@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Me1945 vs. Infrastructure (Allies +15)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Germans -
@Infrastructure:
super lucky,
got 4 more hits. keep ftrs?Yep, you need luck.
Max defense. Lose fleet and keep ftrs pls. -
Sorry it has been so long.
Life and computer problems have added up.
I dont have the save game mid combat. Assuming you still want to continue I can roll the rest of the battle in forum after going through my dicey.
Let me know!
Thanks. -
Ha!
The save game is right there!
I have updated triplea and am good to go so will keep going! -
Ha!
Wound up not being a super good luck turn after all!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 bombers in 93 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 2 carriers, 2 destroyers, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/6 hits
1 carrier owned by the Italians, 3 bombers owned by the Americans, 1 carrier owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 3 bombers and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 30 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
2 fighters owned by the Germans forced to land in Southern FranceNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 aaGun, 3 armour, 1 artillery, 5 infantry and 5 transports moved from 11 Sea Zone to 26 Sea Zone
1 aaGun, 3 armour, 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Eastern United States to Morocco
2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 93 Sea Zone to Morocco
3 artilleries and 6 infantry moved from Morocco to Algeria
1 aaGun moved from Morocco to AlgeriaPlace Units - Americans
1 infantry placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
4 artilleries and 12 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,2
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
4 artilleries and 12 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,2
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Adding units owned by British to Iraq: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Bryansk to Tambov
3 fighters moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 fighters in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Greece
2 fighters moved from Tambov to Volgograd
1 fighter moved from Libya to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 armour moved from Libya to Alexandria
3 artilleries and 2 infantry moved from Libya to Tobruk
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour and 1 mech_infantry
Gibraltar : 2 aaGuns, 1 artillery and 3 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun
Tobruk : 3 artilleries and 2 infantry
Northern Italy : 1 factory_major
Libya : 1 harbour
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery
Western Ukraine : 1 flag
Volgograd : 1 armour and 2 fighters
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 fighter
97 Sea Zone : 1 flag, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 7 / 15
Japanese : 84 / 91
Americans : 54 / 74
Chinese : 0 / 5
British : 30 / 26
UK_Pacific : 6 / 3
Italians : 21 / 31
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Persia to Rostov
1 transport moved from 64 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Persia to Rostov
1 transport moved from 64 Sea Zone to 10 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Rostov
ANZAC win, taking Rostov from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Queensland
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 4 fighters and 2 infantry in Queensland, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Queensland to New South Wales
1 fighter moved from Rostov to CaucasusPlace Units - ANZAC
3 infantry placed in Persia
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,3,4,5,6,2,6,1,5,3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,6,5,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 bomber moved from Bryansk to Kazakhstan
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Germans and 1 artillery owned by the ANZAC lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Novgorod to Belarus
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Vologda to Volgograd
1 infantry moved from Volgograd to Samara
1 fighter moved from Vologda to Volgograd
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Southern France to Northern Italy
1 aaGun moved from France to Northern Italy
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Southern Italy to Volgograd
1 fighter moved from Western Germany to Bryansk
1 bomber moved from Volgograd to Bryansk
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to VolgogradPlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 carrier placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 mech_infantry
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Germany : 1 factory_major
Northern Italy : 1 aaGun and 1 artillery
Southern Italy : 1 infantry
Belarus : 2 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 15 armour, 17 artilleries, 2 bombers, 3 fighters, 7 infantry and 9 mech_infantrys
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Vologda : 1 flag, 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 5 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
97 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 5 / 15
Japanese : 79 / 91
Americans : 54 / 74
Chinese : 0 / 5
British : 30 / 26
UK_Pacific : 6 / 3
Italians : 21 / 31
ANZAC : 10 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Vologda -
that was uncalled for! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery moved from Russia to Samara
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 fighters moved from Tambov to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Malaya to Burma
4 infantry moved from Shan State to Burma
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
2 fighters and 2 tactical_bombers moved from Volgograd to Vologda
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to Queensland
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Szechwan to BurmaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 4 armour, 4 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 4 armour, 4 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Queensland
Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Queensland, round 2 : 1/1 hits
Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Queensland, round 2 : 3/8 hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Vologda
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Vologda to Volgograd
1 aaGun moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Volgograd
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
3 fighters moved from Queensland to 63 Sea Zone
2 tactical_bombers moved from Queensland to 63 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Philippines
1 fighter moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from 80 Sea Zone to Volgograd
1 carrier, 1 cruiser and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from 72 Sea Zone to 80 Sea Zone
1 artillery moved from Siberia to Amur
1 artillery moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
2 fighters and 1 tactical_bomber placed in French Indo China
1 carrier, 1 destroyer, 3 fighters and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag, 1 artillery
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 4 armour, 4 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 3 fighters and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
Olgiy : 1 flag
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
Dzavhan : 1 flag
39 Sea Zone : 1 carrier, 1 cruiser and 1 tactical_bomber
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 submarine
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
63 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 3 transports
French Madagascar : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 aaGun and 1 artillery
Volgograd : 2 armour, 1 bomber, 3 fighters and 2 tactical_bombers
80 Sea Zone : 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 71
Russians : 6 / 7
Japanese : 82 / 87
Americans : 54 / 74
Chinese : 0 / 5
British : 30 / 26
UK_Pacific : 5 / 3
Italians : 21 / 31
ANZAC : 8 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 6 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Morocco to Tunisia
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 6 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Morocco to Tunisia
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Caroline Islands
Battle in Iwo Jima
Battle in 30 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking Iwo Jima from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to 50 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
3 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 50 Sea Zone to Fiji
1 aaGun moved from Algeria to Tunisia
1 fighter moved from Morocco to Egypt
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Morocco
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry and 1 mech_infantry placed in Central United States
1 armour placed in Central United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs





