@Stucifer assumed no scramble to 94
Redrum's and P@nther's battle thread
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Sub stands and fights.
OOL:
Sub - Carrier - Destroyer - Fighter
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 60 Sea Zone to 62 Sea Zone
3 infantry moved from Manchuria to Buryatia S.S.R.
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Yunnan
3 infantry moved from Kiangsu to Anhwei
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from 37 Sea Zone to 53 Sea Zone
1 fighter moved from Manchuria to Anhwei
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Japan to Anhwei
1 fighter moved from French Indo-China Thailand to AnhweiCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Americans and 1 carrier owned by the Americans lost in 53 Sea Zone
Japanese roll dice for 1 submarine in 53 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 destroyer and 1 fighter in 53 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 4/7 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 3 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 fighters and 3 infantry in Anhwei, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
1 carrier moved from 37 Sea Zone to 61 Sea Zone
1 battleship moved from 37 Sea Zone to 49 Sea Zone
1 infantry moved from Kiangsu to Kwangtung
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from Anhwei to Kwangtung
1 destroyer moved from 61 Sea Zone to 51 Sea Zone
1 destroyer moved from 60 Sea Zone to 51 Sea Zone
1 battleship moved from 60 Sea Zone to 51 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from Anhwei to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 61 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
3 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.667
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Americans Combat
3 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 10Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28 -
Wow, they did not score a single hit around Hawaii?! Too much of historical accuracy in this game… ;-)
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Indeed. Guess they didn’t see the surprise attack coming! But probably the best turn of dice rolls I’ve had in all our games so far.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Non Combat Move - Americans
1 battleship, 1 destroyer and 1 transport moved from 56 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to Central United States
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 infantry moved from Alaska to Western Canada
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Szechwan to West Russia
2 infantry moved from Szechwan to Kazakh S.S.R.Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
2 infantry moved from Archangel to West Russia
1 armour, 1 artillery and 1 infantry moved from Russia to West Russia
1 aaGun, 3 armour, 3 artilleries, 2 fighters and 3 infantry moved from Caucasus to West Russia
1 infantry moved from Evenki National Okrug to Archangel
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Kazakh S.S.R.
1 submarine moved from 7 Sea Zone to 13 Sea ZonePlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
Russians undo move 1.
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
Not much I can do … strange, I’m already feeling lost after turn one…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Libya to 17 Sea Zone
2 fighters moved from France to 17 Sea Zone
1 bomber moved from Germany to 17 Sea Zone
1 battleship moved from 14 Sea Zone to 17 Sea Zone
2 fighters moved from Belorussia to Caucasus
1 fighter moved from Germany to Archangel
1 infantry moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Belorussia to Caucasus
1 submarine moved from 11 Sea Zone to 1 Sea Zone
1 submarine moved from 11 Sea Zone to 2 Sea ZoneCombat - Germans
Battle in 17 Sea Zone
Germans attack with 1 battleship, 1 bomber and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 1 battleship, 1 bomber and 3 fighters in 17 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 17 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Germans
1 carrier owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 17 Sea Zone
Germans roll dice for 1 battleship, 1 bomber and 2 fighters in 17 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 0/1 hits
1 transport owned by the British and 1 fighter owned by the British lost in 17 Sea Zone
Germans win with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 4 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 fighters and 1 infantry
Russians defend with 2 artilleries, 1 factory and 2 infantry
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 2 fighters in Caucasus, round 3 : 2/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 2 fighters in Caucasus, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Egypt from British to Germans
EDIT: Changing ownership of Anglo-Egyptian Sudan from British to Germans
EDIT: Removing units owned by Germans from Libya: 1 armour
EDIT: Adding units owned by Germans to Anglo-Egyptian Sudan: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 aaGun, 4 armour and 3 infantry moved from Baltic States to Karelia S.S.R.
1 armour and 1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Poland to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Poland
2 infantry moved from Germany to Poland
1 aaGun, 5 artilleries and 3 infantry moved from Germany to Baltic States
1 aaGun moved from France to Germany
2 infantry moved from Italy to Germany
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry moved from France to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Egypt
1 artillery and 2 infantry moved from Libya to Egypt
1 infantry moved from Algeria to Libya
2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 bomber moved from 17 Sea Zone to Germany
2 fighters moved from Caucasus to Karelia S.S.R.Place Units - Germans
1 carrier placed in 15 Sea Zone
2 artilleries placed in Karelia S.S.R.
