Bonusbent +12 allies -vs- dawgoneit axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Italians
                1 artillery and 2 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                3 armour and 3 mech_infantrys moved from Trans-Jordan to Alexandria
                      British take Alexandria from Italians

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 artillery
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                7 infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Bryansk
                2 infantry moved from Buryatia to Yakut S.S.R.
                1 mech_infantry moved from Syria to Egypt
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Russia to Vologda

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
                EDIT: Adding units owned by Germans to Algeria: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Hopei
                1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                1 bomber moved from Kweichow to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
                1 tactical_bomber moved from Japan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
                Japanese collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Eastern United States to 92 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone


  • Scramble orders SZ 92


  • yes


  • all 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Eastern United States to 92 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 4 bombers, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 submarines
                    Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarines

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to Gibraltar
                4 bombers moved from 92 Sea Zone to Gibraltar
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 15 Sea Zone to 26 Sea Zone
                1 submarine moved from 24 Sea Zone to 26 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 6 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
                1 fighter moved from Gibraltar to 94 Sea Zone
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 artillery moved from Shan State to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Malta

    Combat - British
                Battle in Malta
                Battle in French Indo China
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Malta from Germans, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 94 Sea Zone
                    British attack with 4 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship and 1 transport
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 battleship and 1 transport

    Non Combat Move - British
                1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from 94 Sea Zone to Gibraltar
                2 armour and 2 mech_infantrys moved from Egypt to Alexandria
                1 artillery moved from Trans-Jordan to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                3 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
                1 armour, 3 infantry and 2 mech_infantrys moved from Burma to Yunnan
                4 infantry moved from India to Burma
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship moved from 26 Sea Zone to 54 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 infantry placed in Iraq
                3 submarines placed in 81 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Western Ukraine to Belarus
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Belarus
                1 transport moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Belarus
                    Italians attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -5
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 96 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                8 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from Java to Yunnan
                1 artillery moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - French
                1 fighter moved from Gibraltar to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    British loiter and taunt; French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 fighter moved from 96 Sea Zone to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Novgorod to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Eastern Poland to Smolensk
                      Germans take Belarus from Russians
                      Germans take Smolensk from Russians
                1 infantry moved from Eastern Poland to Belarus
                2 armour moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Southern Italy to Western Germany
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 96 Sea Zone
                    Germans attack with 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Southern France to France
                3 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
                2 infantry moved from Karelia to Finland
                1 artillery moved from 115 Sea Zone to Novgorod
                2 infantry moved from 115 Sea Zone to Finland
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 4 infantry moved from Poland to Eastern Poland
                1 artillery moved from Eastern Poland to Western Ukraine
                3 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
                2 infantry placed in France
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk
                4 infantry moved from Russia to Vologda
                1 fighter moved from Bryansk to Vologda
                1 infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 infantry moved from Caucasus to Rostov
                1 artillery moved from Bryansk to Rostov
                3 armour and 3 mech_infantrys moved from Alexandria to Libya
                      Russians take Tobruk from Italians
                      Russians take Libya from Italians
                1 mech_infantry moved from Egypt to Ethiopia

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                1 fighter moved from Smolensk to Bryansk
                2 infantry moved from Yakut S.S.R. to Yenisey
                2 mech_infantrys moved from Russia to Novosibirsk
                3 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries, 6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Jehol to Chahar
                1 armour moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 bomber moved from Kwangtung to Szechwan
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
                1 infantry moved from Kwangsi to French Indo China
                1 armour moved from Kwangtung to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
                1 artillery moved from Kiangsi to Kwangsi
                1 armour moved from Kiangsu to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 infantry moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Szechwan to Kwangtung
                2 fighters moved from Kweichow to Kiangsi
                2 tactical_bombers moved from Kweichow to Kiangsi
                1 tactical_bomber moved from Szechwan to Anhwe
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                3 fighters moved from French Indo China to 35 Sea Zone
                2 tactical_bombers moved from French Indo China to Kwangtung

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 2 infantry and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total


  • I am going to attack with 1 US DD and 4 US strat bombers in SZ95. You got 1 Italian DD and can scramble 2 German tac. bombers. I presume you do not want to scramble, but we can just reroll the battle if you did want to scramble.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                4 bombers moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 4 bombers and 1 destroyer
                    Italians defend with 1 destroyer
                    Americans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                4 bombers moved from 95 Sea Zone to Gibraltar
                1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 3 mech_infantrys moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Sikang
                      Chinese take Sikang from Japanese
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Combat - British
                Battle in Kweichow
                    British attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                    British win, taking Kweichow from Japanese with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 mech_infantrys moved from Alexandria to Libya
                2 armour moved from Alexandria to Libya
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                2 artilleries moved from Egypt to Trans-Jordan
                1 armour, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
                3 infantry moved from Iraq to Northwest Persia
                3 infantry moved from Persia to Northwest Persia
                3 mech_infantrys moved from Belgian Congo to Egypt
                4 infantry moved from Burma to Yunnan
                1 infantry moved from Malaya to Shan State
                2 aaGuns moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from India to Burma
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                1 airfield placed in Egypt
                3 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 armour moved from Archangel to Urals
                      Italians take Urals from Russians
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                8 infantry moved from Northern Italy to Western Germany
                1 artillery and 5 infantry moved from Southern Italy to Northern Italy

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,5
                Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total

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