Anniversary training game2
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory, 5 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Ningxia to Chinghai
Japanese take Chinghai from Chinese
1 infantry moved from Ningxia to Chinghai
3 infantry moved from Ningxia to Sikang
1 armour moved from Ningxia to Sikang
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from Suiyuan to Ningxia
2 infantry moved from Kiangsu to Hupeh
3 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from 51 Sea Zone to 53 Sea Zone
3 battleships, 3 carriers, 1 cruiser, 1 destroyer and 5 fighters moved from 51 Sea Zone to 62 Sea Zone
3 bombers moved from Japan to Sikang
1 transport moved from 34 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China ThailandCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 3 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 3 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 62 Sea Zone
3 bombers moved from Sikang to NingxiaPlace Units - Japanese
1 factory placed in French Indo-China Thailand
2 transports placed in 62 Sea Zone
1 artillery and 2 infantry placed in Manchuria
2 artilleries placed in Kiangsu
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 18 PUs; 0 techTokens;
British buy 1 cruiser and 1 infantry; Remaining resources: 3 PUs; 0 techTokens;Non Combat Move - British
1 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 aaGun, 3 artilleries and 8 infantry moved from Trans-Jordan to Persia
1 armour moved from India to Persia
1 fighter moved from United Kingdom to Norway
3 fighters moved from 2 Sea Zone to NorwayPlace Units - British
1 infantry placed in United Kingdom
1 cruiser placed in 2 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 armour moved from Libya to Trans-Jordan
Italians take Egypt from British
Italians take Trans-Jordan from British
1 artillery moved from Libya to Egypt
2 infantry moved from Libya to Egypt
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to LibyaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 14 Sea Zone
2 artilleries placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Tu abandonnes pas :-D
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
4 carriers, 3 destroyers, 8 fighters, 1 infantry, 5 submarines and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 artillery moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 4 carriers, 3 destroyers, 8 fighters, 1 infantry, 5 submarines and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
2 infantry moved from Australia to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
3 bombers moved from United Kingdom to Germany
2 bombers moved from United Kingdom to FinlandCombat - Americans
Battle in Finland
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2,3,1 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
3 bombers moved from Germany to United Kingdom
2 bombers moved from Finland to United KingdomPlace Units - Americans
1 transport placed in 56 Sea Zone
2 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs -
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 0 techTokens; 62 PUs;
Germans buy 1 aaGun, 7 armour, 1 factory and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
1 armour moved from Union of South Africa to Belgian Congo
3 bombers moved from Germany to United Kingdom
8 infantry moved from Germany to Poland
2 armour moved from Germany to France
3 fighters moved from Germany to France
6 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
3 infantry moved from Karelia S.S.R. to Archangel
1 artillery and 2 infantry moved from Karelia S.S.R. to Belorussia
2 armour moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to Belorussia
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to ArchangelCombat - Germans
Battle in Belorussia
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans win, taking Belorussia from Russians with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 2 armour, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,1,2 and causes: 7 damage to unit: factory
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 aaGun moved from Germany to France
1 bomber moved from Archangel to Germany
1 bomber moved from Belorussia to Germany
3 bombers moved from United Kingdom to GermanyPlace Units - Germans
1 factory placed in France
1 aaGun, 7 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Ukraine to East Poland
Russians take East Poland from Germans
1 armour moved from East Poland to Belorussia
2 infantry moved from Eastern Ukraine to Belorussia
2 infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
3 armour moved from Caucasus to Archangel
1 artillery, 1 fighter and 5 infantry moved from Russia to Belorussia
1 infantry moved from Norway to Finland
Russians take Finland from Germans
1 armour moved from Eastern Ukraine to Belorussia
3 armour moved from Eastern Ukraine to Archangel
1 armour moved from Persia to Russia
5 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
7 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 submarine moved from 27 Sea Zone to 29 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 7 armour and 2 infantry
Germans defend with 2 armour and 1 infantry
Russians win, taking Archangel from Germans with 7 armour remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
Germans defend with 2 armour, 1 artillery and 1 infantry
Russians win, taking Belorussia from Germans with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
6 infantry moved from Ukraine to Eastern Ukraine
1 aaGun moved from Norway to Finland
1 aaGun and 4 infantry moved from Caucasus to Eastern Ukraine
1 fighter moved from Belorussia to RussiaPlace Units - Russians
2 fighters and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
encore un combat ridicule ou je perd genre 4 inf de trop……c’est fatigant lol…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Chinghai to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 infantry moved from Ningxia to Chinghai
1 armour moved from Sikang to Chinghai
3 bombers moved from Ningxia to Russia
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Burma to India
Japanese take India from British
1 armour and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to Australia
Japanese take Australia from British
3 infantry moved from Sikang to Yunnan
2 infantry moved from Hupeh to Ningxia
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 artilleries moved from Kiangsu to 61 Sea Zone
2 artilleries and 2 transports moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
4 infantry moved from Buryatia S.S.R. to Stanovoj ChrebetCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,1 and causes: 10 damage to unit: factory
Bombing raid in Russia causes 10 damage total.Non Combat Move - Japanese
3 bombers moved from Russia to ChinghaiPlace Units - Japanese
6 infantry placed in Japan
3 destroyers placed in 62 Sea Zone
1 destroyer placed in 62 Sea Zone
1 infantry placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British repair damage of 10x factory; Remaining resources: 15 PUs; 0 techTokens;
British buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 armour, 3 artilleries and 8 infantry moved from Persia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour, 3 artilleries and 8 infantry
Japanese defend with 1 infantry
British win, taking Kazakh S.S.R. from Japanese with 1 armour, 3 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Persia to Kazakh S.S.R.Place Units - British
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Canada: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from 1 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 2 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 15 PUs; end with 15 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
1 infantry moved from Libya to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Egypt to 15 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
Italians take Caucasus from Russians
1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 fighters, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine
Italians take Ukraine from Russians
1 armour moved from Trans-Jordan to Persia
Italians take Persia from British
1 armour moved from Persia to Trans-Jordan
2 artilleries moved from Italy to FranceCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour, 1 artillery and 3 infantry placed in ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 2 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
4 bombers moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Italy
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Solomon Islands
2 fighters moved from 51 Sea Zone to Solomon Islands
2 infantry moved from New Guinea to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
2 fighters moved from 51 Sea Zone to AustraliaCombat - Americans
Battle in Australia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Americans win, taking Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 1 infantry
Battle in Solomon Islands
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Solomon Islands from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1,3,5,4 and causes: 13 damage to unit: factory
Bombing raid in Germany causes 13 damage total.
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Italy causes 5 damage total.Non Combat Move - Americans
4 bombers moved from Germany to United Kingdom
1 bomber moved from Italy to United Kingdom
2 fighters moved from Australia to 47 Sea Zone
1 carrier moved from 51 Sea Zone to 47 Sea Zone
1 carrier moved from 51 Sea Zone to 56 Sea Zone
2 fighters moved from 51 Sea Zone to 56 Sea Zone
2 carriers moved from 51 Sea Zone to 46 Sea Zone
2 fighters moved from 51 Sea Zone to 46 Sea Zone
2 fighters moved from Solomon Islands to 46 Sea Zone
5 submarines moved from 51 Sea Zone to 53 Sea Zone
3 destroyers moved from 51 Sea Zone to 46 Sea Zone
2 fighters moved from Eastern United States to 56 Sea Zone
1 fighter moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory; Remaining resources: 0 techTokens; 44 PUs;
Germans buy 14 infantry; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
6 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to Baltic States
7 infantry moved from Poland to East Poland
Germans take East Poland from Russians
2 infantry moved from Germany to Poland
7 armour moved from Germany to East Poland
4 armour moved from France to Poland
3 bombers moved from Germany to United Kingdom
1 armour moved from Belgian Congo to French West Africa
Germans take French West Africa from BritishCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,4,4 and causes: 12 damage to unit: factory
Bombing raid in United Kingdom causes 12 damage total.Non Combat Move - Germans
3 bombers moved from United Kingdom to GermanyPlace Units - Germans
10 infantry placed in Germany
4 infantry placed in FranceTurn Complete - Germans
Germans collect 38 PUs; end with 40 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory; Remaining resources: 19 PUs; 0 techTokens;
Russians buy 6 infantry; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 6 infantry moved from Finland to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from Eastern Ukraine to Caucasus
2 fighters moved from Russia to Caucasus
7 infantry moved from Evenki National Okrug to Novosibirsk
1 fighter moved from Russia to Caucasus
1 armour moved from Russia to NovosibirskCombat - Russians
Battle in Caucasus
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 factory and 1 infantry
Russians win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 7 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 armour, 1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
7 armour moved from Archangel to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 aaGun and 8 infantry moved from Eastern Ukraine to Russia
1 aaGun moved from Finland to Karelia S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
4 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
4 artilleries and 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Chinghai to Sikang
3 infantry moved from Yunnan to French Indo-China Thailand
1 armour moved from Chinghai to Yunnan
3 bombers moved from Chinghai to Japan
1 transport moved from 39 Sea Zone to 37 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 carrier, 2 fighters and 5 submarines placed in 62 Sea Zone
1 infantry placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
merde….j’avais laissé le transport japonais pour pouvoir le tuer avec le ss russe et j’ai oublié. Ca fait 2 fois que je laisse vivre un tranport japonais avec les russes, ca fait vraiment chier.
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Jai meme pas suivie ta suce.
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elle etait supposée s’occupper du tr a coté de l’Australie. Tu permet que je l’enleve ? Je suis pas dans une position ou je peux me permettre ce genre d’oubli.