1 artillery and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
1 unit repaired.Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.913
Median : 4.000
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 46Germans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.867
Median : 4.500
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
Well unfortunately I think you’re going to feel a little more lost after a surprise attack by the German navy :)
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Well unfortunately I think you’re going to feel a little more lost after a surprise attack by the German navy :)
I do!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 7 Sea Zone to 1 Sea Zone
1 bomber moved from United Kingdom to 1 Sea ZoneCombat - British
Battle in 1 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from 1 Sea Zone to United Kingdom
1 infantry moved from Eastern Canada to Eastern United States
1 armour moved from Persia to Russia
1 fighter moved from Szechwan to Russia
1 artillery and 2 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to Persia
2 artilleries moved from India to PersiaPlace Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to 22 Sea Zone: 1 cruiser, 2 infantry, 1 submarine and 1 transport
EDIT: Removing units owned by British from 41 Sea Zone: 1 cruiser, 2 infantry, 1 submarine and 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Germans Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Kwangtung to Szechwan
Japanese take Szechwan from Americans
2 infantry moved from Anhwei to Sinkiang
3 artilleries and 3 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from 53 Sea Zone to 36 Sea Zone
1 carrier moved from 61 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
1 battleship moved from 49 Sea Zone to 36 Sea Zone
1 battleship and 2 destroyers moved from 51 Sea Zone to 36 Sea Zone
2 fighters moved from 61 Sea Zone to Burma
2 fighters moved from Kwangtung to Burma
3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Burma
1 bomber moved from Wake Island to Burma
1 carrier, 1 cruiser and 1 submarine moved from 53 Sea Zone to 51 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in East Indies
1 artillery and 3 infantry placed in Japan
1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 destroyers moved from 11 Sea Zone to 2 Sea Zone
2 fighters moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from United Kingdom to 2 Sea Zone
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to CaucasusCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caucasus
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory
Americans win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Caucasus to Russia
2 submarines moved from 11 Sea Zone to 13 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 19 Sea Zone to 11 Sea Zone
2 fighters moved from 2 Sea Zone to 11 Sea Zone
1 fighter moved from Central United States to 11 Sea Zone
1 bomber moved from 2 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 fighter and 2 transports placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
5 was rolled 3 times
Average roll : 2,538
Median : 2,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 13Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 6 times
5 was rolled 2 times
Average roll : 2,400
Median : 2,000
Variance : 3,333
Standard Deviation : 1,826
Total rolls : 10 -
In SZ 2 I scored 5 hits - when I needed only one! :wink:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 13 Sea Zone to 15 Sea ZoneCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 2 fighters
1 submarine owned by the Russians Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 carrier
2 fighters owned by the Germans forced to land in Southern EuropeNon Combat Move - Russians
5 armour moved from West Russia to Persia
2 fighters moved from West Russia to Persia
1 aaGun, 5 artilleries and 5 infantry moved from West Russia to Caucasus
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 13 Sea Zone to 15 Sea ZoneCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 2 fighters
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans lost in 15 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 carrier
2 fighters owned by the Germans forced to land in Southern EuropeNon Combat Move - Russians
5 armour moved from West Russia to Persia
2 fighters moved from West Russia to Persia
1 aaGun, 5 artilleries and 5 infantry moved from West Russia to Caucasus
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to NovosibirskPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
Sorry for posting twice. I had that error notification again.
I landed your stranded fighters in Southern Europe. Please edit if you want them elsewhere. :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
3 fighters moved from Karelia S.S.R. to Vologda
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Belorussia to West Russia
2 fighters moved from Southern Europe to West Russia
1 bomber moved from Germany to West Russia
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
Germans take Belgian Congo from British
Germans take Union of South Africa from BritishCombat - Germans
Battle in West Russia
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in West Russia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters moved from Vologda to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
2 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery and 1 infantry moved from Poland to Belorussia
5 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Germany to Baltic StatesPlace Units - Germans
2 artilleries placed in Karelia S.S.R.
4 artilleries and 6 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Germans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
1 cruiser moved from 22 Sea Zone to 27 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to MoroccoCombat - British
Battle in Union of South Africa
British attack with 3 infantry
Germans defend with 1 armour
British roll dice for 1 cruiser in Union of South Africa, round 2 : 1/1 hits
Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits
1 armour owned by the Germans lost in Union of South Africa
British win, taking Union of South Africa from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in MoroccoNon Combat Move - British
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 armour moved from Russia to Persia
1 fighter moved from Russia to Persia
1 aaGun, 2 artilleries and 4 infantry moved from India to Persia
1 submarine moved from 22 Sea Zone to 13 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to PersiaPlace Units - British
1 carrier and 2 transports placed in 7 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalDice Statistics:
Total
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
7 artilleries and 9 infantry moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Sinkiang to Novosibirsk
1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 fighters moved from Burma to Kazakh S.S.R.
1 bomber moved from Burma to Novosibirsk
2 battleships moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 7 artilleries and 11 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 7 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 51 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
2 artilleries and 2 infantry placed in East Indies
1 transport placed in 62 Sea Zone
2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.739
Median : 3.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.000
Median : 3.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18





