2 armour moved from Volgograd to Kazakhstan
                3 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                2 mech_infantrys moved from Novgorod to Nenetsia
                3 bombers moved from France to 91 Sea Zone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram all

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
                Germans buy 3 bombers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Kazakhstan
                2 armour moved from Volgograd to Kazakhstan
                3 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                2 mech_infantrys moved from Novgorod to Nenetsia
                3 bombers moved from France to 91 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Kazakhstan
                    Germans attack with 5 armour and 5 mech_infantrys
                    British defend with 1 aaGun and 7 infantry
                    Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 armour and 5 mech_infantrys
                    Casualties for British: 1 aaGun and 7 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 3 fighters, 2 submarines and 1 transport
                    2 submarines owned by the Americans Submerged
                    Americans win with 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 bombers
                    Casualties for Americans: 3 fighters

    Non Combat Move - Germans
                2 aaGuns, 2 artilleries and 3 infantry moved from France to Western Germany

    Place Units - Germans
                3 bombers placed in France
                2 infantry and 1 mech_infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 6 artilleries, 3 fighters, 71 infantry and 2 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour, 6 artilleries, 3 fighters, 71 infantry and 2 mech_infantrys
                    Germans defend with 3 aaGuns, 17 artilleries, 33 infantry and 1 tactical_bomber; Italians defend with 3 aaGuns
                    Russians win, taking Bryansk from Italians with 1 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 aaGuns, 17 artilleries, 33 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 fighter and 66 infantry
                    Casualties for Italians: 3 aaGuns

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Evenkiyskiy from Germans to Russians
                EDIT: Turning off Edit Mode
                2 fighters moved from Bryansk to Russia
                1 artillery moved from Urals to Evenkiyskiy

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 2 aaGuns
                EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
                EDIT: Turning off Edit Mode
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs

  • '15

    Well, you did it!  You’ve proven that a bomber strategy is not unbeatable.

    Congrats!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ha, I suppose.  With a big bid and a lot of luck.  :lol:

    I thought I was done there after losing big in China… but the dice came back on my side later…

    regardless it was a real knuckle scraper again!

    GG

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