I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
Dice Roller
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Trying to remember how that worked
Rolling 1d6:
(3) -
and…
Rolls: 6@1 3@2 2@3 3@4; Total Hits: 36@1: (3, 5, 5, 6, 6, 3)3@2: (3, 5, 5)2@3: (2, 4)3@4: (3, 6, 3) -
Test summary from TripleA, engine version: 1.8.0.5, time: 18:13:40
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Rolls: 1@2; Total Hits: 01@2: (6) -
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (2, 4, 5, 6, 1, 6, 5, 2, 2, 2, 1, 4, 5, 5, 5, 5, 6)6@3: (4, 2, 1, 6, 1, 3)3@4: (4, 6, 1)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (6, 5, 4, 2, 6, 6, 5, 5, 5, 6, 5, 4, 1, 6, 5, 2, 4)6@3: (3, 1, 2, 2, 6, 5)3@4: (3, 1, 4)
Rolls: 17@1 6@3 3@4; Total Hits: 1017@1: (4, 3, 2, 4, 3, 1, 2, 6, 3, 2, 5, 2, 6, 4, 1, 5, 1)6@3: (2, 5, 6, 3, 2, 2)3@4: (3, 3, 3)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (3, 1, 6, 3, 5, 4, 5, 6, 1, 2, 1, 2, 2, 3, 4, 1, 4)6@3: (3, 4, 5, 1, 5, 6)3@4: (6, 4, 3)
Rolls: 17@1 6@3 3@4; Total Hits: 717@1: (1, 6, 6, 3, 3, 2, 4, 3, 5, 2, 6, 3, 2, 1, 5, 2, 3)6@3: (6, 5, 6, 6, 3, 3)3@4: (4, 1, 4)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (2, 1, 3, 5, 3, 3, 4, 2, 5, 1, 4, 2, 3, 2, 4, 2, 5)6@3: (6, 2, 3, 1, 4, 3)3@4: (6, 4, 2)
Rolls: 17@1 6@3 3@4; Total Hits: 617@1: (2, 6, 5, 3, 3, 1, 3, 5, 5, 6, 1, 3, 2, 6, 3, 5, 2)6@3: (5, 1, 5, 1, 5, 4)3@4: (3, 2, 5)
Rolls: 17@1 6@3 3@4; Total Hits: 517@1: (6, 4, 4, 4, 5, 6, 3, 4, 2, 5, 4, 5, 3, 3, 4, 4, 5)6@3: (5, 3, 2, 4, 4, 6)3@4: (4, 3, 1)
Rolls: 17@1 6@3 3@4; Total Hits: 1117@1: (2, 1, 3, 4, 5, 3, 1, 3, 6, 6, 3, 2, 3, 5, 1, 1, 3)6@3: (4, 3, 1, 1, 2, 6)3@4: (4, 3, 3)
Rolls: 17@1 6@3 3@4; Total Hits: 1017@1: (1, 3, 1, 3, 3, 3, 3, 5, 6, 2, 2, 6, 5, 1, 6, 1, 3)6@3: (2, 5, 3, 3, 2, 6)3@4: (5, 3, 1)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (6, 3, 4, 3, 6, 5, 5, 6, 2, 2, 2, 5, 1, 1, 6, 2, 1)6@3: (5, 2, 6, 5, 4, 2)3@4: (4, 1, 4)
Rolls: 17@1 6@3 3@4; Total Hits: 517@1: (6, 1, 3, 3, 1, 3, 5, 5, 5, 4, 3, 4, 4, 4, 6, 5, 2)6@3: (6, 6, 2, 1, 6, 6)3@4: (3, 5, 5)
Rolls: 17@1 6@3 3@4; Total Hits: 1117@1: (6, 1, 3, 1, 4, 2, 1, 6, 5, 1, 2, 4, 5, 1, 1, 2, 5)6@3: (5, 5, 4, 3, 6, 3)3@4: (2, 2, 3)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (2, 1, 6, 1, 5, 6, 1, 2, 6, 5, 4, 6, 4, 2, 1, 6, 5)6@3: (6, 1, 6, 1, 5, 4)3@4: (5, 2, 1)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (5, 4, 3, 6, 1, 4, 1, 6, 4, 6, 6, 5, 1, 5, 3, 4, 5)6@3: (1, 5, 5, 1, 4, 4)3@4: (1, 3, 4)
Rolls: 17@1 6@3 3@4; Total Hits: 1117@1: (5, 1, 3, 1, 1, 1, 4, 3, 1, 5, 1, 1, 5, 4, 6, 4, 3)6@3: (6, 2, 5, 3, 1, 5)3@4: (2, 5, 6)
Rolls: 17@1 6@3 3@4; Total Hits: 717@1: (5, 3, 6, 1, 6, 5, 2, 3, 5, 2, 4, 2, 4, 4, 1, 4, 5)6@3: (5, 2, 5, 2, 5, 5)3@4: (4, 3, 2)
Rolls: 17@1 6@3 3@4; Total Hits: 817@1: (4, 2, 3, 3, 1, 1, 5, 1, 2, 5, 5, 3, 2, 3, 4, 5, 5)6@3: (2, 3, 5, 6, 1, 3)3@4: (2, 6, 5)
Rolls: 17@1 6@3 3@4; Total Hits: 917@1: (1, 4, 3, 3, 5, 1, 5, 1, 3, 6, 2, 2, 1, 4, 1, 5, 6)6@3: (2, 1, 4, 6, 6, 6)3@4: (2, 4, 6) -
Germans
2 submarines
Rolling 2d6:
(3, 3)2 fighters
Rolling 2d6:
(4, 6)2 tactical bombers
Rolling 2d6:
(3, 5)British
1 destroyer
Rolling 1d6:
(1)1 cruiser
Rolling 1d6:
(4)1 battleship
Rolling 1d6:
(1)1 fighter
Rolling 1d6:
(2) -
Rolls: 1@1; Total Hits: 11@1: (1) -
Rolls: 1@1; Total Hits: 01@1: (4) -
Rolls: 2@1 4@2 3@3 5@4 2@6; Total Hits: 122@1: (1, 4)4@2: (3, 2, 3, 1)3@3: (1, 2, 3)5@4: (2, 3, 1, 5, 3)2@6: (6, 3) -
Rolls: 1@2; Total Hits: 01@2: (4)Testing…
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test
:dice 3d6
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test
Rolling 3d6:
(1, 1, 4) -
Rolls: 3@1 2@2 1@4; Total Hits: 43@1: (1, 5, 6)2@2: (2, 2)1@4: (1) -
Attacker
Rolls: 10@1 2@3 2@4; Total Hits: 410@1: (6, 5, 3, 5, 1, 5, 3, 2, 2, 2)2@3: (1, 3)2@4: (5, 3) -
:dice2d6:
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Tac fighter:
Rolling 1d6:
(1)Destroyer:
Rolling 1d6:
(1) -
Testing:
Rolling 1d100:
(76) -
Infantry
Rolling 6d6:
(1, 2, 3, 4, 6, 6)Infantry + Artillary
Rolling 12d6:
(1, 1, 1, 1, 1, 2, 3, 3, 4, 5, 6, 6)Tanks
Rolling 6d6:
(3, 4, 4, 4, 5, 5)Tactical Bombers
Rolling 5d6:
(3, 3, 6, 6, 6)Strategic Bombers
Rolling 2d6:
(4, 5) -
TEST
Rolling 1d6:
(5) -
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (4, 3)2@3: (4, 2)2@4: (2, 5)Edit: Cool :-)





