@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
sry…missed your move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
9 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 2 infantry moved from Ukraine to Bessarabia
9 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Italians
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Germans
1 armour moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 armour moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Bryansk to Bessarabia
1 fighter moved from Russia to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 2 fighters and 11 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 armour, 1 artillery, 2 fighters and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 armour
Italians defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Kazakhstan to Turkmenistan
1 armour moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 5 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Bryansk
2 fighters moved from Bessarabia to Ukraine
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Belarus to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Malaya to Kwangtung
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 artillery and 1 mech_infantry placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6
Japanese collect 24 PUs (19 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 carrier, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Caucasus to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to Kiangsu
1 bomber and 2 fighters moved from Manchuria to Shantung
scramble?
scramble in 6, no scramble off germany.
For sz6, OOL - keep one DD until all SS are gone. Lose the carrier first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 carrier, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Western United States to 6 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Caucasus to Anglo Egyptian Sudan
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Yugoslavia
Americans take Yugoslavia from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to Kiangsu
1 bomber and 2 fighters moved from Manchuria to Shantung
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 6 submarines
Japanese defend with 1 carrier, 2 destroyers and 5 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -36
Casualties for Americans: 1 bomber, 4 fighters and 6 submarines
Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
Battle in 112 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans win with 7 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Norway
Battle in Philippines
Battle in Anglo Egyptian Sudan
Americans attack with 1 armour and 2 bombers
Italians defend with 1 armour and 1 artillery
Americans win, taking Norway from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 armour and 1 bomber
Battle in Shantung
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Kiangsu to Manchuria
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
4 fighters moved from 112 Sea Zone to United Kingdom
3 fighters moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Shantung to 6 Sea Zone
1 bomber moved from Shantung to Manchuria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Americans
1 carrier and 1 fighter placed in 6 Sea Zone
1 armour placed in Korea
3 bombers and 1 mech_infantry placed in Eastern United States
1 factory_minor placed in Greece
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Finland
1 fighter moved from United Kingdom to Finland
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in Normandy Bordeaux
British attack with 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
1 bomber owned by the British retreated
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Finland
British attack with 2 fighters
Germans defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Madagascar
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking French Madagascar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from Ethiopia to Belgian Congo
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Finland to Norway
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 armour
Italians win, taking Yugoslavia from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in Borneo
Non Combat Move - ANZAC
1 carrier moved from 45 Sea Zone to 43 Sea Zone
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
ok, slow death approaching in this game for the axis… Good game, and I’ll post the loss.
Sorry for my inconsistent availability during this game as I just started a new job and it’s been keeping me busy.
Cheers
Yeah it was downhill for the axis :|
Good luck….w/workandnewgames :-)