@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Caucasus to Belorussia
1 fighter moved from Persia to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Finland
1 bomber moved from Karelia S.S.R. to Finland
2 fighters moved from France to Finland
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Belorussia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits
British roll dice for 2 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber and 3 fighters moved from Finland to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 armour moved from Caucasus to East Poland
1 armour moved from France to Germany
4 infantry moved from France to Germany
9 armour moved from Germany to East Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.100
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
British Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Non Combat Move - Russians
2 infantry moved from Archangel to Russia
1 aaGun moved from Urals to Russia
1 infantry moved from Urals to Russia
1 infantry moved from Urals to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour, 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Novosibirsk to Archangel
Japanese take Urals from Russians
Japanese take Archangel from Russians
1 infantry moved from Egypt to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from British
Combat - Japanese
Non Combat Move - Japanese
1 aaGun, 1 artillery and 2 infantry moved from Persia to Caucasus
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Evenki National Okrug to Novosibirsk
3 armour moved from Chinghai to Caucasus
1 armour and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 armour moved from Ningxia to Chinghai
3 armour moved from Manchuria to Ningxia
3 armour moved from India to Caucasus
1 artillery moved from Egypt to Anglo-Egypt Sudan
4 fighters moved from Caucasus to Karelia S.S.R.
2 fighters moved from 34 Sea Zone to Caucasus
2 artilleries and 2 infantry moved from East Indies to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 34 Sea Zone to 37 Sea Zone
2 transports moved from 34 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 34 Sea Zone to Persia
4 infantry moved from Japan to 62 Sea Zone
2 transports moved from 36 Sea Zone to 61 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Caucasus to East Poland
1 armour moved from Caucasus to East Poland
Place Units - Japanese
3 armour placed in India
3 infantry placed in Manchuria
Japanese undo move 2.
3 armour placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in East Indies
3 artilleries and 3 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 5 infantry moved from 5 Sea Zone to Finland
1 bomber moved from Norway to Finland
Combat - British
Battle in Finland
British attack with 3 artilleries, 1 bomber and 5 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 armour, 4 artilleries and 4 infantry moved from Norway to Finland
1 bomber moved from Finland to United Kingdom
1 fighter moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 3 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 armour, 2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Germans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;
Non Combat Move - Italians
2 armour moved from Poland to Karelia S.S.R.
4 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Eastern Ukraine to Karelia S.S.R.
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Italy to Bulgaria Romania
1 artillery and 4 infantry moved from Italy to France
1 infantry moved from France to Germany
1 artillery moved from France to Germany
Place Units - Italians
1 armour and 5 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
Place Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Of course I did not intend to post three times, but the first two tries were ended showing up an error message.
The third try worked… but obviously the first two tries were posted, too…strange…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 techTokens; 0 PUs;
Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to Karelia S.S.R.
10 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
8 armour moved from Germany to East Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs
I got an error as well though it seems to have posted. Maybe some issue with the response from the forums…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to Urals
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36
Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35
Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to Urals
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36
Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35
Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Incredible - with these Russian dice results I would have had best chances to win the Caucasus-battle, which I of course did not fight due to bad chances…
Anyway - what do you think about moving on?
I’m ready to resign …. as I can’t do anything apart from delaying the inevitable…
Just let me know, we can continue of course, if you want …
Well that is some nice rolls to waste! Lots of 1’s! Gotta hate when you get the lucky rolls when you don’t need them.
But yeah we can call this one as I agree its pretty much over. Probably would be officially won within a round or 2 anyways.
Did you want to start a new game on a different map?
…
Did you want to start a new game on a different map?
Yes, that’s what I meant. We could continue maybe with 1942 2nd edition, just to get to the current ruleset.
But I am open to other suggestions…
Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
Fine.
We move on to the ruleset that was developped for Global 1940 2nd Edition - and (as a simplification) 1942 2nd edition.
Major changes are:
This is what came quickly to my mind. I will point out possible other aspects when I recall them.
Russia’s going first.
Rolling for sides:
Even - redrum=Axis
Odd - redrum=Allies
Rolling 1d6:
(1)