I can’t see a reason why the scrambled fighter can’t land in Normandy.
L15 G40 Ghostglider vs. JDOW (+20)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
3 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 aaGun moved from Samara to RussiaPlace Units - Russians
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 19 PUs;
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from Persia to KazakhstanCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 92 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Syria to 92 Sea Zone
1 tactical_bomber moved from Syria to Persia
4 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Western Germany to Denmark
3 fighters moved from Western Germany to Novgorod
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 armour moved from Tunisia to Tobruk
1 artillery moved from French Central Africa to French Equatorial Africa
2 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Western Germany to DenmarkPlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,4,1,1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
Japanese collect 19 PUs (7 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 19 PUs;
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from Persia to KazakhstanCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 92 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Syria to 92 Sea Zone
1 tactical_bomber moved from Syria to Persia
4 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Western Germany to Denmark
3 fighters moved from Western Germany to Novgorod
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 armour moved from Tunisia to Tobruk
1 artillery moved from French Central Africa to French Equatorial Africa
2 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Western Germany to DenmarkPlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,4,1,1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
Japanese collect 19 PUs (7 lost to blockades); end with 20 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
Kazakhstan : 1 flag, 1 infantry
26 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
1 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 2 armour and 1 mech_infantry
British Somaliland : 1 flag
Egypt : 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 flag
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 3 infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 artillery
French Central Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Romania : 1 infantry
Denmark : 2 bombers and 2 fighters
Tobruk : 1 armour
Eastern Poland : 1 armour
Volgograd : 1 artillery
Novgorod : 4 fighters and 2 tactical_bombers
80 Sea Zone : 1 transport
92 Sea Zone : 1 battleship and 2 fighters
71 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Persia : 1 flag, 3 artilleries, 1 factory_minor, 5 fighters, 14 infantry and 3 tactical_bombers
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 78
Russians : 18 / 19
Japanese : 26 / 20
Americans : 61 / 84
Chinese : 23 / 29
British : 17 / 17
UK_Pacific : 22 / 28
Italians : 23 / 31
ANZAC : 19 / 31
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
When this war is over, the crew of every single sub in convoy zones will be put to a military court:D
I think the Japanese have reasons to punish their crews, too^^ -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to 97 Sea Zone
1 bomber moved from Russia to 98 Sea Zone
1 bomber moved from Norway to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Russia to Bryansk
1 fighter moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Russia to BryanskCombat - Americans
Americans creates battle in territory 80 Sea Zone
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in French Equatorial Africa
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking French Equatorial Africa from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Bryansk
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Battle in 97 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Bryansk to Samara
2 fighters moved from Russia to Norway
1 tactical_bomber moved from Russia to Norway
2 fighters moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Timguska to Samara
1 mech_infantry moved from Timguska to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Yenisey to Urals
1 armour moved from Yenisey to Urals
2 artilleries and 4 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Buryatia to Yenisey
1 bomber moved from Kansu to Norway
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to Norway
1 bomber moved from 97 Sea Zone to Malta
1 bomber moved from 98 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Russia to Samara
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Norway
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 infantry placed in Central United States
2 bombers, 1 fighter and 2 mech_infantrys placed in Eastern United States
Americans undo move 5.
2 mech_infantrys placed in Korea
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2,5,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Americans collect 60 PUs (8 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
4 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
1 bomber moved from Russia to Ukraine
1 bomber moved from Norway to Western Germany
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in French West Africa
Battle in Kazakhstan
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
4 fighters moved from Kazakhstan to Russia
1 armour moved from Evenkiyskiy to Urals
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Samara
1 aaGun moved from Vologda to SamaraPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 17 PUs (1 lost to blockades); end with 17 PUs totalPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
4 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
1 bomber moved from Russia to Ukraine
1 bomber moved from Norway to Western Germany
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in French West Africa
Battle in Kazakhstan
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
4 fighters moved from Kazakhstan to Russia
1 armour moved from Evenkiyskiy to Urals
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Samara
1 aaGun moved from Vologda to SamaraPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 17 PUs (1 lost to blockades); end with 17 PUs totalPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to Denmark
4 infantry moved from France to Western Germany
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Western Germany to France
2 infantry moved from France to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Hey Sir,
I made a post before you IT turn which was not posted due to log in errors etc.
In a nutshell I wrote: That Anzac AA in sz37 was of course supposed to be on the US transport. There were issue with unloading during the latest Anzac turns with multiple TTs in the same seazone from different nations.
I would make no sense to unload the Anzac AA from the US TT during my previous Anzac Turn.
So I hope its ok if I edit the map according to that = Anzac AA on US TT at sz39.
Sorry for the confusion but tripleA is somehow confusion in such situations with units carried by other powers.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Persia
4 fighters moved from Eastern Persia to Persia
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone -
You can intercept 5v5 at Persia if you like.
I gonna proceed without intercept as the dog fight would not influence any combats or NCM.If you like to intercept please roll in the forum and edit the casualties prior to your German turn.
Cheers,
Tobias -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Persia
4 fighters moved from Eastern Persia to Persia
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea ZoneCombat - ANZAC
Air Battle in Persia
ANZAC attacks with 5 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in Iraq
ANZAC attack with 2 fighters and 2 infantry
Germans defend with 1 armour
ANZAC win, taking Iraq from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 1 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 1 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 10 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC win, taking 10 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Cleaning up after air battlesNon Combat Move - ANZAC
1 fighter moved from 1 Sea Zone to Alaska
1 fighter moved from 10 Sea Zone to Western United States
4 fighters moved from Persia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 infantry moved from Burma to India
1 infantry moved from Shan State to 37 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 aaGun moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 aaGun moved from Shan State to 38 Sea Zone
1 aaGun and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
3 fighters moved from Queensland to 39 Sea Zone
1 artillery moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - ANZAC
2 fighters and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
Hey Sir,
I made a post before you IT turn which was not posted due to log in errors etc.
In a nutshell I wrote: That Anzac AA in sz37 was of course supposed to be on the US transport. There were issue with unloading during the latest Anzac turns with multiple TTs in the same seazone from different nations.
I would make no sense to unload the Anzac AA from the US TT during my previous Anzac Turn.
So I hope its ok if I edit the map according to that = Anzac AA on US TT at sz39.
Sorry for the confusion but tripleA is somehow confusion in such situations with units carried by other powers.
Nevermind, I solved it without any edits.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
Germans buy 8 armour and 6 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
5 bombers moved from Persia to IraqCombat - Germans
Battle in Iraq
Germans attack with 5 bombers
ANZAC defend with 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
5 bombers moved from Iraq to Southern Italy
10 mech_infantrys moved from Novgorod to Finland
11 artilleries and 8 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
8 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Caucasus to Volgograd
1 aaGun moved from Bessarabia to Ukraine
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Volgograd to Novgorod
3 fighters moved from Volgograd to Novgorod
1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Volgograd to NovgorodPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 armour placed in Germany
3 armour placed in Western Germany
Germans undo move 2.
Germans undo move 2.
3 artilleries placed in Novgorod
3 armour placed in UkraineTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Volgograd
Russians take Tambov from Germans
10 armour, 4 fighters, 8 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
10 artilleries and 25 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 11 armour, 10 artilleries, 4 fighters, 25 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 11 armour, 15 artilleries, 1 factory_minor, 1 infantry and 11 mech_infantrys; Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber and 6 mech_infantrys; Japanese defend with 1 artillery
4 armour owned by the Russians retreated to Samara
Germans win with 4 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 aaGun, 8 armour, 15 artilleries, 1 infantry and 11 mech_infantrys
Casualties for Italians: 1 aaGun, 1 artillery, 1 bomber and 6 mech_infantrys
Casualties for Russians: 7 armour, 10 artilleries, 1 fighter, 25 infantry and 8 mech_infantrys
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Persia to Iraq
Japanese take Iraq from ANZAC
1 mech_infantry moved from Egypt to French Equatorial Africa
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 battleship moved from 92 Sea Zone to 95 Sea Zone
Japanese take 93 Sea Zone from British
1 armour moved from Tobruk to Tunisia
2 fighters moved from 95 Sea Zone to TunisiaCombat - Japanese
Battle in French Equatorial Africa
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking French Equatorial Africa from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Japanese attack with 1 armour and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Tunisia from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Tunisia to 95 Sea Zone
1 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Ukraine
2 bombers and 2 fighters moved from Denmark to Novgorod
3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Persia to Northwest Persia
4 fighters and 3 tactical_bombers moved from Persia to Volgograd
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 76 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
10 infantry moved from Persia to Northwest PersiaPlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,3,5,2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
Japanese collect 17 PUs (11 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Persia to Iraq
Japanese take Iraq from ANZAC
1 mech_infantry moved from Egypt to French Equatorial Africa
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 battleship moved from 92 Sea Zone to 95 Sea Zone
Japanese take 93 Sea Zone from British
1 armour moved from Tobruk to Tunisia
2 fighters moved from 95 Sea Zone to TunisiaCombat - Japanese
Battle in French Equatorial Africa
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking French Equatorial Africa from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Japanese attack with 1 armour and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Tunisia from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Tunisia to 95 Sea Zone
1 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Ukraine
2 bombers and 2 fighters moved from Denmark to Novgorod
3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Persia to Northwest Persia
4 fighters and 3 tactical_bombers moved from Persia to Volgograd
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 76 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
10 infantry moved from Persia to Northwest PersiaPlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,3,5,2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
Japanese collect 17 PUs (11 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Persia to Iraq
Japanese take Iraq from ANZAC
1 mech_infantry moved from Egypt to French Equatorial Africa
2 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 battleship moved from 92 Sea Zone to 95 Sea Zone
Japanese take 93 Sea Zone from British
1 armour moved from Tobruk to Tunisia
2 fighters moved from 95 Sea Zone to TunisiaCombat - Japanese
Battle in French Equatorial Africa
Japanese attack with 2 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking French Equatorial Africa from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tunisia
Japanese attack with 1 armour and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Tunisia from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Tunisia to 95 Sea Zone
1 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Ukraine
2 bombers and 2 fighters moved from Denmark to Novgorod
3 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Persia to Northwest Persia
4 fighters and 3 tactical_bombers moved from Persia to Volgograd
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 76 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 armour moved from Trans-Jordan to Northwest Persia
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
10 infantry moved from Persia to Northwest PersiaPlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,2,3,5,2,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
Japanese collect 17 PUs (11 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 80 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novgorod: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Volgograd: 4 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode